Seems to always be the case with Ret, ppl only react to dmg buffs/nerfs. Nvm the weird design choises they keep on doing like.
- Semi ranged spec (to avoid giving gapclosers) yet main HoPo generation is made in melee
- Semi ranged spec yet CC is melee ranged or casted
- Semi ranged spec with the above issues yet we have the weakest slows in game with 0 roots
- Barren general talent tree with mobility issues yet they plan to increase steed talents by 100% when we already had far to many of them and all of them giving miniscule bennefits and some even larger negative effects
- We have 1 school of magic yet they seperate them into 3 forms (Holy, radiant and holy strike) and none of them is better then normal holy dmg. They only made this to be able to make more talents into the barren Ret tree
Then there is also the very little veriaty of sorts of talents we can get for example as a templar i can get
- Divine Arbiter
- Lights Deliverance
- Searing light (this one is different yet the same)
- Aura of Reckoning (pvp talent)
Do you begin to see a pattern here? 3 of the above stacks a counter, when they max out 2 of them auto procs, 1 procs in RNG and the 4th makes you able to to use an ability.
They have 0 ideas to add to the class so they invent “new” holy dmg to fill the gaps, “new” counters to stack, “new” RNG procs. The added range we got in DFs “rework” can only fill out what we lack that far.