Any chance we will get Solo Shuffle Mythic +

I recently after a hell pugging enjoyed my self in battle blitz solo shuffle. Sure you win some and lose some but its more enjoyable experience.

There’s Less stress of sitting endlessly looking for a tank healer or that 3k perfect dps meta.

You just sign up and go, I really like the feature you added in this expansion and i know there will be disagreeing people saying we need to be more like 2004, I think personally we should embrace the experience to put more people in to the content instead of locking them out from it in mythic +

The reason I suggest this system is implanted is I really enjoy the aspect of joining and getting things done without the hassle of finding the meta people . In some blitz rated battle grounds I did think I was the part of the team. Rather than zooning out watching YouTube, and then realizing 2hrs has gone me trying to get my alt in the mythic + team requiring you to be 670ilvl or something for the score of 3200, when playing the blitz.

IM very hyped for a solo shuffle for mythic + and add in a feature that the solo shuffle is randomized so its the higher you score you gain more rating as a pver

Would really think this system would help the people that don’t like the brain rot of afking in main hub, getting no progress, Just like to point out i like the things you’ve done for rated Bgs more than the things you’ve haven’t added to mythic plus since legion.

You can keep the old system for people that want to do that, like you did with rated stuff for pvp

3 Likes

I’ll re-iterate what I’d like from a queued M+ system: Allow players to use such a system, but make it so that the absolute worst reward from someone who doesn’t use it and goes in instances the traditional way is not just one order, but orders of orders of magnitude better than the absolute best outcome from using the queued system.

The answer is NO. And next time use the search engine to look for the answer to that question.

FIRST:

PvP and PvE are two different things.

In PvP, when I choose 10 random players. 5 for team A and 5 for team B. Sometimes team A will have the good choice of players. And sometimes team B. And that is roughly a 50/50 chance. Therefore, you win ~ 50% of the time in PvP with a SoloQ formula.

It already happened before with regular BGs. Sometimes your team had 2 healers. Sometimes it had zero healers (and the opposing team had 2). Or you had 2 OP FOTM PvP specs, and the opposing team has zero (and vice-versa). So you knew the outcome of that BG before it even started. But overall, you won 50% of the time.

You CANNOT do that in PvE. If you choose 5 people at random, you will almost at a 99% chance ALWAYS get the wrong people. Either they don’t have the right skill. Or they are not the right comp. And there is no “counterbalance” of an opposing team like in PvP.

As a result, you will fail 99% of your keys.

That is why this is a thing:

And its not “meta people”. Its the RIGHT people. People with high RIO and the right utility (CR, BL, ect…).

If you REALLY want to solve that issue, you have to solve the source of the problem. And I will begin by saying what Blitz did right, and what SoloQ arenas did wrong.

Originally PvP only had LFG. And players spent their days waiting. And WHY was that the case? Same reason as for PvE: Lack of healers. NOBODY wanted to heal areanas. So the quews were long. There were 20 DDs for every healer/tank. So of course, because there is an over-supply of DDs only the best will get to play. The others wait, or run their own key, or find friends.

Now. People like YOU claimed that an automatic serch or “SoloQ” would eliminate the waiting list. So they implemented SoloQ for arenas.

What was the consequence of that? Well LESS healers wanted to heal soloQ. Not only did they NOT address the reasons why healers did not want to heal. But the automatic engine made things even WORSE. Because you had a 99% chance of ALWAYS having at-least ONE “bad player” in the lobby. Which meant that he died 100% of the time. And that means that healers would TIE the lobby 9/10 shuffle games, gaining ZERO rating.

And that is why climbing to 2200 as a healer in SoloQ was almost impossible and extremely frustrating. Unlike DDs, who just from the fact that they cannot tie in a SoloQ they could climb much faster in rating and get the rewards easier.

So people went from waiting in LFG for 30 minutes. To waiting 2h. BAD system.

Then came Blitz. What did blitz do? Well many things. But one of the most important ones was to ditch all the annoying things healers had to endure in arenas. The list is long, but I will just put the 3 that I think are most important:

  • No dampening.
  • Not being the sole focus of ALL the CC on the planet, because there are 2 healers and a bunch of DDs to help out.
  • Death is not a guaranteed loss. So even if a WW monk fully juiced with PI and BL and all that deletes the defenseless DuDu in 0.5 s… it wont automatically loose you the game.

And as a result… healers PLAY. And because they play, DDs wait LESS in quew.

And THIS was not the result of a SoloQ match-up mechanism. This was the result of properly addressing healer shortage.

So. When blizzard addresses that problem, THEN we can begin talking about QoL improvements to the LFG tool. But not before.

