[ A/H - RP ] The Tower of Krasha - the minions of a mad scientist

Big family reunion. In the afterlife. Still couldn’t happen without slaying some monster. I don’t really know the difference between drust and blighted fey - they’re all just the same breed of faceless goons who try to corrupt nature.

And despite all of his power… Krasha still had to listen to the Winter Queen. What was the saying? There’s always a bigger fish.

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Okay, I’m kind of new to this adventuring stuff… Do the bad guys always talk like this? And do they always run, leaving behind a minion to fight you? Because it seems awfully overdramatic. And why do almost all demons have bare chests? They’re begging to get stabbed.

Seems I have a lot of work to do to get used to this.

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This could have gone better…

I thought it would be wise to try to talk to these “rogue Defilers”. The fact that they used to call themselves Defilers and then gone rogue should’ve told me what kind of people they were… and I knew on some level. But did not quite expect that. Another thing I did not expect was their leader having an artifact that prevented him from being affected by our brain bleach. Although the breakdown he had after was completely expected.

Thankfully, our mage teleported us to safety in time, and we freed a different kind of bandit. Hopefully, this particular gang will be a little more… tolerable.

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Well, at least we did not have to fight or kill anyone this time - although I definitely wanted to…

Blackthorn seemed a nice enough fellow at first; especially considering he is the leader of one of the surprisingly many lawless gangs in Alterac. But as we talked, I got the feeling he wants the same as the others: To be the undisputed ruler of Alterac (or what is left of it).

His talk is sweeter than that of the scum we dealt with last time, but get the impression he is pleasant on the outside, and dangerous on the inside…

His mechanic seemed to be a good man, though… I hope he somehow gets out of that cesspool.

After talking with two of these gangs, we still have two more to consider, but they all seem to be bitter enemies, so whichever we approach, will resent us communing with the others.

Krasha made this sound so easy…

For all her crazy ideas, I am glad the elf is with us. The way this is going, maybe crazy ideas is exactly what we need…

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Lovely people… opening up our conversation with wanting to get rid of “Frostwolves squatting in the valley”.

Despite our differences, we seemed to have found a common ground. But our Ravenholdt mediator made a good point before the Syndicate arrived. If it depended on him, he’d just bomb the whole kingdom to the ground and salt the earth. I’m starting to see his point. It would, of course, be very dishonorable to everyone involved, but I’m starting to see why Alterac turned out the way it did, and why Deathwing picked it of all places. Bastards and scumbags everywhere.

Oh, and the fifth Perenolde cousin who thinks the crown belongs to her? Happily using Void powers and claiming no one has hold over her. So that’s nice.

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All these schemes makes me want to crawl back into the relative comfort of my grave…

Krasha wants the Darkeners dealt with. It turned out the Darkeners are disgusting maggot carriers, personality-wise.

We sought out the Blackthorns to see if they could help us, and they seemed somewhat reasonable, but their leader may be possessed, which is an unpleasant thought…

We talked to someone who claims they are related to Perenolde. Naturally, she wants to rule Alterac… Seems shady.

After an abundance of scheming and headaches, we set up a trap for the Darkeners. Of course, a sympathetic Blackthorn who is the grandfather of an orphan, showed up and endangered … well, everything, really - including himself and his granddaughter.

We managed to get him out of there before the trap sprung, and after much pain, frustration, Blight, and bullets, we finally took down one of the Darkeners’ leaders. Or, to be precise, he sulkingly shot himself in the head when he knew he had lost.

Blackthorn guys on mekgineer choppers (or whatever they are called) arrived - to thank us, I assumed - and shot at us! Spineless bastard…

Apparently, they knew about some of our scheming, and disapproved of our fraternizing with their enemies.

Naturally, we had to kill them, too.

Then the crazy elf mage walked right into a pool of Blight to burn it away.

I suspect more scheming and more pain before we can leave. Maybe flirting with the ogres?

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We knew our “friend” inside Blackthorn’s gang would be in hot water, but we didn’t realize he’d need protection from our new allies. Unfortunately, it seems the Perenolde lady had no plan to follow through on her promise Prancer and his granddaughter would be safe, and we had to kill the Syndicate goons too. Thankfully, we convinced her - I think - that an ogre did it, before we killed it.

And then the granddaughter was kept by a guy lovingly referred to as “the Maggot”. Which, I hear, might have been a swarm of maggots in the shape of a man, before we - at his request - teleported him away. Into a volcano, but he didn’t know that.

Now we’re going to face Blackthorn, with Perenolde at our back and I only hope it doesn’t hit us in the back. And why is it getting so hot in here?

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I knew it would end badly. But what I did not expect was the Perenolde woman turning into a k’thir to beat Blackthorn. The old bandit jumped out of a window, hoping the banshee that used to possess him would catch him (in some kind of twisted love story) and then our last ally plunged a sword in her chest so she wouldn’t remain a monster.

Now all we’re left with is enemies, a burning city, a lot of cryptic prophecies from the eldritch abomination, and the Darkeners are still at large.

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Came back from Bastion. This was exactly what I needed. Sure, I might not have seen it at the time and the fat kyrian shutting me in a temple after splitting me in two was scary then, but once I almost killed myself and then almost killed myself, we/I finally felt being one and the same.

Now it’s time to investigate my new boss’s treacherous girlfriend and her possible eldritch abomination friends.

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An evening spent slaying ogres is always a good evening, no matter the complaining from your teammates. They will live. And the orc’s suffering was mostly her own fault, for being bad at healing. We achieved our objective, even if the main event went to sleep in the middle of a fight. Now it’s time for the result I shall enjoy a little less - fighting with ogres against those Darkeners at last.

