Always losing because of Freezing traps

Any suggestions with this?
I dont know much about other classes, but a hunter stuns me for 4 seconds at opener, then trap for 7 more… I did use trinket at freezing trap because one of my teammates was dying, then got feared by the priest and gg
It’s somehow like a Repentance (7 sec) but you can’t avoid it easily

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There is nothing you can do, your team-mate has to use their own defensive or counter pressure at this moment.

You need to trinket->tremor totem if its against a priest/hunter comp.

Grounding totem also works against freezing trap.

Its easier said than done. I find myself getting out played by hunters completely or destroying them. No middle ground.

You can also have your friend stack on you when stunned so he can eat trap for you.

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Also you can channel flesh craft when you predict that hunter is going for a trap.

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L2p issue, hunters have it hardest when it comes to landing any proper cc-chains. Cross cc is must, juke 2-3 different things before you can even drop the trap. Priests have, SWD, fade. Shammies, grounding, tremor totems destroyed to line up cc’s. Druids need to be stunned/feared or its impossible to land trap on em. and etc.

Im not even goin to tell you how much more work hunts have to do compared to other classes :smiley: Others just target instant cc or cc spam to land cc chains. Not even counting on even the enemy’s partner denying the cc aswell. Warrior, you have to juke intervene (overwatch), spell reflect ontop of the healers own cc jukes. If enemy has SP or lock (with imp), almost impossible to trap.

so yeah, l2p

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What you mean? We have instant CC on 25sec CD. Just get the trap. Easiest cc to get in the game.

For example getting a sheep with db -> sheep is way harder even with 2x shimmers since teammates can interrupt it. And ofc you can just cast ring after, but you will get stopped on that as well.

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Trap has travel time, ground targeted :smiley:

Wait sorry was that sarcasm…

Which is not a problem for BMs and Survival, since they can stun a target in place beforehand

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Well it’s also good to know that pet stun has 1min CD while trap has 25sec, so you are missing out on 1 trap every minute if you wait for the stun everytime.

Sure, but the pet stun is just a guarantee the trap will land. But you can also easily land traps without stunning first

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Which is only true in the case of MM hunter.

Survival can freely trap every time it’s off CD with Harpoon.

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Tbh if you watch Jellybeans play, Hunter CC is pretty damn disgusting when played well. It is very much a mindgame. At the same time, the trap is not exactly the easiest skillshot in the game!

If you watch his vids, you can think about intent and how its executed - e.g. if you simply run at hunter in the open, get pet stunned and then trapped, maybe you need to pillar hug for a bit, and watch for what the hunter wants to do. Maybe when you see the pet coming for you to stun, you need to run further behind a pillar to force the hunt to spend a couple seconds coming round for an angle to land the trap, then a couple more coming back to pressure your partner.

If you see his intent, you can also communicate that to your partner - e.g. if you waste 2 extra precious seconds of his time to cc you and communicate it, your partner can also react to the with 2 extra seconds of thinking time - maybe he lines the hunters damage for another 2 seconds (yes, maybe), maybe he gets in a position to eat the trap for you, etc, and all of a sudden you can survive that go because the cc chain is no longer 18 seconds with 18 second uptime hitting your partner, but 12 second cc chain with only 6 seconds of hitting your partner.

And once this CC chain is over, remember, it’s YOUR turn, and you better make the most of it :slight_smile:

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The pet stun , what’s its CD?
Anyway my point is that 7 sec duration (30 sec cd) that can’t be avoided easily like hex, repe and poly, is kinda lame. Especially for noob players.

Not really, harpoon -> already lets you know that the hunter is about to trap, thus making it rather easily avoidable. My holy priest usualy just SWD’s or evades the hunt, nearly everytime and jukes the trap. Only possible way to surely land traps atm is to cross stun the kill target and stun the healer into a trap. While hey, yeah theres situations where I can just concus the heal and trap on the slow, but theres alot of mind games before you can trap.

Not to mention the dps can just sit on the trapped healer and force aoe to break the trap :smiley:

Traps are one of those things that have had all of the counterplay designed out of them. Best thing you can do is have a teammate sit on you and roll the dice assuming you aren’t already hard CC’d seeing as traps prefer already CC’d targets.

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They should put 2sec arming time on traps. That way you need to at least root the healer to get a trap. It’s way too easy and rtard proof to get traps now.

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Stunning or using Scatter Shot + Freezing trap isn’t exactly a lot of work. Oh, and binding shot.

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as they have the same DR, aren’t you better off using scatter as additional CC on a different target for cross CC ?

Yeah but was just using it as an example.

AHAHAHAHAHAHAHAHA