Alchemy - Thaumaturgy (Bugs) and others

I have come across some bugs/problems with the thaumaturgy tree and would like to know if someone else has encountered them.

  1. Although I don’t have the 55/55 keystone, I´ve gotten additional materials multiple times on the first act of thaumaturgy of the day.

  2. The 25/25 keystone from ominous materials don’t give me volatile materials 100% when I use thaumaturgy on ominous materials, rather around 50-70% I guess. The wording in english and german sounds like it should be 100%.

  3. I don’t get additional volatile materials from the different keystones, rather I get additional mercurial materials, when doing the related acts of thaumaturgy. Since volatile is much more valuable this cost me probably around 100k gold during this week if not more (Volatile gives storm dust and bismut). It looks like volatile and mercurial are switched.

  4. Sometimes the results of thaumaturgy on the different materials switch to ones of the others and then are back to normal for the next 20-30 ones without any problems. For example I thaumaturgy volatile materials and will have a random ominous result and then it goes back to volatile. Not sure if this is supposed to be that way.

Problems that have been mentioned on the forum already, but I like to repeat them.

  1. Gemstones procs should be additional, not a replacement
  2. Gleaming Chaos transmutation is way under tuned for a cd

Edit: Another bug: 25/25 Profession Phials doenst improve the skill crafting flasks on my alt. At first i thought i might misunderstood what it does and maybe it would improve multicraft, but no. It just does nothing, only the buff itself. But the 50+ skill points are nowhere to be found.

Edit to edit: even the small keystones doenst seem to give me anything. (+15skill, 2x+15 multicraft)

More and more it seems the crafting system wasn´t really tested, neither internally nore from beta testers. Or I´m just super unlucky with bugs.

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Extremely annoying bug - it tries to use for thaumaturgy first stack in inventory for 2nd+ craft. Only first craft is being made from the selected stack.
I have 2k chitin (2 stacks). Processing 1 stack - resourcefulness saves, for example 19 chitin. Then processing 2nd stack and it constantly switches to the first stack after 1st craft, throwing an error “Requires 20 chitin” and stops craft queue. Makes it unbearable…

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