An idea for Aff and Warlock mobility

I was thinking about Aff, the spec I play the most, knowing the MR will not be going, but how about a workaround.

Single target: Oblivion but worked to be relevant. It increases the damage of your active dots as well as a flat damage. Also, nightfall procs will allow you to channel whilst moving.

AOE: Malefic Rapture is your aoe. But it increases the damage of your dots. We have tormented crescendo which gives us instant MR procs.

Fillers: all filler spells, incinerate, shadow bolt, drain soul, can be cast whilst moving. This won’t make us over powered.

Demonic Gateway: the warlock can use the gateway multiple times. It’s a mobility tool and we have a 90 sec cool down to use. Why not let just the warlock use it multiple times like with our demonic health stones. Also, just my opinion, remove the animation of us in the purple ball travelling. It’s just odd and out of date.

I know there are so many suggestions that I hope are listened to and not just the top 1% players. This game is for everyone.

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If i remember correctly there was a pvp talent which allowed us to use gateway multiple times but it costed max hp.

Could just make this into a specific talent and make so ANYONE can use it but it costed 10% of the players max hp.

Also i think the big solution is just to turn unstable affliction into devouring plague from Shadow priest.
Then have cds and talents that amp the speed and damage of UA, also add talent which make a talent that make so some UA goes around the target to make AOE possible.

But i dont play aff, because of the the fact you need to upkeep dots and at the same time spend shards.

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There was a torgahst talent where the Warlock could use the gateway multiple times and it would cost 5% health.

Thats an interesting suggestion for UA. I think the tier set bonus for spreading UAs can be incorporated as a talent.

A simple way to balance the change i suggested with UA on aoe is just simply have UA be applied to all targets around your primay but it only ads 2 seconds of UA.
That way you would wanna switch targets so you can spread UA and upkeep the dot 100% of all of the mobs.
Kinda like how demo currently is with doom

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I would also add that UA applies Haunt. We need to remove shadows embrace. Another damage amplifier.

EDIT: I would also change ‘seed of corruption’ into ‘seed of affliction.’ Seed spreads corruption/wither and agony. Costs a shard with no cast time.

Replace Vile Taint with Soul Flame. That ability was cool and was good in AOE.

I would love to see atleast on warlock spec to be mobile atleast a tiny bit.
I don’t expect DH levels of movement but atleast one spec should not be a rooted statue.

And I think affi would be a good pick. We already have mostly instant stuff if we now get rid of the casts or make them on the run it would be great.

And I don’t think it would be to op for the dot spec to be mobile

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Burning Rush also needs to be looked at. The cost vs benefit is sometimes too high. I get the fantasy but using one of our “movement” abilities sometimes kills us. Also, it is on the GCD and sometimes doesn’t even switch off when you need it to. Incredibly annoying and poor design.

3 Likes

I would like to see Haunt to be baked into UA, a 3% haste raid Buff and a baseline interrupt for all warlock specs.
For the interrupt: make it summon a Felguard for a split second that uses Axe toss

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I like your way of thinking. We used to have the ‘Call Felhunter’ pvp talent. Another thing that was fun and then got removed.

is this mobility thing for pvp or pve? I don’t pvp but I play many classes in pve and warlock has great mobility imo. Instant gate, teleport on short CD, burning rush whenever its needed and off gcd. Most classes dream of something like Burning rush.

Interesting.

  • How often can you use the gate? 90 secs.
  • Burning Rush kills you when trying to avoid damage.
  • Circle you have to physically plant it. What if that space becomes uninhabitable?

We’re asking for more creativity. Mobility can be improved on. Let’s progress and not stagnate

Gateway with less then 90 seconds is never gonna happen. Its already a very strong spell, both to get out of dodge and even get past entire mechanics for potentially an entire raid.

Burning Rush is 70% movement speed with no CD. The life cost is minimal if you use it wisely. We also have ways to get back life, compared to many other specs. It is an OP spell but has a small downside. Rogue sprint is 70% movement for 8 seconds and 2 minute CD in comparison (edit well actually I think 12 sec dur 1 min cd with talents, but still).

The idea with teleport is that you are supposed to think about where you plant it. That is the skill portion of the spell. The actual teleport is only 30 second CD which is nothing. Not to mention that it is instant cast.

All these abilities are super strong.

I see your points. I really do. But it’s also along the same thought of “we have these things let’s not have anything new” that baffles me. Why can’t we have less than 90 secs on the gateway? There was literally a talent in Torghast that allowed the gate to be use by the warlock multiple times but would cost health. Very thematic.

Burning Rush power is unquestionably. We are one of the fastest classes when using it. But your argument that we can regain our health quickly is moot. That would require drain life and health stone that you could use in combat. Not sure healers like us with burning away our health just so we can move to the next pact or adding more healing during boss fights where we’re already taking damage. But it’s okay. We go super fast. Its also on the GCD which is frustrating.

