An idea for Aff and Warlock mobility

I was thinking about Aff, the spec I play the most, knowing the MR will not be going, but how about a workaround.

Single target: Oblivion but worked to be relevant. It increases the damage of your active dots as well as a flat damage. Also, nightfall procs will allow you to channel whilst moving.

AOE: Malefic Rapture is your aoe. But it increases the damage of your dots. We have tormented crescendo which gives us instant MR procs.

Fillers: all filler spells, incinerate, shadow bolt, drain soul, can be cast whilst moving. This won’t make us over powered.

Demonic Gateway: the warlock can use the gateway multiple times. It’s a mobility tool and we have a 90 sec cool down to use. Why not let just the warlock use it multiple times like with our demonic health stones. Also, just my opinion, remove the animation of us in the purple ball travelling. It’s just odd and out of date.

I know there are so many suggestions that I hope are listened to and not just the top 1% players. This game is for everyone.

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If i remember correctly there was a pvp talent which allowed us to use gateway multiple times but it costed max hp.

Could just make this into a specific talent and make so ANYONE can use it but it costed 10% of the players max hp.

Also i think the big solution is just to turn unstable affliction into devouring plague from Shadow priest.
Then have cds and talents that amp the speed and damage of UA, also add talent which make a talent that make so some UA goes around the target to make AOE possible.

But i dont play aff, because of the the fact you need to upkeep dots and at the same time spend shards.

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There was a torgahst talent where the Warlock could use the gateway multiple times and it would cost 5% health.

Thats an interesting suggestion for UA. I think the tier set bonus for spreading UAs can be incorporated as a talent.

A simple way to balance the change i suggested with UA on aoe is just simply have UA be applied to all targets around your primay but it only ads 2 seconds of UA.
That way you would wanna switch targets so you can spread UA and upkeep the dot 100% of all of the mobs.
Kinda like how demo currently is with doom

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I would also add that UA applies Haunt. We need to remove shadows embrace. Another damage amplifier.

EDIT: I would also change ‘seed of corruption’ into ‘seed of affliction.’ Seed spreads corruption/wither and agony. Costs a shard with no cast time.

Replace Vile Taint with Soul Flame. That ability was cool and was good in AOE.

I would love to see atleast on warlock spec to be mobile atleast a tiny bit.
I don’t expect DH levels of movement but atleast one spec should not be a rooted statue.

And I think affi would be a good pick. We already have mostly instant stuff if we now get rid of the casts or make them on the run it would be great.

And I don’t think it would be to op for the dot spec to be mobile

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Burning Rush also needs to be looked at. The cost vs benefit is sometimes too high. I get the fantasy but using one of our “movement” abilities sometimes kills us. Also, it is on the GCD and sometimes doesn’t even switch off when you need it to. Incredibly annoying and poor design.

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