So. After a whole week of playing with afflicted, I can safely say that the affix is good by design but very poorly implemented.
UI Issues
This is probably the biggest issue. Most people have issues finding the Afflicted mobs. Due to nameplate restrictions you cannot properly see the afflicted mobs.
In big pulls or in encounters with big bosses, it is really hard to see the afflicted mobs (worst is when they spawn inside of a big mob pull. GL with your mouseover macro in that case). This only gets harder when you have to focus on other stuff as well (such as boss mechanics)
Another bad thing is, that just like incorporeal, afflicted mobs can spawn in obstructed areas:
I cannot post images
But it’s an incorporeal mob where you can only see its “feet” and the rest is stuck in the wall/ceiling.
I know this screenshot is of an Incorporeal mob but afflicted can spawn in the same way, try targeting such a spawn without a nameplate.
Just the nameplate alone makes incorporeal so much more enjoyable.
Visibility
When Incorporeal ads spawn they have a big effect and a small “rune” on the ground that shows where they spawn. The effect for afflicted ads is almost invisible.
I get that from a design point of view afflicted mobs are “souls” and thus have to look like this. However if we can’t get nameplates to work (not just the names) the models and effects should be changed to be more visible (like Incorporeal mobs).
Another thing is, either one or two ads can spawn. If you don’t have a Weakaura/Addon which tells you how many ads there are, you start to look around and try to find the second one (even if only one has spawned)
Audio Queue
When playing the game without any addons/weakauras you don’t know that an afflicted mob has spawned. As mentioned above the effect of them spawning is very subtle and the mob itself isn’t very visible. If changing the models isn’t an option, then there should be an audio queue. Just like with every other affix which has visibility issues (Quaking, Entangling, Thundering).
This also would be an issue with incorporeal, but due to the big effect when an incorporeal spawns, it’s hard to miss.
Exclusion of some classes
This is somewhat a more personal point. I play hunter. I cannot “participate” in handling this affix in any way. the only thing I can do is line of sight the mob when other players don’t handle it to prevent getting the debuff. When I play in a premade group and we’re in discord, I can at least call the positions of the mobs.
But it feels incredibly stupid to have an affix that I cannot participate in as a hunter. Compared to Incorporeal, every class can do at least something (stun, interrupt) to prevent the ads from casting.
Conclusion
The new affixes are definitely better now than they were on PTR, but for afflicted it needs a tiny QoL improvement to make the affix as perfect as the others. Would love to see something getting implemented that makes the affix more visible.
Thanks ![]()