3 Likes

Hi. Sorry to say but the person above me is right. There is no reason for a healer or a tank to q up for m+ lfg tool. Like You, i value my time in the game. So for sake of the argument, lets say they added LFG m+ tool to the game today. Keys are hard to time as it is. So who would use that tool, when You have the ability to pick what characters and what utility you need. Ofc You can add a goodie bag for healers and tanks, that rewards 1k and rune. But i think that 1k is not enough for sane person to do it. Im an “ok” healer. The amount of bad words i hear from bad players when i play an alt is mindbogling. And those players wont change. They cant change. If they could, they would not be stuck in hell.
Just find a good guild. If the guild you joined is not into m+, and You are, leave and find another guild.

1 Like

No “bag” can be more advantageous to a Healer and a Tank than what we have now.

We are the “snowflakes” that get instant quews and get to cherry-pick gigachad DDs to carry us. We get more dungeons done. Faster. And with greater sucess rate.

There is NOTHING blizzard can give us better than that. And STILL people prefer to DD and wait 40 min in Donorgal.

Which tell you something already.

2 Likes

I mean, if the bag would give me 10k gold, i would try that lfg tool. But then dps ppl would scream they dont get gold, so they would remove it. And the cycle would be complete xD

2 Likes

That’s because in general people avoid any kind of pressure and they don’t want to get yelled at.

It’s like how people don’t speak first in a group when the floor is open. They don’t want to look stupid. I always speak first and say something stupid as a flex on everyone in the room.

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For the record, im not against that LFG M+ tool. Have it. Wont change anything for me. But prepere yourself for 2h queue.

10k is nothing.

i mean, You are propably right.

And lets not forget, higher the key, longer the queue.

Nono, you’re getting it all wrong.

Healers are getting draws because they suck, not because a dps can’t play. The 3 other dps gets 4-2 because they’re so good at the game, playing only twice with the 0-6 dps.

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If that is the reason, then I guess they DDs have no right to complain about being in Donorgal waiting.

I mean… you gotta grow pair at some point in your life you know… Its strangers online. Its not like they can hurt your “feelings” or punch you in the face. Who cares!

So instead of assuming that a vast majority of wow players are spineless snowflakes, I prefer to think that people simply dont like the “mini-game” within the game that those 2 rolls constitute. Because that is something that can be addressed and fixed.

I find that more respectfull and plausible to be honest.

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They could try it for a month just to see who would use the system if m+ was automated instead with a key start after 1min joining the dungeon, and each score you get up you can carry over to a harder dungeon without it dropping down you score.

And you could duo que as a tank/dps or a healer/dps if you want to que with a friend.

I see only positively feed back from a system like this more people can play the game with different classes and blizzard gets a chance to tune other classes to be on par with the now meta classes instead of relying on outdated raid class tuning.

Solo queue is a terrible idea. You end up with this really crappy slot machine gameplay where sometimes you land switched on players in some god comp, or you end up with over inflation allowing morons to climb higher than they actually should, then placed into your group ruining the experience.

We already see the issues in blitz. On flag maps if you have a priest and a paladin healer, and the enemy has a MW monk and a presvoker, it’s more or less GG from the gate.

And i really wouldn’t trust blizzard to balance the comps, I once had a match with 5 affliction warlocks on my team.

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Like i said, it wont affect me in any way. So lets give it a try, why not.

edit:
But there needs to be separate rating for this. Obviously.

personally i would love to see what the outcome would be. Also it would be fun to see peoples limits and stuff.

They could add new monthly transmogs for people that que as tanks, healers /any role that is missing.

Also they get an excuse to add in more solo achivements like que solo carry a group as tank or que solo as healer

a title like the Adorable healer: The Prideful Tank. The Killing Machine Damage dealer

Then they could add weapon enchant transmogs and toys and sets like they did in Wod and Mop for people that playes solo shuffle mythic + and get a kind of meta rating like blitz has now .

Also they get an excuse to add in achivements like who did the most interrupts who did the most CC’s and most damage and most healing done and defensives done etc people learning to play their class on a different scale.

You dont have to convince me. Im in. Wont play it. But im not a person who will guard someone happiness.
Titles and achivs are a great idea. Love it.

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I would personally love to see what would happen if I burn my house on fire. It might be something good. Who knows. We will never know until we try…

Ridiculous.

SoloQ in M+ is bad. There is no “I want to see” if you already know the outcome.

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I wont try but Its an excuse for blizzard to try a system they literally have battle blitz just add to it in mythic raiding and mythic + add so you can solo blitz those contents it would be very interesting for people who concepts who don’t like to spend their day afking on youtube.

would give them an ecuse to add titles like

The Interuptable
interupt a pull 5 times in a row

The Flashy healer
Survive a wipe with a tank

The big Puller
Pull a group bigger than leeroy jenkins
and survive

It’s not the only reason, but I think it plays a big part. It’s not that they are spineless it’s just how people are in general, why risk getting yelled at for being a tank noob when you can just DPS? If a person’s favourite class can only play DPS, they are doomed to sit in Dorn or play a class they like less.

As Druid can heal, tank and DPS I get to play any role and play my favourite class. A Mage will have to make a new character, get gear and learn a new spec if want to switch out of DPS.

I can go Resto just by switching my weapon.