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We are finally done with this mess. It only took meandering between multiple bandit factions, most of which ended up turning on us and each other, dealing with a bandit lord who fell in love with the banshee possessing him, a wannabe queen turned into an eldritch abomination, and some dumb ogres who don’t know how to use a spyglass, but do know how to use a flare gun.

At least Eve is dead, although I suspect she has been for a while, and the true mastermind behind the Darkeners was a dreadlord pulling the proverbial strings on her body. If it wasn’t for the last moment help by my own clan, she’d have ran away.

Don’t ask me why the dreadlord was there, or what was the deal of that Maggot guy. I’m just happy my clan welcomes me back and I’m done with this whole dreadful business.

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Who doesn’t love getting a random visitor from some creepy cultist lady who thinks you have a “spark of the divine” and her god is the only way to save your soul from the eternity of damnation in the Maw? Oh, and it really needs our portal. For some reason.

Then you have to track her down through the jungle and pretend you like her, just so you can find out more of what’s going on. And have a random person get possessed by the alleged god and claim you don’t know who you are.

I have to know what’s going on here. I have to.

Who’d think that trolls would be so easy to scare with the talk of gods? And even more easily mind controlled by one of our teammates. Sure, she gave me a head, a severed head I mean, and gave a lot of other creepy stuff, including a bat to eat for their chief, but they finally gave in. And let us take this Brian fellow out of their city.

Unfortunately, he brought us no closer to their false god, and turned out to be just an idiot and a victim of circumstance. That is, until that god took over him and gave us more cryptic answers that only caused more questions.

But now, we have a plan. We can use Brian to get in with his followers, and work it out from inside.

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Brian got us inside. The crowd we met inside, were about to stone a man to death… For saying the lord’s name in vain.
Granted, if I was devoted to a god, I would not use his name to praise sonething as trivial as meat, but - as I pointed out to the primitive group - it is horribly wasteful to kill a member of your community, just for speaking your god’s name.

When reasoning with them did not work - Brian even tried to Messianate them, but several of the half-brained oafs apparently thought themselves ‘without sin’ (that day), and decided it was a good idea to stone their own bloody Messiah… He survived, luckily, and after some Messianic support, suddenly they just picked him up and carried him off, to show him their great “offering”, while our team was left to deal with the disgustingly misguided, overzealous priestess, her henchman, and poor Hosea - the fool they intended to stone.

Our on-site arcane expert made Hosea disappear, which angered the few remaining zealots, and they attacked us. We took quite a beating - all of us except our newly recruited beast-master archer… In the end, good (we) prevailed, and our foes were eliminated.

We talked with the not-stoned Hosea, who told us their god’s name, which our very experienced arcanist recognized as powerful and dangerous old acquaintance.
Equally disturbing, that realization unlocked an old memory of hers, or rather, lack thereof…
Long ago, on a long journey searching for knowledge, she now realized there was a hole in her memory.
As he admitted last time, even this ‘god’ we are chasing, doesn’t know what happened during the time which our arcanist friend can’t remember.
She is very wise and capable herself, so whatever impaired her memory must be a disturbingly potent power indeed…

We went back to camp to tend our wounds, and make repairs. After some rest, we will go after Brian. We have to gather more pieces of this enigmatic, supposedly divine puzzle.

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I think Teann is in no shape to write a report, so I’ll write a few words.

Things went sideways. I got to tame a golden calf. Guess that will do as a mount in the future. But after that… things got crazy.
Our false god has given us a vision of what really happened to Teann. And what she really was. Just a… how our enemy put it, a confused child, imbued with the power of a constellar. And now he took it all back. Leaving her with nothing. And I had to kill an innocent man to kick him out.

G…Light damn this bastard. I’m going to find him and kill him if it’s the last thing I do.

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He lied to me. He manipulated us, because he knew exactly how to make me keep investigating and he kept pulling the strings. It was only when we did things contrary to our nature that we surprised him. A priest using fel. A knight stabbing an innocent man in the back. And that’s how we get him.

I have a really dangerous and really reckless idea. It might very well be the end of me. But it will be the end of him. It is the last thing he’d expect me to do.

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Here we go again, intentionally pissing off a god-like being, in hopes of it doing exactly what we want it to do, while pretending we’re doing exactly what it wants us to do.

Really, his plan sounded so unconvincing, I’m surprised he expected us to fall for it. But I guess overly convoluted, evil plans are the norm of the day around these parts.

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All this slaughter… and that poor, broken man. All because the false god was already dying from the one blow we dealt and he started killing his followers in their “Promised Land” in an effort to save himself. And he failed.

But death was too kind to him. He kept muttering about bringing order to the universe, while literally surrounded by a mountain of corpses of people who believed in him. No, he had to be punished by his own kind.

Strangely enough… they let me go. Told me to fulfill my own charge, the one the dying constellar gave me all those years ago. I will be true to myself… but I need to know who I really was. I have to know my real past. In Stratholme, 350 years ago.

One would wonder how many adventures, crazy ones to be precise, can we handle. Turns out, all of them.

Our demon hunting efforts led us back to my homeworld, Argus. Why? Let’s say the crazy demon we are trying to hunt is trying to unite the Legion again. And we can’t exactly let that happen, can we? So, we stormed in, assassinated some foolish assassins and kidnapped a rather clumsy demoness that called herself “champion”. If she’s a champion, I worry about the Legion. She even fell down from her flying disc.

Anyway, we now have a demon, a journal of would be demon queen and perhaps a lead to her location. All we have to do is to make sure that she dies. Piece of cake.

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Here’s a friendly reminder we’re always looking for new members.

If you’re into tabletop-style roleplay, this might be the guild for you. We are heavily story driven and we do not shy away from going to other planes of existence and distant planets. We also welcome most character concepts many guilds would shun (such as the much-dreaded dragons), as long as you don’t contradict the established lore and play along with our combat system.