It is currently statistically impossible to make a profit crafting combat phials. Even with maximum obtainable skill / stats, the highest delta profit with today’s prices is 192g, and obtaining the maximum stats would require roughly 13 more weeks of KP farming to obtain (105 more Knowledge Points). It is my opinion that the reason for this is simple; Alchemy has too much self utility. There is no difference between the phials crafted by a master Frost-Formulated Phialcrafter vs someone who has put zero points into Phial Mastery.
The excessive amount of self utility leads to a problem where in order to save gold, you should be an Alchemist yourself. More Alchemists → more people who craft phials (why buy them if crafting them yourself ever became profitable?) → supply outstrips demand → prices plummet.
Couple this with the fact that it is currently impossible to guarantee rank 3 for ANY combat phial, the market is flooded with rank 2 phials in a race to the bottom.
My suggestions for Alchemy reworks are as follows:
- Remove the base +30m duration for unlocking Phial Mastery.
- Remove the +30m duration for unlocking Frost- and Air-Formulated Phials.
- Maxing out Frost- and/or Air Formulated Phials grant new recipes; “Enduring Phial of X” that gives +30m duration, taking the base phial plus a cheap vendor reagent. You must know the recipe for the base phial in order to improve upon it. The quality of the phial cannot change.
- Add sub-trees for Frost- and Air Formulated Phials that require maxing out Frost and Air Formulated Phials, which grants recipes for new BiS (outside of Toxic) phials for different niches, f.ex. Air → Alacritous Phial for Haste enjoyers, etc.
The goals for these changes would be:
- Eliminate the need for people to spec Alchemy to gain access to extra phial duration
- Make phials higher in demand by reducing the maximum duration
- Reward people for specialising in one type of phial by ensuring not everyone and their dog can craft every phial at rank 2 this soon into the expansion
If these changes are not viable and/or would not produce the desired result, please do not let it detract from the rest of this post - I’m adding my thoughts for a rework purely because I hate the thought of offering only criticism with no thought to what should come instead.
If you care about the maths behind this post, read on. If not, thank you for your time and I hope you have a great day
Notes:
The maximum total skill is not sufficient for reaching the Rank 3 breakpoint for ANY combat phial, even the most basic combat phial (Tepid Versatility), which requires 300 skill to guarantee rank 3. This includes using maximum quality materials. We therefore have to rely on Inspiration, hence the +40 Inspiration enchant on the profession equipment, and forcing Inspiration on our combat tool.
I am using the CraftSim add-on to estimate the delta profit/loss for each combat phial. I am ignoring the Bind-on-pickup phials as they have zero profit potential outside of Crafting Orders, of which there are hardly ever any. CraftSim uses the cheapest combination of reagents to calculate the crafting cost and the delta profit. For the “Base stats” delta profits, I am using the cheapest reagents that will reach the Inspiration breakpoint, meaning the least amount of bonus quality needed in order for Inspiration to guarantee a Rank 3 phial.
I am using TradeSkillMaster as a price source. The realm no longer matters, as consumables and materials are region-wide.
I don’t believe the CraftSim add-on correctly calculates the +50% resources saved from Resourcefulness, since I have no way of telling it I have this perk. However, the savings by default appear to be minute; Iced Phial of Corrupting Rage, the most profitable phial, saves delta 38s 31c with today’s prices at max Resourcefulness stat, so I see no reason to believe saving an extra 50% would bring the value of Resourcefulness up by any significant margin.
Build / Stats:
Base Build:
Base Equipment:
Rank 5 Hat
Rank 5 Robe
Rank 5 Tool (+Inspiration)
Base Stats:
Skill: 184
Inspiration: 192
Resourcefulness: 50
Multicraft: 165
Possible Improvements:
(Frost/Air)-Formulated Phials:
+10 Inspiration (5)
+5 Skill (10)
+10 Resourcefulness (15)
+5 Skill (20)
+10 Inspiration (25)
+30 Skill (30)
Totals:
+20 Inspiration
+40 Skill
+10 Resourcefulness
Alchemical Theory:
+5 Inspiration (30)
+5 Resourcefulness (40)
+15 Inspiration (50)
+35 Skill (50)
Totals:
+20 Inspiration
+5 Resourcefulness
+35 Skill
Resourceful Routines:
+5% Saving (0)
+10 Resourcefulness (5)
+10% Saving (10)
+10 Resourcefulness (15)
+10% Saving (20)
+10 Resourcefulness (25)
+25% Saving (30)
+30 Resourcefulness (30)
Totals:
+50% Saving
+60 Resourcefulness
Profession Equipment:
+10 Resourcefulness (Robe)
+15 Inspiration (Hat)
+10 Multicraft (Hat)
+31 Inspiration (Mixing Rod)
+40 Inspiration (Enchanting*)
Totals:
+46 Inspiration
+10 Resourcefulness
+10 Multicraft
Grand Total Possible Improvements:
+86 Inspiration
+75 Skill
+10 Multicraft
+85 Resourcefulness
+50% Saving
New Total Stats:
Skill: 259
Inspiration: 278
Resourcefulness: 135
Multicraft: 175
Requirements:
105 Knowledge Points (~13 weeks @ 8 KP per week)
Profit / Loss Per Phial
(Frost) Phial of Tepid Versatility:
Crafting cost: 824g 52s
Delta profit (base stats): -179g 73s 66c
Delta profit (max stats): -161g 9s 36c
(Frost) Phial of Glacial Fury:
Crafting cost: 1686g 99s
Delta profit (base stats): -718g 54s 17c
Delta profit (max stats): -109g 36c 29s
(Frost) Phial of Icy Preservation:
Crafting cost: 986g 16s
Delta profit (base stats): -894g 67s 25c
Delta profit (max stats): -867g 79s 15c
(Frost) Iced Phial of Corrupting Rage:
Crafting cost: 1882g 83s
Delta profit (base stats): -474g 42s 63c
Delta profit (max stats): +192g 17s 27c
(Air) Aerated Phial of Quick Hands:
Crafting cost: 388g 20s
Delta profit (base stats): -79g 28s 78c
Delta profit (max stats): +77g 89s 1c
(Air) Charged Phial of Alacrity:
Crafting cost: 2221g 49s
Delta profit (base stats): -2130g 23s 51c
Delta profit (max stats): -2030g 49s 62c
(Air) Phial of the Eye in the Storm:
Crafting cost: 1477g 21s
Delta profit (base stats): -799g 14s 43c
Delta profit (max stats): -10g 58s 88c
(Air) Phial of Still Air:
Crafting cost: 1696g 56s
Delta profit (base stats): -1642g 16s 75c
Delta profit (max stats): -1584g 6s 23c
(Air) Phial of Static Empowerment:
Crafting cost: 2066g 44s
Delta profit (base stats): -1486g 25s 5c
Delta profit (max stats): -458g 62s 67c
(Air) Phial of Charged Isolation:
Crafting cost: 1943g 57s
Delta profit (base stats): -1690g 85s 17c
Delta profit (max stats): -1181g 91s 11c