tl;dr - too many ribs, not enough meat
Now let me start this off by saying that I don’t hate the idea of Allied Races, in fact, I think it’s a fun idea, to be able to play as certain minor races that you meet throughout Azeroth.
Since BFA hit the spot, Blizzard’s added this new thing called “Allied Races.” Now, if you don’t live in the Dalaran Crater, you know what that means. It’s a new system, where after grinding out a reputation with certain factions, you unlock a new race for your side. Seems great, right? New races! Huzzah! New abilities, new racials, new customization, holly-jolly! What could you possibly find to complain about, you hollow-headed NINNY?!
Alright, so the idea of having new races to play may seem like a fantastic prospect for many players, myself included. However, there is one big, fat problem Allied Races suffer from: Blizzard’s management of the system.
Over the course of WoW’s lifespan (up to Legion), we’ve had five races introduced via previous expansions. Blood Elves and Draenei in the Burning Crusade, Goblins and Worgen in Cataclysm and Pandaren in Mists of Pandaria.
When Blood Elves and Draenei were introduced into WoW, they were added with care, effort, work and lots of involvement with the world. Each race got two entire zones for themselves, full of quests that told you about the race you are playing, talking about their lore, who they are as a people and what they do. They added new quest givers and NPCs in older zones (Kalimdor and Eastern Kingdoms), where they added more flair to the questing experience. The races added became part of the world, and would regularly appear in the game from that point.
Cataclysm - Goblins and Worgen. Both races had a starting zone they leveled through. Both races had major characters who asserted themselves into the big picture (Genn and Gallywix), and again, established two new races with their own lore, ideologies, ways of life etc.
Next we got the Pandaren. While Pandaren have not taken as major of a role in Azeroth since their expansion ended, they were still introduced with flair, with gusto, with an entire continent to tell you about them! Even with an entire continent, they still had a side-plot for new Pandaren players, so they would not just be planted into the world without any setup!
Come Legion. Blizzard brings in Allied Races, the Highmountain, the Nightborne, the Lightforged Draenei and the Void Elves. Highmountain and Nightborne were introduced well enough. They had their zones, we aid them in their troubles, and they end up joining our side. Then we look at the Lightforged Draenei and the Void Elves and, hoo boy, this is where my issues start.
Void Elves and Lightforged seem tacked onto the billboard of races for no reason. They have no setup, they have no lore prior to their release, and they are barely do anything important.
Fast forward to today, and you have 4 more Allied Races, and the expansion doesn’t even have it’s second patch released.
The Zandalari, Kul Tirans, Mag’har and Dark Iron Dwarfs are thrown into the game with minimal efforts. I can excuse Kul Tirans and the Zandalari, since the entire point of coming to their lands was to get them as allies, however, it does not excuse the lack of effort in the race’s induction into a playable race.
Look at the way every Allied Race is treated once you make a new character. You start from level 20 in your Allied Race’s respectable capitol, you are given a quest by your racial leader (and sometimes not even that ahem Mag’har), and are sent off to do the content which your race has no business doing.
Each Allied Race has a 15 minute quest chain you must complete in order to unlock them. That’s it. The entire race only gets 15 minutes to make an impression on you. After that, the only thing you are left with is a level 20 brownie, who does not contribute to anything throughout its lifespan.
Why must this be so? Your main gets a negligible quest chain, while the race you want to play gets one turn-in quest before you are set loose into the world. It should be the exact opposite! Your main, whom you’ve ground the reputation with, gets a single turn-in to unlock the race, while the new characters gets a short introductory quest chain, where they are introduced as a character, and are inducted into the world!
You may argue, that the Zandalari and the Kul Tirans have three whole zones to introduce the player to their cultures, ideologies and ways of life, and that is fair enough. The Zandalari and Kul Tirans, arguably, have been laid on the table, however, they still lack the necessary handling to make them stand out! To make them visible among the other, infinitely more fleshed out, races!
We may have gotten 8 new playable races in the last five months, but compare them to the 5 races we’ve gotten in the last 15 years, before Allied Races. Five infinitely more involved races that regularly appear in the world, races everyone’s grown passionate about, in either love of hate.
The Allied Races system can work, it can be good. But if Blizzard keeps releasing two new races every other patch, then we’ll just have a menagerie of bland, uninteresting, taped together SKINS.
Allied Races do not add more content. It’s a false mask, disguising itself as something new, when it’s really just another reason to grind through the content you’ve already finished dozens of times.
I sincerely hope that Allied Races will become more infrequent, because I would much rather have a fully fleshed out and developed race come out once every two years, than just another skin I can unlock through hours of reputation grinding.
Feel free to leave a comment telling me how I’m dumb and gay and wrong, and remember
to SMASH THAT LIKE BUTTON!
Edited to keep it in the rules - GM