As the title says: I have some concerns about tanking. I’m not in a guild or anything similar, I don’t have intention of going hardcore in the game, however, from RP perspective and ease of mind while farming older content I kind of want to get into it.
My main concerns are the hardcore players who’d expect a speedo run or a certain way of pulling mobs on a certain route. I know that tanks dictate the speed of a dungeon, I only stated this that I try to avoid creeps as much as possible - not all the time, just minimising it. Is it worth getting into tanking if I’m not as confident as some veterans who play 24/7?
I’m not 100% sure if it would worth for me to get into a guild if I’m not that dedicated, or at least I feel like I’m not that dedicated. I might give it a go though if I would fit into a schedule in any guild on AD
Stay away from randoms if you are a tank. You pay for the game time. No need to ruin your nerves and time.
If there are people who you know or run with for a long time, in the end, they will force you to tank if your class have that role or you are a melee player somehow.
Afraid to tank what? Only time when tanking becomes very hard and impossible for most players is mythic progression raiding or very high m+ keys where your proper gameplay will matter above anything else in the raid or group. Anything lower I think you can just outgear and learn some basic routes from other tanks.
The game always needs more tanks. I’ve been main tanking since legion and it’s been hella fun, so much in fact that i can’t play anything else anymore lol.
Dictating the speed or leading the dungeon requires merely some common sense and attention to your group, check your groups gear/experience to determine how fast you can go / how much groups you can take. You’ll get used to it quickly and automatically.
Raiding as tank is especially easy. Most bosses require nothing but some moving around and exchanging aggro. - DBM tells you all you need to do basically.
I find it far less stressful than being dps or especially healer. Imo it’s the easiest role to play. Especially for non high end content the game is far more forgiving towards tanks as you wouldn’t immediately die on mistakes like a dps or healer would. (For example not dodging aoe)
The downside is (It didn’t happen to me personally yet though) as a tank you might face more abuse than in any other role, even if something wasn’t your fault, but you just gotta ignore/deal with that. Some people will just tell you to speed up or slow down, move/stack some mobs which is no problem really!
Its possible but I’d wait till m+ starts until you start using normal to m0 for practice, that way the hard pushers will likely not be touching normal to m0 and youll encounter less of them
Even johny randos might not have the patience to wait on you so building your group out of people that know youre new (LFG note, friends, once you get there guildies) will always be better then not, effort in, results out.
I would say being a pug tank for life is unsustainable
The answer is in your post: if you’re tanking, you dictate the speed of a dungeon and the rest of the party will follow. Play in a way that’s comfortable to you and take your time getting acquainted with the role, don’t rush if you’re not comfortable with it. If you see everyone is always capped on health, maybe pull a bit more, but that’s it. Maybe tell the party you’re new, but there’s really nothing to be afraid of, it’s not rocket science, especially if you’re not planning to tank high keys.
I was a resto Druid back in WotLK, I really enjoyed it, wasn’t too stressful as I could run around and goof mostly while being able to put out decent heal. For RP reasons though I changed my main and stayed with warrior (I really like the playstyle).
That’s a relief if it’s a little bit more forgiving for tanks, obviously I do pay attention to tanks in dungeons as a DPS (what they do, where they go etc), but for raids and such I’d read guides besides having the addon.
Luckily I don’t take the game to the heart to have this as an issue for me
If you are scared, and not a psychopath who does not give a flying opinion on what others say do not do it.
But if you do not care then go ahead and tank. I have been a tank in SL for 2 seasons, people were making fun of me for playing a prot war and that I cannot “handle” agro, jokes on them, they all swapped to pwar now.
It is always 100% worth it to join a guild (and communities). Even if you don’t have a very regular schedule, over time you’ll find you’re grouping up with familiar names instead of strangers.
The social side of this game is a stronger lure to those who engage it in that the gameplay ever was or will be
You might want to investigate the Scared of Dungeons community, since they are basically set up around making people not afraid of doing dungeons.
(There is a rumour that the invite link doesn’t work, in which case I’d just poke them in that thread.)
There’s never been a better time. Since it’s the 2nd week of the expansion pretty much nobody knows the routes anyway, so you have time to learn.
To shut the people up who want to go fast, I simply recommend that you pull whenever things are a little too stable - that is if the mobs are getting killed with ease and your health is practically permanently maxed out, then that tells you that your group can handle more than 1 pull at a time - so next time pull 2 groups of mobs. If that feels good keep doing that, otherwise go back to 1. If it’s still easy, try 3! A boss imo counts for 2 groups so be careful not to pull bosses with other mobs unless you feel overwhelmingly safe.
Of course some groups are particularly hard. You’ll learn to recognise them, worry not.
As for route planning in M+, you can always install Mythic Dungeon Tools. If you wanna feel super duper safe you can go here to read up on them, but you seriously don’t need to at lower keystone levels. As a matter of fact I got 20+ in every dungeon last season without planning routes using a tool! We just… kindda knew. But, all the same: https://keystone.guru/routes/dragonflight/season/1
You’ll find that players are rather kind to tanks because quite frankly it’s a complete pain in the behind to replace them.
Just tell the group before start that you’re still learning, don’t pull too much trash at once and it should be fine. Not everyone’s a jerk and those, who are should not discourage you in your choice.
Normal / HC dungeons are ideal for training. If you’re lucky, you’ll have some experienced players in the group who will mark the mobs to focus on for you if you give them lead.