Am having alot issues feral

im getting 10k dps, with bloodmallet recommended traits.

with perfect rotation, regrowth rake rip 5x bite.

my 370 ilvl monk does more damage than my feral??

Maybe ask them over at

Are you saying you’re using Regrowth as part of your damage rotation?
:thinking:

  1. Cast Regrowth as the gates open to get Bloodtalons then use Prowl to stealth
  2. Open with Rake
  3. Shred to get 5 combo points
  4. Cast Regrowth to get Bloodtalons
  5. Use Tiger’s Fury to instantly get back into Cat Form
  6. Apply Rip then Rake
  7. Berserk
  8. Shred to get 5 combo points
  9. Ferocious Bite

Maybe ask them over at

https://eu.forums.blizzard.com/en/wow/c/classes/druid

seems like dead sub forum.

Ah, you’re talking PvP, see that’s an important thing to include as PvE and PvP is vastly different from eachother at this point


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You might have more luck on the Druid discord

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Yes? You are supposed to.

Anyway OP I doubt your rotation is perfect. I don’t play feral but wowanalyser has a lot to say: https://wowanalyzer.com/report/q2CB7TdnWRmVGZ6t/2-Heroic+King+Rastakhan+-+Kill+(8:29)/Haywen/overview

im doing it perfectly on dummy but it’s low comparing to there classes.

ferals are super bad in dungs but idk about raids.

Just seemed weird to me but I havn’t looked at druid stuff since TBC where you definately did not use that as a DPS increase lol. But alright, sure.

Fair enough :stuck_out_tongue:

It’s kinda of a big deal if you’re talking PvP or PvE. Actual DPS isn’t nearly as important in PvP compared to PvE as you’re looking to get priority damage down at specific times unless you play for dampening/mana.

Moreover your rotation is far from perfect if you get 10k DPS with 400+ ilvl. However keep in mind that target dummies have vastly higher resistances than PvE mobs do. If you’d use raidbots as an example with identical setup changing Patchwerk to Target Dummy you’d see a 4-5k DPS difference.
If it’s PvP then again players take different amounts of damage due to the backend “ilvl scaling” system so it’s just another reason actual DPS is pointless and missleading in arena.

As for trying to help you - I was checking your traits and I’m not sure if the website has updated or not but you have both Guardian’s Wrath and Masterful Insticts on your chest. I’ll assume this is your tank chest but for reference this would be beyond useless for Feral.
The traits you should be looking for is Jungle Fury and Wild Fleshrending for general purpose traits. Then you have the generic crit based traits like like Blightborne Infusion or Swirling Sands. The only trait that you absolutely need 3 to even bother with is Iron Jaws, but it’s not nearly as good in practice as the other 2 Feral specific traits. Other than that, Untamed Ferocity is pretty good with an Incarn build and Feral Frenzy, but the general issue why this isn’t as good is because those talents are tuned worse compared to other choices. Still, if you can get multiple of this trait you can look to play a burst setup with Sabertooth/Incarn/Feral Frenzy.

Other than that, the reason your monk more than likely gets you more DPS despite the ilvl difference is because Feral is significantly harder to play and miles more punishing than other specs. This is why I believe you’re not playing perfectly as you claim. Feral can compete and is viable, but it requires so much more effort and precision.
The only thing you can do to combat this is practice, practice, practice.

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Try opening with both TG and Berserk, after buffing yourself with BT of course. And Lunar Inspiration is better than ST in PvP because if you think your target is going to sit there like a dummy and wait for you to shred them to pieces then you might as well go PvE.

Actually the whole idea of trying your PvP rotation on a dummy is bad start in itself, because in PvP you don’t get to keep the same rotation during a whole fight.

Also I don’t see Brutal Slash in your rotation.

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