Analyzing World of Warcraft multi-core scaling

I’ve made another benchmark/analysis of World of Warcraft. This time focused around multi-core and clock performance scaling:

https://rk.edu.pl/en/analyzing-world-warcraft-multi-core-scaling/

tl;dr

  • 4-core modern CPU can be a bare minimum for acceptable performance.
  • 6-core will have some additional headroom for upcoming zones and for some light “other app” activity. Latest Ryzen and Intel chips will be better than older multi-core parts.
  • If you want to stream you may be looking at 8-core or bigger CPUs. Video editing and other expensive tasks alongside any game will require more cores but also good cooling to have highest possible clocks.
  • Game performance is nearly linear with CPU frequency - when picking mobile parts check their boost clocks and thermal performance in given device.
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