Hello,
Inspired by the Farseer feedback post from Shaman forums, and also by the fact there are no blue-posted feedback threads, I will write down my musings on the Aldrachi Reaver hero talent tree.
First an introductory “rant”, just for context:
As someone who mained Havoc since its release, I am fully aware we have a reputation of being an extremely easy to play spec, where you cannot mess your DPS/rotation up unless you got like a disconnect or something. And for the longest time, this has definitely been the case. I however enjoyed it because it allowed me to instead focus on the mechanics of the fight rather than to try and think about both mechanics and how to micromanage like 12 buttons at the same time.
Since Dragonflight rework, Havoc is no longer as easy to play properly as it was before. As a matter of fact, it’s VERY easy to mess up literally everything in your rotation, that includes the opener, the moment to moment rotation mid-fight and your burst windows. AND I LIKE IT. Don’t get me wrong, the fact that now good Havoc player can distinguish themselves from a bad one by something more than just who critted more or procced the passive fury gain (like in Legion for example) is very nice to see. It drives players to actually investigate what they did wrong. However, it caused me to buy an MMO mouse for the first time in ever due to just how many things I have to have keybound. If you don’t believe me:
However, what I don’t like about it is that our rotation has shifted into the area of short burst windows via arbitrary powerups to our damage (Momentum/Inertia), crit chance (Vengeful Retreat/Initiative) and damage amplifiers in very short windows (Essence Break). Those short burst windows can very easily be messed up just once by even the most skilled of players, due to them having to be mindful of the boss mechanics. Once you mess it up once, your CDs are almost permanently de-synced and you aren’t as effective anymore.
Which ties in to the topic at hand…
The new hero talent tree further exacerbates the issue. It’s focused entirely on the glaive, which IMO should not be a core class fantasy of the DH, tank or dps. To quote one poster from the US forums:
“Having to pick up souls as the main building resource in order to do damage has been tried before and it is not fun having to fight a boss, dodge stuff and intentionally or not pickup resources you cannot control.”
As a capstone talent, we get one that makes us get a 30% buff for the next ability we use, but we can’t really fully control when we are going to proc that buff, and if it does not happen just in time for your big hitting ability, your damage will just suck. Having to design addons or specific WAs to play the spec is a terrible game design.
Now, if you are really that hellbent on making this a thing and instead of something awesome, have a class revolve around glaive throwing abilities (which sucks from both the fantasy and DPS perspective), make it so that the capstone talent increases the next hit by the strongest ability by 30%. Whether it’s The Hunt, Death Sweep or Annihilation is gonna be up to you to decide, and it will depend on tier sets and many more things (the only reason The Hunt is as strong as it is now is because of a 4p).
If you REALLY want to make it awesome, have it rely on an actual class fantasy, which in case of DHs should really be about the unity of the Illidari, us vs the world. That means, you can double down on the “Fel Devastation” effect, where whenever you use a certain ability, you can summon Illidari companions that will copy your abilities or do whatever. Of course, tune it accordingly. You can then make both of the hero talent trees focus on a different aspect of the same thing (ex. one is focused around Eye Beam while another is focused around your core abilities, idk).
I know we haven’t seen the Fel-Scarred one yet, but this first preview of the Aldrachi Reaver does not look promising and doubles down on the unnecessarily complex class mechanics that not only still involve you getting in harm’s way to dps, but now also pushes you go throw glaives and turns them into another vulnerability window that you have to be mindful to exploit properly.