Demonic Circle you need to be range. The soul burn addition is great. I grant you that. But what about the average player? Not everyone thinks or plays like that.

More movement or casting whilst moving has been a big ask in the majority of threads. I don’t know why we restrict ourselves.

But conversations highlight how different we are in our views and that’s great.

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I agree with this can you imagine the screams from mages if their blink was a one time use and then a 90s cooldown to use again.

I do think Aff needs a full rework or at least some loving as far as M+ goes.

Agony rampup to 18 stacks is sucky for M+ (1st tick 25k , 2ndtick 33k) meanwhile your buddy has Divine storm which has done 500k-1m to everything around them.

“Instantly set Agony to 18 stacks upon application” (Compete with Shadow Word Pain)
or
Keep the agony ramp and let us use Seed Of COrruption to both refresh and add stacks to Agony / Wither + Cost a shard (Same as other suggestion) I remember when SOC Spam was king of AOE that was fun xD

Vile Taint needs shorter cooldown.
Soul Shard generation needs improvement for Wither stacks, They fall off faster than you can keep em high. (Try to keep your wither at 8 stacks or more and you,ll see what i mean)
UA Can be applied to multiple targets (this allows the MR bonus to targets affected by UA to be applicable to more than one target)

or just buff the damage MR does per DoT because you can only have Haunt and UA on 1 target so you lose 2 stacks of MR damage on everything else

I also would like to see COE and Curse of Tongues baked into Shadowfury (This would at the very least give us a nice Casting slow on caster packs and reduce tank damage for melee attacks) , I feel its ridiculous we have to tab through targets to apply these curses in a M+ environment so they end up hardly being used.

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There are some quick wins:

  • Impending Catastrophe for mass AOE curses
  • Remove the double tax for seed of corruption (cast time and soul shard cost) and target cap. Target caps are bad at this point. Change to max damage for <8 targets, damage reduce by a % the more targets it affects.
  • Increase Agony duration and reduce Vile Taint. Also, make Vile Taint either instant cast or remove the soul shard cost.
  • UA applies Haunt and Shadows Embrace. I really, really dislike having to apply a damage amp to targets to get the most out of the original spell like we do with SE.
  • Drain Soul: Whilst draining the target’s soul you generate a soul shard fragment. This would be similar to incinerate.

I feel like I’m repeating myself, but in my opinion these would honestly help the spec. The fact we have to press 5-7 buttons to dot our targets and then smash MR to do damage is odd. Bake some of the spells into the main core spells. Reduce the button bloat and remove the double taxing of spells.

ill just give 1 example of a class who has better movement but still similar to warlock.
Monks

  • Tiger’s lust, 70% movement speed for 6 seconds and cleanses roots. All on 30 second cooldown and can be applied to other classes and not only the monk
  • Transcendence, same as warlocks teleport except its on 10 seconds cd instead.
  • Roll, 2 charges and recharges every 20 seconds.

And in case you use the reasoning that monk has these because they are melee, mages are an excelent example of a class who has also more movement abilities while at the same time not killing themselfs to just use them.

  • Shimmer, 2 charges on 25 sec cd, it gives even a 3% shield
    ** Alter time*, similar to teleport but it has higher skill ceiling. But it heals you for any damage you take
  • displacement, not used atm but it is additional teleport ability.
  • Incantation of swiftness makes so invisibility gives you a 40% movement speed buff for 6 seconds, not that usefull as invs is on a 5 min cd. But a movement buff nonetheless

The problem with warlocks current spells isnt that they are mainly killing us. its the fact they are killing us while us having alot less soul leech compared to the past expansions.
We have had our survivability nerfed by alot and no or lite changes to how burning rush works, making it a worse ability over time.
And we are not getting our survivability back so the only course of action is to give us more movement or better movement abilities, perhaps even give us some even ground by making so we more utility spells like other classes. cough mage dispell and spell steal cough

3 Likes

Something like a 10-15 sec Buff where we are able to cast malefic rapture while moving (2 min CD). Affliction basically only does DMG when all dot’s are set up. If you have done so, but have to move for various reasons, you’re DMG will be nothing.

Ahh and nightfall process (drain soul) while moving as well. And reduce DMG of burning rush & more movement speed for like the first 3 seconds

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Soulswap would be nice as well

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I alway say that Nightfall procs should benefit Drain Soul as well. I prefer Drain Soul as a talent and to have it impact Shadow Bolt and not Drain Soul is beyond me.

It does benefit from nightfall, it channels 50% faster.
Not great but it can do some good damage when in execute, though i personally would prefer if nightfall made so you could channel it while moving instead.