Affliction Warlocks need some changes in order to be more competitive and feel more streamlined in Mythic+ environments.
I am going to try and keep this as short as possible so that it does not take too long to read.
Affliction
Affliction warlocks are doing great at single target and 2 target situations. However, they are not doing very well in Mythic+ because:
- The AOE rotation is hectic and does not really catch up to other specs such as MM Hunter, Fire Mage, Balance Druid, Unholy DK, Outlaw Rogue that can immediately dish out tons of AOE damage with much less effort.
- The ramp up time is really high – by the time I am done putting my dots on an AOE pack, they are already at around 30% health/dead – this is especially true if you have a Fire Mage / MM Hunter / Balance Druid in your group as they can nuke AOE packs rather quickly.
The way to fix this is by applying the following changes:
- Seed of Corruption now also applies Agony to nearby targets when detonated.
- Rework 25 Row Talent Absolute Corruption to Absolute Affliction
New Talent: Absolute Affliction
Corruption and Agony are now permanent.
Duration reduced to 24 and 28 seconds respectively against players.
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These changes will cause our AOE damage to match up to other classes because we would be able now be able start our Malefic Rapture dump early enough to keep up with other specs. Agony will also be able to reach 10 stacks faster than when we had to select every target individually to apply it.
These changes will cause our AOE rotation to feel much more streamlined as we will not need to constantly worry about refreshing Agony on multiple targets while simultaneously trying to dish out as many Malefic Raptures as possible.
Additionally, these changes will also allow to free up enough headspace so we can focus on Soul Shard sniping with Unstable Affliction and Drain Soul.
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I feel like these changes are a fair thing to ask for since Warlocks are a DPS only class and their other 2 specs are not really performing good enough to be considered competitive in any environment (Single Target, 2 Targets, AOE).
It really gets to me when I see a mage or a hunter nuking an AOE pack with 20k DPS while I’m still applying my Agony on every mob and then having the mobs die before I can dump my soul shards into Malefic Rapture. I hate how long it takes, and how I have to keep refreshing my DOTs, its too hectic, inconvenient, unenjoyable, stressful and its just badly designed overall.
The reason I thought of this and wrote it down is because I hate feeling held back by my choice to play a class I enjoy.