Well the answer to the question of why specs feel boring lies in how they are designed, and if you’ll look at numbers of spec based abilities, you would be shocked to see how little we actually have.
Affliction - only 13 spec abilities (active and passive)
Demonology - only 14 spec abilities (active and passive)
Destruction - only 15 spec abilities (active and passive)
With such limited toolkit there was no possible way to construct an engaging gameplay for warlocks.
And just to compare us to other classes look at mages.
Arcane - 26 spec abilities (active and passive)
Fire - 27 spec abilities (active and passive)
Frost - 27 spec abilities (active and passive)
Just by the numbers, Fire or Frost mages have equal amount of abilities with combined Demonology and Affliction. Just think about it, blizz spend all this time on Mages, creating all those abilities, passives, ranks, etc, and they made crappy job with locks.
hope next expansion will be better , all covenant ability are in a range from 40 sec-1 min cd , all have 2 sec cast time and 3 of them are dots ^^ , seems like they did not had enough time for more/better ideas
I’m getting to the point where I like the Tyrant, it still feels kinda weak compared to other classes. The Tyrant is cc’able and you can LoS him but only deals 6-7k dmg per hit.
Demo’s biggest burst is literally a switchable DoT. BM feels way better compared to Demo because you press the pet’s important abilities constantly, where in Demo your strongest pet/cooldown is a freakin’ switchable, gimmicky DoT. And Felguard’s damage is a joke compared to what a BM’s pet can do.
Its just awful.
I am looking forward to WOTLK so I can abandone (unsubbed but you know what i mean) this garbage of a spec and play my Demo with Meta.
It’s not about the number of spells. It’s about the spells themselves. Taking Destruction for example, it more or less has had the same exact playstyle since wotlk, and since wod the it feels like it’s regressed even more? It’s so dull, it’s got literally nothing exciting for it, even the visuals are somehow so much worse lmao.
Affliction is just throw a couple of dots that do no damage, get shards to spam a spender which barely does any damage either.
Demo’s like here you can have a bunch of useless AI that’s gonna do the stuff for you while you’re casting the longest casts known to man.
I’m sorry it’s just so sad, the talents were mostly stuff we used to have baseline, and more or less we’ve played the same talents since legion lmao. Imagine a world where you wouldn’t play DS for destro/aff or DCon for demo (in pve).
Like idek, it’s just stale.
Oh and also, all SL borrowed power is so boring, wow dots for warlocks? Groundbreaking.
I agree that classes shouldn’t feel so dull and slow, from what you wrote I can say you play destruction or demonology which really need more baselines to make it any interesting
They should have just renamed meta into Demonic Tyranny and have us turn into a non-demon hunter demonic form instead of producing absolute garbage which was the Legion rework
Even tho current demo lock is thematically good, gameplay wise it is pure garbage. You can say it is DOT class that can be line of sighted… really good design I will have to say
That’s what I also think of the apprentice summoner style. If demo warlock would be a master of summons, we wouldn’t have a talent that is called master summoner. The summons should all be instant only shadowbolt, Demonbolt, fear and so should be casts.
Demo should return to the roots in some aspects - like prime/main demon should be a major part of your gameplay, and not just being a source of damage.
Any prime/main demons should be viable for demonology, not only felguard. Felguard is an exclusive choice - not a mandatory pet.