It Is also a factor to one of my specc (like dicipline is the only viable specc in high end right now so I wont get picked as holy/shadow)
It’s stuff like that too. A specc you hate to play and don’t want to play or even learn.
I spend less time in blitz que than i do in m+ que
People have a diminishing return for leavening the game they get punished losing rating, which in m+ doesn’t have so a person can just leave and then carry your time and effort wasted like 1hr each day in stuffs like this.
I don’t see the point in not at lest trying for a system push people to play instead of taking only meta slave system.
In my experience, DDs get screamed and trolled at much more than healers and tanks. Because if 1 DD leaves you have 50 to replace him. That is why I am skeptical of your hypothesis.
Yeah well… there are so many paladins, warriors, DKs, shamans, and monks out there that im sure that we can live with out the mages re-rolling.
Who knows ultimately. I get the impression people have an expectation it’s worse than it is.
It’s like people saying M+ is toxic and the WoW community is garbage so they avoid it based on that. If they gave it a bash they’d see it is not like that.
It’s not like trying tanking or healing in a +2 will end the universe if you mess up.
Stop it! i play resto shaman. That is not a meta healer. Do you rly think i log after dinner, click i and play in 3 minutes? Sure, i can do that. When im trying to join 10. But now im trying to do all 13. I w8 like everyoby else. But its duable.
It makes it frustrating for people who might want to push their class and spec, keep getting declining due to blizzards lacks in class fixing (Reworking ‘‘holy and shadow’’ in my case’’ also remove dicipline priest from the game).
Game should be you can play what you want not what meta choose you play.
You meet meta in all queues. We play in the sweaty EU, and the game is more alt friendly than ever allowing for re rollers. But that’s not why those brackets are dead. There is no point playing them as it’s 4x more effort to get the same reward you can get from blitz.
Solo queue won’t fix issues with balance. and if you play dps ofc you are going to get lots of declines. You compete with the other 50 people that want to DPS the key. I can only suggest to get a friend that’s a tank or healer, take turns in these roles so you can group faster.
You can play whatever you want, nothing is stopping you. you are not playing in the top 1% so don’t worry about it too much.
blitz is far more fun than mythic + experience is. Wish they made the vault system only require 6 dungeons instead of 8. It feel’s like so much work to see me self buying the [S.A.D]
But you can also fill slots with delves and raid as well if you didn’t want to do dungeons. If you want the reward, you’ve got to play for it I’m afraid.
Yeah and it is enjoyable because it is 50/50. You wait there, you play with ALL players in the game, and depending with how you do, the outcome is determined. If you did poorly, its ok, you go next, which is again 50% chance to win.
Here is the problem, m+ is not a pvp system with 50% win rate. It is a fixed difficulty where you fail or win depending on your team.
So yeah, suddenly the “chill” mode where you just enter, play, and worst case you “go next”, becomes the “wait in queue for 40 minutes, go in, die in the first pull to bad teammates, have the group fall apart, and log out”.
Queues do not work with challenging pve content.
So not only will they add a game mode which will have a negative experience for players, but they should also add reasons to FORCE players to do that mode.
Frankly this is the worst idea possible.
Adding a solo queue just to prove to players that it does not work is one thing.
Adding a solo queue and also reasons to do it, just for players to have a miserable time in there is another thing altogether.
They have already tried that, and they know that they cannot do it. The hardest kind of content they can use a queue on pve, is LFR, and there is a reason that this happens.
Nothing I hate more in this game since dragonflight than healing mix of different experienced ppl put together in blender in soloqs, every game has few oblivious and some smurfing the rated system with million alts.
Some gamers having basic understanding what will happen versus rogues and druids and the like that have scripted gameplay with their saps and clones and then the other half are completely oblivious even to the fact that rogues opened with sap on healer. They went other side of map dying alone behind wall. And then healers are put to deal with all this, instead of playing with our friends or using lfg like before.
Like its not really hard to get one weakaura to announce your healer in cc, but all are welcome to try healing shuffle and see how many dont have clue even of the first sap or clone going down in opener on their heals.
Atleast m+ soloq would not be away from the people who play m+ with their friends already, but for pvp this pretty much killed the whole game as pvp is on participation based system for each mode separately. The people that asked soloqs asked soloq integrated on the currently already existing modes. Instead blizz “invented the wheel” and gave us new modes named shuffles and blitz and didnt do anything for the participation based existing rated system, so now all is ruined. But we have shuffle that healers hate.
But by all means give pver’s soloqs too if some want, the ques will be long as no tank or healer will play outside their friends and similar exp than themselves and they can pick ppl from lfg in general. So I imagine all this will net is long ques. What soloqs did for pvp, the current situation is worse than dire and I dont see anything will change unless blizz do some changes on the rated system or these modes.
Atleast pve would not have the same affect if they ever added similar for m+ as PVE rating is not on participation based design so ppl who dislike playing in yolo modes can just play with their own friends anyway and be unaffected by this. The ques will be long that is for certain but atleast it would not have larger harmful effects like soloqs had for pvp, thats the only positive.