I recognize that you are trying to keep WoW alive after the SL and I really want you to succeed, dragon flight until now is promising and is good that finally you start listen again to players, because as most people who still play this game, for us is something more than just a game. Through WoW we make friends, we meet people which we work together with the same goals and even some find their love. All these years WoW offers amazing memories, different for each of us and the last thing we want is to see this game dead.
I believe you must find a way to fix the biggest problem that the majority of player base have, this problem is nothing else than Alts. Most of the player base are old player, for example I start play since March 2005 during Vanilla, people who play WoW for many years they have multiple characters for different reasons such as arenas, role play, try the other class rotations etc. Other MMOs have solve this problem with multiple characters such as FFIV you create one character and learn all the class on single character (my opinion I do not like it I prefer class identity with the appearance of each), other MMO which in my opinion have the best alt system is Lost Ark. When you reach level 50, which you get access to end game (the levels 50-60 does not matter to much is just for skill pint and some stats), in your stronghold you can transfer knowledge to an alt character and the only requirements is your character have the item level of the area which is easy fast grind materials on main and then after 8 hours and 2000 gold per continent you transfer knowledge, your alt is at the same spot ready to raid as your main. Also, in stronghold they have training which give one level every 7 days to your alt to slowly catch up to level 60 (one level from 50-60 in lost ark is around 10 levels in WoW the time to get it). But the best feature is roster bank, except character bank you have server-wide bank, and this is very helpful because you can store all the materials you gather from alts and log to characters with professions and pick what you need instead of keeping log in and log off just to send resource.
The other thing I would like to mention is which I was happy when I heard that dragon flight was going to have but, in the end, it was not what I was expecting, is reputation. As a player with 19 characters and am sure there are a lot of players out there like me, they can stand the repeatable content and the repeatable grind. I will mention Lost ark one last time, because their reputation system is also account-wide, and the dailies are locked behind server character progress. Unfortunately, I do not have the same amount of time as I used to have when I start play this game and I believe one of the reasons people stop play is this repeatable content and grid just to enjoy play with different character. I believe is time to combine their reputation progress to account-wide, my current reputation level now is around 20 on main because I do not have time to grind, and I slow level my alt and only in though I will have to grind with him also is exhausted. I really like the SL alt leveling system just skip the main story, now you can skip it but the whole map is full of quest and the amount of experience you earn from dungeons etc. is lower.
I just sent this letter as my opinion how to improve the alt system to become more friendly because most casual players such as me we can only spent max 2 hours a day and the last thing we want is repeat the grind and the content (ok nice story I saw it twice max three times is enough). I hope my feedback help to improve the alt system and move forward to 2023 with better MMO system than we had many years ago.
Youâre right on some of these suggestions but we cannât compare these two. As a former LA player ik all these shared things are locked within a realm. If you log to a new realm youâre just like a new player. Other than that iâd like to see account-wide Reputations and secondary professions.
First, stop with the other games examples. Thereâs a reason wow was and still is the most played mmorpg game. So we dont really need to take examples from other games like they do it better 100 %.
Second, wow used to be cool and unique because people got attached to their characters. They chosed to play that particular class because they liked the class trully. And then they invested time and energy in that particual class making it more cool and unique than others. They didnât picked that class just because is more strong this patch like people do now because game is already too alt friendly.
Having alts easily will make people just minmax and play only op classes. Exactly like everyone did after paladin retri rework. Thatâs not healthy or cool in the long run. I know you people preffer everything to be easy to get, but we need to think more about the health of the game and less about our individual wishes. You need to see the bigger picture.
p.s. having alts should remaing being a thing. but it should never be easy. Also, classes needs to have more flavor in them. So people will still like to play their main warlock for example, even when is B tier. Not only when is S tier.
Having alts has nothing to do with min-maxing. Thats another topic. You can min-max on a single character. Also comparing two games isnât a bad thing, if you/devs can pick up new/good ideas from others games it wouldnât hurt.
are you sure? thatâs why it was a paladin retri inflation after rework? Dude, people even minmax races for like 0.5% advantage in a single particular scenario.
And no, you canât minmax on your single class if its a new patch and your class just got overnerfed being C tier or something while others are S+ . But even in that case, in a healthy game, you should not think about rerolling so easily. Thatâs why we dont need a very alt friendly game, ever.
