I don’t understand, why do I need to see people from 20 different servers when I’m in a capital city? I can’t trade with them, can’t join their guild, and can’t even add them to friends list. Also at any moment any of us could be randomly sharded out and never see each other again. So it seems like you’re only putting them on our screen to give the illusion of a social MMO?
I took a long break from the game, but I have fond memories from Vanilla of the server community that arose when you run into the same players over and over again. For me the sense of community was the most important part of the game, more significant than the non-stop grind. The current cross-realm/sharding system makes you NOT want to socialize, because it’s a bittersweet feeling knowing you’ll never see them again. That’s really, really bad for an MMO. This extends to cross-realm dungeons/raids/BG’s as well, nobody socializes anymore because they may as well be just a bunch of ghosts you never see again.
If they’re not going to merge servers then at least make the pool of servers smaller and allow trading, guild, and friends list. I don’t want to see people from 50 different realms each time I log in.
I prefer sharding over players picking faction dominated server while pretending that they are on PvP server because some single alliance guy passed next to them one week ago.
I hate it too and it’s been my most disliked feature since cataclysm, sorry but my game doesn’t become “live” when i see packs of multiboxing gold sellers picking flowers all day.
Yes, in the history of World of Warcraft, across the millions of people that ever played the game since sharding was implemented, you are the sole person who disliked it. very unique and novel complaint indeed.
I simply accept that it’s a necessary evil for decent performances in the open world.
World bosses are hard enough with sharding as you can’t even see the boss abilities and play with 10 FPS, can’t imagine how terrible it would be without sharding (because yes, sharding reduces the performances issues)
I’ve hated cross-realm zones ever since they were introduced in Cataclysm, and I remember the developers saying that the reason it was released is because ”a low populated server shouldn’t have a whole server by themselves”, and by that I assume they meant profession resources etc.
A fix to that can be that the whole server restrictions are removed and that WoW plays like Destiny for example, where one simply joins the world and can interact with anyone without being bound to a server. This can permanently fix low-populated server issues, and make other people in the cross-realm zone be someone they can actually play with and befriend rather than to be mere ghosts.
because they shut down half of servers in cataclysm when it was introduced and made crz zones where 10 realms share 1 instance. before 10 servers=10 instances.
before = more cost
now=cheap hamster server that lags anytime theres a world event or many online
I don’t mind sharding, but I seriously hate that we lost city diversity because they wanted to gather all players in 1-2 cities pr. faction(Stormwind and Boralus for Alliance right now…).
THAT ruins immersion for me. There is nothing more misplaced than running around in Stormwind as a nightelf. I should be seeking home to Darnassus whenever I need city services. Few players around doesn’t bother me. Lack of world feeling does, and the world feels very small when we can’t pick our city of preference.
I quite liked it when I could quest/farm/gather in “dead” zones without people popping in to swipe my objectives/monsters/nodes, so I’m not a fan of the cross-realm stuff either. In a perfect world we’d be able to opt out of it, but it’s a necessary evil for several reasons and it won’t be going anywhere.
“It’s [insert current year]!” is a statement used to proclaim someone/something is “behind the times” and is therefore wrong/bad. One of the most common uses is to accuse someone of not being PC about something. In this case I would guess it’s about the current level of technology.