You might show me the way to the door and act like absolute idiots, but I actually encourage you to objectively prove me wrong.
Now, what in the actual hell is going on with the story (let alone the gameplay) of WoW? Sure, there’s been an absolute leader on bullcrap, which is Shadowlands, but somehow I find the story of Shadowlands still more interesting than that of TWW.
My main issue is that the story is just like a fairytale for kids. In a bad way. It’s predictable, it’s slow and chaotic, it overexplains itself on every step. Somehow, instead of going out to deal with the bad guys we have to sit there and listen to Alleria’s whining quest after quest. The characters feel like absolute NPCs. Leading one part of questline into next one makes completely no sense (except for the one where we go with Xal’atath to recruit the Wastelanders)
The WORLD of Warcraft started to actually feel… Like a game. Worse even, a game for braindead kids. The quests are absurd, the overall story makes no sense at all (seriously, what the actual **** have we been doing all this time in TWW?) and we only listen to the characters cry about something (first Anduin, now Alleria) then do the raid and then… What?
I really hate the direction the current WoW team is moving in. And don’t tell me it’s been like that for years. The game always had at least some cool and memorable side characters and story moments (yes, even in shadowlands), but TWW is absolutely atrocious.
Same guy probably thinks cartoon villain arthas was peak story telling xD
Answering from the pov of the OP title:
I enjoy it for my own reasons. I am also not a huge fan of the main storyline as it is, but it helped a ton to realise that the stuff I enjoyed about the stories are, actually, quite enjoyable.
Which is where everyone’s opinions and flavours differ entirely. So to offer my 2 cents:
Enjoy the little things that you liked. Viewing the lens and considering the whole doesn’t feel nice. Nowadays, I see the main storyline less as an actual story and more just chapters of a soap drama that leads me into actually interesting plot points and stories.
Frankly, TWW’s story strength is not in its characters. No matter how much the quests want you to realise that. I’ve found its side stories and plots much more gratifying.
I do agree with him eventhough Arthas is an cartoon villain. Wow has lost its warcraft roots that were bit cheesy but nerdy. And there were actually good stories even with that now there is really watered down lore and charachters.
Peak warcraft storytelling for me was kael’thas,forsaken progression in vanilla-wotlk, and well whole vanilla-wotlk era otherwise too but even that had bad writing in it
I hated Shadowlands. Since Never feel about WoW and weird new people.
But. I’ll more love DF and TWW. Story.
25 years ago, Warcraft was made for the people who enjoyed the D&D-setting of 2000.
Now, Warcraft is made for the people who enjoy the D&D-setting of 2025.
That’s basically all there is to it. The target audience has changed, so there is some mismatch between the players and the target audience now. Wanting orc barbarians to go on hilariousy cheesy killing sprees, or undead with dark misantropic one-liners, isn’t asking for story quality, it’s asking for a style they are trying to leave behind.
Overall it’s the idea. I will add that Warcraft was also made for Warhammer fans.
Problem of the setting nowadays is that Blizzard seems to struggle to get new fans into the franchise, so the modern writting is disappointing more than it pleases.
Yeah, but Warhammer didn’t change as drastically over this timeframe, so I banished it from my post for being unhelpful!
And you’re right in seeing that they aren’t getting enough fans of the new model… But it’s a 20 year old game, they’ll always be losing old players, so they need any new ones they can get, or so the logic goes.
Sadly, their marketing is about as good as their writing, so they copied whatever tactics other franchises (like D&D) were using to change their player base. So I wouldn’t be surprised if they got the same results…
I would say forsaken were more interesting in cata onwards, facing their own exticntion and having to decide if their race should continue to exist or fade out.
We saw more directly how new made undead outside of the lichking react to their curse and what it means to be undead. And so on.
Before they were usually just evil for being evil sake with some quests having them be dramatic about how horrible it is being undead , followed by killing a dog with a new poision to test it out
More than marketing, I believe the root issue to pull people to the lore is to make them interested in the game in the first place, and the game is… poop, to be polite, for a first-time player experience. The leveling is an absolute ininteresting mess, it’s impossible to keep up with the story in any consistent way, social is not what you expect for a MMO, WoW is simply incapable of getting a real new playerbase because of those core issues.
Whatever Blizzard does with the lore don’t matter that much. Even if it was the best written piece of fiction ever made, when you are in a game as bad as WoW for a first experience, people will not be patient to discover it.
So the writting for the new generation, in the end, can’t reach the crowd it tries to focus one. They can’t get interested in the game.
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