Hello everyone, I’m posting this message because the affliction specialization has difficulties in the PVE content and it seems to me that the Blizzard developers should take a look at the following points:
1/ Soul Rot
This Shadowland spell is having a hard time because of a major oversight: it is not counted in the mastery of the specialization. It’s just not right, all our dots get 45-75% increased damage (depending on your score) except this one. This damage bonus isn’t negligible and way help a lot during multi target scenarios.
His Dark Harvest talent has been divided by 2 compared to Shadowland but what made this spell strong was also the 15% haste bonus given by Dreamweaver. Thus, you go from +35%haste/+20%critical to +10%haste/+10%critical which is even worse in a monotarget scenario where you go from +20%haste/+5%critical to +2.5%haste/+2.5%critical.
This haste bonus give us the opportunity to spam spender spells.
2/ Questionable balancing
In the balancing hotfixes, buffed spells are mostly instant damage spells, while the affliction specialization specializes in damage over time…
But worse than that, the spells from talents are systematically ignored which leads to a ridiculous situation: the damage over time spells of the talents do very little damage in proportion to the other sources of damage.
It’s even more ridiculous that they sometimes do less damage than trinkets.
Vile Taint, Phantom Singularity, Siphon Life, and of course Soul Rot also need to have their damage boosted a lot.
3/ Interesting abandoned talents
The talent tree offers talents that could be interesting if the numerical values were not ridiculously low:
Harvester of Souls could help demonists in many scenarios, but currently the values are so low that they are wasted talent points. If it’s healing that scares Blizzard maybe lower the healing percentage but the damage is currently negligible.
Grimoire of Sacrifice could be an interesting talent if only it triggers Grimoire of Synergy. This bug has been reported since the Dragonflight alpha and still no feedback. The worst is that this bug didn’t exist in Shadowland.
if you want a single target build on wowhead there is a good single target build atm you don’t have to follow it by the letter but it give you a good impression and i try’d it out it works as intended high ST outcome.
With the current ST build with Haunted Soul and Dread Touch I think dots do a good amount of dmg. I’d love to be fully focussed on dots but imo as long as rapture exists that won’t happen.
I think I preferred UA as a spender compared to rapture.
I was talking about the dmg the dots currently do on ST using the ST build, which you obviously don’t run in m+ I think affliction aoe can pretty good but you imo you trade too much st dmg for it. I hope in patch 10.05 the return of focused malignancy will help.
I disliked MR in Shadowlands because that was were all the dmg was while it should be in dots imo. The dots were all weak and only there to buff MR. I think DF took a step in the right direction but I thought UA was a cool spender too.
What are you even talking about, dots in the ST build do like 50% of your overall.
Aff is in a really bad position in DF. A dot spec with flat dmg(no real cooldown) and no target swap is a garbage damage profile. I mean look at bm, it’s damage is flat, but at least it has some “burst” on demand and it is tuned high. If aff was one of the top st specs if wouldnt be as bad, but just shows that this kind of dmg profile is subject to the whims of blizzards tuning.
No I dont see your point, in your original post the only thing that makes sense to me is that MR needs buffs.
Aff st in the usual Algathar build is fine
Darkglare is only good in huge pulls(4 targets definitely not being the threshold) with full investment in talent points. So idk what you are talking about.
Okay cool but what key I’ve done as affliction is not relevant to what I said
Again, what I was saying was that on a single target fight, using the single target build (so not in m+), dots are doing a lot of dmg. Especially compared to SL where nearly all damage came from MR.
I guess I wasn’t clear but I’m not talking about dmg numbers, what I mean is the breakdown of the damage and how much dots contribute compared to before. I’m not talking about the performance of the spec as a whole, just the amount of dmg dots do compared to before if that makes sense.
E.g. if you compare these two breakdowns from a current st fight compared to a st fight in season 1 of SL when affliction was very strong you can clearly see dots are way more relevant now: https://imgur.com/SRSY1ku
Excuse the bad image, I just put it together in like 5 seconds to try and make myself clearer
So you are saying that I need to have played more keys as aff to understand you. KEKW
My man I was onetricking aff in nyalotha, even in keys, so believe me when I say I want to play aff, but atm we have an abomination of a spec.