These are all valid points, except that you haven’t done anything in terms of tuning or encounter design outside of nerfing Fortified scaling by 10%. Sure there are 4 weeks left until TWW launch, but the overall problem is I am 99,9% certain that you finished designing the entire expansion and encounters before someone came up with the idea that all tanks needs to get nerfed.
The dungeon design is still pretty much like in Dragonflight with lots of unavoidable group damage and mechanics to put pressure on healers. All you’ve done so far is simply add more healing requirements for tanks, making both tanking and healing objectively harder.
You’ve also further disincentivized pugging by putting more pressure on those roles. The end result is groups will spend even more time waiting for tanks and healer spots to be filled, and the barrier to entry for someone new to those roles have gone up as well.
I know the video is just from one guy, but the general consensus is that these changes are pretty bad.
You can always make a rationale for changes. Heres one “Tanking and healing are the least popular roles that place the biggest stress and responsibility on players. As such we’ve decided to make them a little more durable so that they feel more rewarding and fun to play”
All the points they made are valid - in a vacuum. The problem is they don’t think of the ‘what next’? Less people will play roles that are already in demand.
Exactly. Ever since M+ came out in Legion I basically became a tank player. It’s what I enjoy, and I have very little interest in dps or healing. Being in charge of my own survivability is one of the most fun aspects of tanking. I’m lucky enough to play with a group of friends and our healer is really good, so I don’t really need to join pugs very often. But with these changes it will go from rarely pugging to never.
I think that after a few weeks everyone will adjust and it won’t be an issue. There are always content creators who will take a change, emphasise any problems they perceive, and form it into a semi-coherant ten minutes verbal essay for a living. Unfortunately this can mean that things people would usually be relatively indifferent to become game ending problems that means the next expansion will be “dead.”