I ve been playing Frost DK since it began. Lately I tried Blood DK in Delves. It was quite a blast. Just one annoying topic was bothering me:
Keeping bone shield up between pulls or sometimes in fight when cooldowns are down is annoying.
I would vote for a talent (even for some sacrifices) that bone shield charges cant drop below 1. That would make Blood DK so much more comfortable as the jojo mechanic is stress enough!
You basically have a skill that gives you bone shield and it has no CD if you only have runes. You’re looking for solutions to a problem that doesn’t really exist. Plus, you have a skill that gives you bone shield before you even get close to enemies. And as a Deathbringer, you should never have a problem with that at all.
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When i started playing Blood, i had a similar issue, but its something you need to learn to keep up and get the hang of when starting a fight. its just part of the opening.