Quick reminder and/or myths about the talents trees first.
Old talents tree (prior to MOP) were :
- Great! because they allowed you to create many differents builds for your characters, but
- they were Bad because +1% crit… omg that’s boring.
New talents “trees” (beyond MOP) are :
- Great! because no talent is boring (no +1% crit), but
- they’re Bad because there’s much less choice and ultimately you’re forced into a particular gameplay depending on what you’re doing (mostly single target fight or AoE fight ?)
Ok, in reality, it’s not that simple. Even with old talents trees, there were cookie cutter builds that worked better than others and with new talents trees, there are still boring talents that do not change your gameplay that much.
Let me introduce you, for those who don’t know about this game, to the skill trees of Black Desert Online.
You can play with it a little bit here : https://bdocodex.com/us/skillbuilder
BDO has a lot of issues, it’s by no mean the perfect game. But I kinda like how the skill tree works and it just baffles me that it’s only now I realized how much WoW could benefit from this design.
Basically, in BDO, you unlock your abilities as you level up, pretty much like in world of warcraft. Then, there is these skill trees where you can spend skill points in order to :
- buy new additional skills
- improve already known skills
For world of warcraft, this could mean that you have a talent for most of your skills, and you can invest some talents points into improving or obtaining new skills.
For example, with feral druid, you could get something like that (unfinished of course) :
Here we can see Rake, Rip, Primal Wrath, Ferocious Bite, Swipe and Brutal Slash.
The thing is: you really can’t have a strong Rip in SL, because we have primal wrath that applies rip on everything in range. So that would be really overpowered. That’s why we currently have this weird gameplay as feral where you must maintain rip while spamming as many FB as possible.
But, imagine that you’d have to invest these talents points into these skills, in a such way that you cannot max primal wrath and rip at the same time for example. Or that you cannot max Rip and Ferocious bite at the same time.
That would allow you to build your character in various ways: direct damage or bleed, for example.
Think about what that kind of design could do for your class.
You really love that particular ability or that particular gameplay but you’re currently forced into something else because the design of your class changed ?
With this idea, you still could play the way you really wanted to.