Affliction has been left behind in terms of qol changes. Here are some suggestions:
Seed of corruption and soul rot radius increase. Like we saw in rwf from THD playing affliction in gally, he casted seed on adds and had corruption spread on a single add, even worse if he tied to cast seed on boss, then no adds got corruption, this feels just bad.
Ideally remove the shard cost and maybe even the cast time of seed and make it do no damage. Taking shadow priest as an example of dot spreading with shadow crash which spreads both its dots.
We have vile taint and seed doing the same job as shadow crash while costing 2 shards and 2 casts.
Vile taint shouldn’t remove curses with curse of exhaustion. It take away from pre applying curses, which already is a lackluster utility in m+.
Phantom singularity negative haste scaling is a relic of the past and probably also the cooldown needs to either become 1min like soul rot, or even bring it down to 30s for faster cycles.
Tormented crescendo played a big role when Dread Touch was still in the game to provide constant shards so we could maintain it, now it feels like all the extra malefic raptures muddy the actual damage of shards. A good replacement is soul harvester’s “Shadow of Death” talent which gives 3 shards when soul rot is cast. It performs a similar job without making us so dependent on our filler, which in turn makes us even less mobile.
Probably the next suggestions aren’t exactly qol, but I do think they are needed:
Our damage is too dependent on our 1min cooldowns, so many talents/abilities on top each other like soul rot, Phantom singularity, Infirmity, malign omen etc. A small suggestion is to remove the extra damage from malign omen and make it give us instant malefic raptures for a limited number or time, maybe even combine it with dark harvest. That would make more sense if Tormented crescendo was gone too.
So, affliction as a dot spec in a pure dps class, needs a niche that isnt as specific as now. At the moment we can do well spread council fights, which is barely one fight per tier, if that, and fights that have adds spawn on or near a boss which ideally dont die too fast, so we can take advantage of dark harvest and/or cull the weak. In my opinion that is too rare. And to add to that affliction as most dot spec suffers from switching targets to kill something fast.
A good solution would be to make affliction the de facto warlock single target spec. Then you could maybe at least excuse the bad prio damage.
Also to alleviate a bit of the prio target switching problems I would suggest to make unstable affliction apply agony and corruption if cast on a target with unstable affliction.