Alterac Valley

Just open it, thank you.
Unless you have plans to nerf shamans so AB is playable.

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You think AV will be any better for Alliance? You’ll maybe score easy wins the first weekend before Horde mages wake up and start stalling Allies behind Balinda and then blocking half your team from ever passing. This happened in Classic and it’s been happening on Era before SoD released. It will be easy Horde wins because most of Alliance raids just give up if their Drek or kek tactic fails.

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All you need is no life the first week in AV for the ranking. What happens next is irrelevant. It’s what i did in Classic. Allies were winning almost every single games.

On the other hand, the current system favors horde because the got both god mode (still getting buffed everytime) class AND a system in place to put their premades against randoms Allies. So you can say Devs actively put systems for horde domination.

My conclusion us that this one week of ally wins will not happen in SoD. The only thing ally can hope for is express losses and no turtles.

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First week of AV for reputation, yes. For ranking, people will continue to spam AV all the time through the phases because it’s the best honor per hour. And with initial ranking cap at level 60 being rank 9, it just means AV’s lifespan is prolongued well into AQ phase.

Lets be real,alliance will lose 95% of the games

Blizzard thought a pvp reduction will be a solution to the pvp balance (its not), but until they fix Shamans and racials, less and less ppl will pvp on alliance side

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In before “stop defending and pvp so we can go next for more honor/hour”. Sure thing that pve andies will enjoy it again.

Only things need to be fix is your skills Guy 's there are good alliance players too.
And they are not here to cry all day’s, just try upgrade your gameplay and be better.

Says the 0 skill needed OP class xD

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When you speak to a Shaman in AB? “Yeah, you and whose army” 32 totems at BS. :slight_smile:

I cant 1v1 shaman with reck up pumping crits at him spending 3 rage bars worth of damage kicking lava bursts and charging lighting bolts.
Well maybe i can but it is a 50/50 chance at best. For a 30min cooldown.

Aaaand another one that thinks they are skilled at PvP that plays the most broken class in all of WoW and it’s expansions history.
Very high up on some sort of spectrum these people - they really really are.

Yes, the lose rate of alliance is overrated, my winrate is above 50%, but still it’s not an excuse for shamans being broken. Without shamans we win 5:0 and reskill horde on graveyard. Coincidence?

Ah, sorry, didn’t noticed you playing shaman. Make sence.

“my winrate is above 50%”
Really? All your fellow alliance players on this forum are saying the opposite.
So someone is lying, isn’t It?.

You don’t want to play AV with 60% mounts, trust me.

Speaking as a shaman main throughout many expansions in WoW, I would like to see some adjustments for sure.

My enhance truly feels like a god if I can connect on my target/targets, my elemental shaman annihilates if I am left alone.

I am no developer nor an expert in this game, therefore I have no clear idea of what could be done in the big picture.

That being said, I do feel like enhancers Maelstrom Procs are pretty bonkers, maybe they could reduce number of procs we get, scale down healing done with a Maelstrom heal / damage done with a free CL or LB.

One cannot deny the fact that we self-heal like madmen.

Also on a separate note, why are blizzard able to adjust class changes specificly for PvE and PvP on retail, but not in SoD?

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Frankly the new matchmaking algorithm is a bigger problem than the god tier shamans.

I appreciate your view on the state of Shamans :slight_smile:

And to answer the PvP PvE question.
In Classic there was never any PvP or PvE separate balancing, therefore Mastery or SoD would never get it.

Yes you could argue that SoD has already crossed into Retail design since ages ago now, so why cant they separate it then in SoD.

WELL… its blizzard and some devs are dull and still run with the old ignorant thinking, staying in the past thinking. Which retail devs have done for almost 20 years. But for the War Within, they finally openly said that they are no longer gonna keep old dev wow design or philosophy. And they admitted that they kept old design philosophy due to the first wow devs said, we are not gonna change certain things.

That time is done in retail for upcoming expansions which is super good.

If SoD will follow that trend depends on the leads of SoD if they are willing to really solve the PvP situation or just keep applying bad flat reductions in BGs.

Guess we will see it in P4, ones the final runes are at place.

EDIT: also one issue with dealing with both PvE and PvP balancing. It requires staff which SoD doesnt possess, cause blizzard tries to milk players with Cata which will ultimately fail in a few months, when they instead could focus on providing a real new product with a larger team, which players actually wanted to see and play.

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Thank you for the clarification. I support your view in the devs being odd in some sense.

Shadowpriest are considered bad in PvE yet gods in PvP. Then we see a flat 10% damage increase to their class. Saddens me see blizzard failing to acknowledge both aspects of the game, even if this is a temporary “experimental testing” for future game-modes.

Personally I have no desire to pursuit any new expansion sadly, it’s too much to bite over for an old fart like me. Hence why I play SoD.

If SoD is considered a success or not on blizzard behalf and they pursuit a future SoD 2.0 if you will, I would like them to acknowledge both PvE and PvE as different aspects and balance thereafter.

Also, people tend to forget that Shamans have one-shot people since vanilla (with RnG as enhance or with Elemental mastery as elemental) only this time in SoD, we survive a lot more.

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I think Blizzard is aware of both aspects. I think they are waiting for 2 things for balances. Lvl 60 when everyone gets their full kits and the decision on the pvp damage reduction rate.

The thing about classic, PvE and PvP cannot be balanced in the same time. Thats just how the core mechanics work, pushback, casting, mobility. If a shadow priest or affly wl deals, similar damage to a mage that have to cast spells then SP/affly will be extremely op in pvp.

Ench shamans were always a one shot machine, but sadly blizz bloated their kit to retail level. It is crazy that they got undispellable freedom, full manaregen, ranged totems, instant heals. They almost got a retail kit. In classic every class should have large gaps in their kit, ench currently have not.

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Indeed. We will have to wait and see when we get max level and the runes. Hopefully we see some changes.

And yes, enhance is a monster. I understand decoy totem in a way, without it we are easily kiteable, that being said, we shouldn’t be immune to movement impairment for 12 sec with a 20 sec CD, it’s absurd imo.

I do feel like SoD is a mini retail game these days. The world looks old, but our characters traveled back in time. I had other hopes for SoD. Maybe some day :slight_smile:

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