Anyone who knows me, knows that I keep whining about how much better class design was before the abomination of an expansion that is Legion.
Well, today, Blizzard announced that Mistweavers were getting an old mechanic back: Oldschool Mana Tea - https://us.forums.blizzard.com/en/wow/t/dragonflight-fury-incarnate-ptr-development-notes/1631163/5
Mana Tea has been redesigned – For every 25,000 mana (at level 70) you spend, you gain 1 stack of Mana Tea, with a chance equal to your critical strike chance to generate 1 extra stack. Activate to consume 1 stack of Mana Tea per 0.5 seconds to restore 3,000 mana (at level 70) and reduces the mana cost of your spells by 50% for 1 second per stack of Mana Tea consumed after drinking. Can be cast while moving, but movement speed is reduced by 40% while channeling.
I am extremely pleased with this development.
Acknowledging that Legion was a mistake and making the game as complex as it was before is a fantastic decision, and I am looking forward to these changes.
I hope we get Chi and Stances back in the next update.
Keep it up Blizzard, Dragonflight has been a blast so far.
4 Likes
Good to see they bringing old monk stuff back.
Legion did so much damage to that class. I used to love monk in MoP
Indeed.
For Windwalker, Tigereye Brew was much more unique and fun than Serenity, which is extremely generic in comparison.
For Mistweaver, being the only healer with two stances, each enabling different spells and gameplay option, was also really unique.
Chi and Mana Tea worked well together, too.
Legion tried to oversimplify things in an attempt to please casual players, and it was a massive disaster.
I want monk animations update, their animations are super outdated compared to other melees
2 Likes
Yeah i was alright with the WoDs pruning, i think there was some merit to the concrpt back then, but they orginally said it was to open up classes to allow them to build new stuff.
Legion went overboard in pruning. It destroyed many speccs.
In some aspects I agree.
But don’t forget that WoD is also the only expansion where they removed ALL disarm effects, from ALL classes. Even Rogues didn’t have Dismantle.
This was a really misguided decision.
The issue with Blizzard is that it takes them one patch to destroy the game, and nearly a decade to add back what they removed.
That be true haha, but i guess compared to legions design maybe it seems better then jt was lol
Although ironically i really liked Surivival in Legion, but then again, it rly didnt feel pruned at all in Legion, BFA did the damage with 13 abilities deleted and even more combos / talents.
WoD Survival was fun to play, but awful to play against because of Frozen Ammo which was completely broken in PvP.
Passive, permanent, ranged slow on auto attacks that also deals a bit of damage. Yikes.
Legion Survival was a blast. I really miss throwing those 3 little axes on people. Lacerate was fun too. Legion Survival felt like a Melee Affliction.
But yes, BFA dumbed it down so it could fit better with the 3 button class design of every other spec.
I still await the return of caltrops and lacerate, i think caltrops was awesome espically, survival should have damaging traps. Its weird they dont really.
I hope they bring tbem back but i aint sure they will, not in DF atleast it seems
Pretty much haha, feels pretty good again in DF but still missing some old abilities that never returned
In general I agree classes need depth and decision making, but you need to leave some spare mental capacity for healers so they can follow the fight and look around sometimes.
If 95% of our attention is occupied by our character and the raid frame, at best we can dodge swirlies but we (at least I) won’t notice the unique traits about the fight or what my teammates are doing.
I’m probably an average progression raider and often I feel like I’m tunnel visioning on HP bars while the others are having fun playing the game. It’s really tempting to just go DPS and play the game normally.
Except I’m a healer myself, and I got to play the game as it was.
It doesn’t require more mechanical skills to have Chi and Stances.
Chi is just a combo point system, so your Mistweaver wouldn’t have extra buttons to press. You’d just need to generate Chi before you can use Enveloping Mist, and Enveloping Mist would heal more than it does now because it would no longer be spammable.
I played MW since day 1 but I admit I haven’t played other classes since then so I have no comparison. The MoP MW was basically like superman compared to now, but I don’t know whether all classes were like that back then.
I do remember that I could top every meter without breaking a sweat and “min maxing” never entered my mind, so I suspect it was a bit OP.
That being said I would’ve preferred if they had tuned it with a precision screwdriver instead of a cleaver.
How to make a person happy? Take something from them and then give it back.
2 Likes
Fr fr. Made a post about that a month ago
That’s the benefit of depth.
When a class is more complex, it can be allowed to be more effective when it’s mastered.
That’s why we need this. It makes for a more rewarding playstyle.
You can also make me happy by taking Demon Hunters away and never giving them back.
I loved mistweaver in Legion, actually. So… Mission accomplished?
I didn’t like what they did with the spec in BfA and onward though.
You mean the aberration where they turned Soothing Mist into a passive ability?
What a disaster. No wonder they didn’t stick with this design. They even had to add a PvP talent to make Soothing Mist work like it does now.
Each to their own.
The Legion version of Mistweaver was my favorite. And you stating negative things about it, isn’t going to change my mind in the slightest; I like what I like.
But wow players don’t want to play video games, they want to pretend that they are enjoying video game that they stopped enjoying like 10 years ago, so please make everything as dumb as possible, or else they’ll be forced to actually play
i was doing today timewalking with alts
and on Wind Walker i have found one of the most idiotic skill in game
“summon white tiger statue”
its pulsing for 429 aoe damage for 30s :'DDDDDDDDDDD
and this is the final skill in talent row lmao (other is tank or healer statue)
what the f is this skill good for? to aoe farm gnolls ?
id rather have this mana tea
seems way cooler