Im actually really fed up with blizz keep doing X or Y changes, despite after tons of feedback saying this wont work. Lite the recent loot example, i was one of them sending in feedbacks saying this wont do and it will cause more issues than fix anything. And guess what, now their buffing drop rates, bringing in more valors, all this to try and solve an issue, that they themselves created by screwing all over how loot used to work.
All yoy had to do was remove titanforging etc as you guys did, but leave the rest alone.
I dont get why this clown company keeps breaking stuff just for the sake of it, then after several months of ppl screaming for help, they sort of ad some half so called solution.
Like why? Why fix some system that aint broken in the first place, jesus Fing christ im frustrated cus you keep doing same clown fiasco EVERY GOD DAMN TIME
you clown company
There are many other posts and ppl feeling the same way as i do.
Its especially sad this time because shadowlands was extremely promising at the beginning. Getting WOD vibes from the way 9.0 went. A high amount of people quitting claiming the game is unrewarding / there is nothing to do / only rewarding content to do is pvp. But at least they are turning full damage control this time around. They just need to take the extra step and 9.1 will be fine: Make Valor upgrades cap at 226, get rid of stupid drop rates and make valor apply to raid gear. Done. Good Expansion inc. But someone at Blizz HQ doesnt seem to like people having fun. 9.0.5 was a smart move by them. Testing the planned systems for 9.1 beforehand to implement changes once 9.1 hits live. This really gets the hopes up for good content patches.
The loot change was good though? It’s now they are breaking it with their buffs.
You can hardly blame them given the kind of things players keep requesting. Just look at how much the game has changed over the years. 15 years of listening to player feedback, and in the end we had to beg them to re-release the game as it was before all the player requested changes.
Ye ofc we dont, posts and feedback like these made them buff drop and bring valor etc etc. How can trying to prevent this happen in the future again be a bad thing. Go take a nap child
I would certainly argue that Blizzard should be encouraged to experiment and try out new ideas, even if there’s a risk that it turns out the wrong way.
WoW development inevitably has to strike a balance between a conservative approach where each expansion is just more of the tried and true: Quests, Dungeons, Raids, and the treadmill everyone is familiar with. And at the same time there has to be some experimentation and innovation: Vehicles, Island Expeditions, 10man raiding, less loot.
If WoW is always just the same “safe design” over and over again, then it quickly becomes stale and boring and people lose interest.
Experimentation with new ideas and a willingness to innovate on existing design is what sometimes results in something really great, like Mythic+ Dungeons or transmogrification or whatever.
I would certainly argue that insisting on a very conservative approach to WoW game design is a bad cause to champion as a player. I mean, what I look forward to in a new expansion is all the new stuff and the new designs. That’s what keeps the game fresh and interesting and Blizzard should be encouraged to pursue such design experimentation and innovation, and not be told no by butthurt players who cry out the moment everything isn’t exactly to their liking for 5 seconds.
Simple content for future patches. Brake something, provide the fix down the line marketed as “content” for patch X.X.
Alpha/Beta tester: -This, this and this doesn’t work because X.
Blizzard:…
Alpha/Beta Tester:-Are you going to fix it ?
Blizzard:-This is our vision.
Alpha/Beta Tester:-OH ffs.
The community:- Blizzard this sucks.
6 months later
Blizzard:- We have learned that players don’t like X…
Former Alpha/Beta tester:
Nooooooooooooooooooo.
We were experimented on the entirety of BfA for 13$ a month. We are experimenting this god awful covenant system, can we experiment with 1 safe expansion without “fun and exciting” new systems for once and see how that turns out ?
The need to experiment and innovate isn’t born out of impulse or boredom.
It stems from player feedback.
If players tell Blizzard that loot is being diluted and starts to feel meaningless because it drops in such large quantities and that the amazement of getting an epic item has all but evaporated, then it’s Blizzard’s responsibility and obligation to innovate and experiment with their loot design and try to find a better solution.
It would be asinine to do nothing about the players problems out of fear that the alternative might be worse.
We expect and downrght demand that Blizzard innovates and experiments with new ideas, because that’s what we tell them to do through our feedback and criticism of the current designs.
Who is this “we” you are talking about, because from what I’m seeing people are praising blizzard about stuff such as PvP vendors and Valor points, you know, the return of old systems and not the new “experimental” ones. But hey if your kink is to be a ginea pig, you do you.
It reminds me of something Ion said during the Blizzcon video, it was about bosses difficulty in Nathria and it was along the lines of “We make bosses hard at first to see how far players can go and if some bosses are really too hard we do something about it”.
It’s kind of the same with loots, if they don’t go all in on one thing or the other they can’t ever be sure it was working or not. Players wanted less loot and more meaningful loot, Blizzard tried to go hard on less loots, it’s not working so they are fixing it but at least now they have a reference to know where to stand.
They nerfed drop rate for PvE: 1) in hopes of keeping people longer; 2) pushing players to PvP artificially making content larger than it is; 3) trying to mask the underwhelming systems in place; 4) catering to top players who are using this lopsided gearing path to their advantage as it is impossible to avoid ad spams everywhere in the game.
There are more underlying issues than just breaking something.
And I would understand the idea behind all this charade if we played an F2P game but we pay subscription, and the sum of all problems comes across as disrespect toward customers.
Nobody in their right mind, even for a microsecond, would think back then, when blizzard decided “lets loot be loot”, that droprates wouldn’t be severely nerfed.
It was obvious that they won’t just remove TF. And all that frustration is your fault basically.
But old ideas like Valor points and PvP vendors were new ideas once as well.
WoW needs to constantly iterate on the status quo, that’s how we weed out the bad design and cement that which is good.
That’s progress.
If we said no to that development process, then we’d still have Vanilla WoW and all it entailed. But we kind of like some of the modern design innovation, be it easy spec swapping or transmogrification or Mythic+ dungeons. It doesn’t come out of thin air. It comes from a willingness to try new ideas and iterate on the old.