(sadly, in my opinion the game already is way too alt friendly)
Anything after a rework will see a rise in population no matter what game we play or how OP that class/Hero is. We have seen it before on League of Legends too. Minmaxing doesnât mean switching to best possible class it means push to the very farm limits of your class/skill to hit best possible numbers. I cant remember a raid where Rogerbrown from Echo Played anything but a hunter but he min-maxed that specific class the top tier , ignoring all those Click-bait viewer scamming tierlists.
have u played the game? especially pvp? have you saw the retri paladin mess? that never happened not even when they launched a new class, haha. Its not because of the rework, be real. it was because it was a god tier class.
I donât see your point here, yeah paladins was god for 3-4 days then back to normal after seeing some nerfs, PVP wise it was Ok, i might not be the best PVP player out there but Iâve watched AWC and it was not a super dominant class there. Meta shifts with new buffs and nerfs and itâs how it should be. Iâd rather have a top tier player on a C tier class on my team rather a C tier player on Top tier class.
people like ââyouââ are the ones that prevents blizz from doing such things actually. older players(not age , playtime) usually want everything theyâve done to be also done by new players. they expect us to do 19 years of content on every char. we have. there are many things that should be account bound but andies donât let that happen. i hope that one day blizzard stops listening to them and actually makes the content fun. thereâs nothing fun in doing the same renown rush for every char or having exalted reps spread through the all account.
df sold less at launch but i think there are more active players around than sl season 2 start. also just ff14 doesnât have more subs itâs in-between expansions now they keep promoting free to play side of the game to attract new players.
The point of this is to remove the repeatable grid and aspects of the game for alts. since you do with tha main the reputation for example no need to reach with all of your alts. I speak as casual player because am not 14 years old anymore am 30+ i have more responsibilities and lot of players who start wow back in 2004
what? WHAT? 3-4 days? retri is not balanced not even now. It was god tier in pvp up until like last weeks or so. And now is S+ tier. Go check what Skill Capped had said about retri. Never in the wow history a class was this broken. Not even DK in wotlk. Pvp was a mess. 99 % of arena games had an retri in it.
Btw in AWC almost every game had a retri paladin. And that was actually after the ânerfâ.
thatâs not the case in DF because classed are similar to eachother. A noob playing a buffed S class will always beat a experienced player playing a nerfed C class. Because classes got nothing unique for the better players to âabuseâ. Stealth is worthless, dashes/mobility is worthless, cc is worthless, intrerupts are worthless, burst is worthless. Every class have everything so no class got any tricks to exploit anymore. Now its all about pve rotation, dealing max damage and having your class buffed not nerfed.
Back in the days, a player that was good with one particular class that was weak in that patch could still pwn noobs playing op classes.
Just being in a match doesnât mean broken, i watched most of AWC last day and did see anything broken. Imo prot pala back in shadowlands was broken in pvp. Had big HP, was doing insane healing and endless CCs, Ret wasnât even close. (Cant remember which season was it but teams didnt even needed healers Prot was enough)
Also about PVE, they skill difference is so big, iâve done couple hundreds keys on my characters and never seen a player close to someone like lets say Fragnance or stoney. If they game was âeasyâ everyone should have reach numbers they do every key with ease⊠. Ofc on lower levels everyone are on the same level but skill gap on higher keys is obvious.
Although I didnât really get on well with FF, the one thing I did like is that I can do every profession on one character. I would love that in WoW, then I wouldnât have to level alts.
I do think that Fishing and Cooking should be account wide now, like Pet Battles are.
There isnât enough gameplay (or fun of any kind) in leveling these to justify doing it multiple times.
Also for main professions Iâd quite like to see that all recipes were learnt account wide. The skill level should be per character but just keep a library of recipes account wide. This way if you decide to change from Blacksmithing to Alchemy you donât lose all those recipes you learnt over the years and if you decide to make a new Paladin and give it Blacksmithing it has all the old recipes but has to start leveling up the skill from scratch.
Realm locks only exist, so blizzard makes money with character transfers. Thatâs some made up rule by blizzard to sell 25 euro low effort things on their shop tbh. People are only okay with it, because they play for 20 years, and âit just is what it isâ. Wow has so many weird outdated rules at this point. They slowly start to be removed, but still too many in the game. âspend all day in LFG, because soloqueue=badâ is such a weird rule. They just need a good MMR system and good match making.