Any combat text number deflation addon?

Hello. I am trying to find an addon that transforms 100.000 to 100k.
Miks scrolling text seems deprecated.
Scrolling combat text addon is overkill.
I just want the same behavior just with the text deflated.
Thanks!

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Scrolling Combat Text does exactly what you’re asking.

ClassicFCT does it also.

I have actually made an addon called SquishMe! that directly changes the numbers to be lower all over the UI - not by abbreviating them but actually by multiplying them with a low number.

It’s really cool. Means you have thousands of HP instead of millions.

Unfortunately Blizzard’s code is too buggy for it to work correctly. They do a lot of unnecessary calls that will result in UI corruption at the moment. For example, the game attempts to check the health of the unit when moving the nameplate after first creating it. There is no reason to be doing this.

It also checks the amount of mana remaining on the player character if using a keybind to activate an ability while in a vehicle, but only when using hotkeys. If you click on the button it works fine.

The target of target frame uses Create and Destroy instead of Show and Hide.

While this sort of stuff is in the game I can’t really release it unfortunately.

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I use ClassicNumbers. Mine just shows 200k/500k or w/e. You can also disable non crits, and lower damage numbers also, so your screen isn’t filled with spam.

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Fact we have this problem is just ridiculous.

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The game was much more visually comfortable when we had around 3-5k HP and 3 digit damage numbers. The information on the screen was trackable.
Now it’s just visual garbage.

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Yeah i remeber how i could just from seeing numbers actuly do quick math in my head and know actual hp or mana numbers of my target without actualy looking on my UI.

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Funnily enough scaling it down just results in visual garbage where procs are doing 32 damage and stuff. I’ll show you.

I guess it helped, but not really.

They need to kill the proc-o-rama if we’re ever going to be able to understand the numbers we’re doing again.

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Yep, still bad, but anyway better. Short numbers easier to read fast.

And I agree that we have too much of almost meaningless information on the screen, all that micro-damage, procs etc.

I’m playing that game from time to time from the very beginning and kinda used already, but for the new players it’s sucks so much…

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I’d definitely download such an addon!

Is it possible to set a threshold of what numbers should appear on screen? If, for example, the “visual garbage” are always numbers lower than 50, would it be possible to set a filter and not show any numbers below that?

You can do that in the combat text addon itself.

I’m not going to release it right now. It’s broken because of Blizzard’s bizarre function calls. I don’t know why they’re checking for mana (or something) when using keybinds, but not when clicking, in a vehicle, and I don’t know why target of target doesn’t behave like other frames, and I don’t know why it tries to resize the built in raid frames during dungeon combat when they’re not even shown, and I don’t know why they’re trying to set clamping insets on the nameplates all the time and why that’s protected.

Normally this is just bad code that works fine, so whatever, but when this addon is install it changes from bad code that works to game breaking bugs, and I honestly don’t think Blizzard cares about fixing it, and I don’t want to completely destroy your game.

So… sorry. You’re going to have to deal with a million DPS for now. I suppose if we all complain loudly enough. :smiley:

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the problem is that people for some reason have become unable to count past a thousand and not the numbers themselves :slightly_smiling_face:

Do you prefer 74933457 over 7493, especially when approximately 4-5 such numbers pop up on the screen at the same time every second (and possibly more than 20 when AoEing)?

Anything past the first 3-4 digits is noise. It’s like having extra information on the UI that serves no purpose other than to make it look like the game is “hardcore”. And a good UI is one that tries to minimize the amount of low-priority information.

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7493 makes the game look like you’re playing WoTLK and not an expansion close to 20 years after WoTLK - it makes the player character look weak considering how long ago we were doing such damage

it serves the purpose of showing you how much damage you’re doing? bigger numbers make your character feel stronger and can you imagine that’s what the player character in an RPG is supposed to get after going through any content - get stronger
you and most of the other people who don’t like the bigger numbers seem to not be enjoying the RPG aspect of the game at all
if it’s imparing your ability to see what’s going on on the screen then that’s a you problem and you always have the option to just turn off the damage from showing on top of the enemy :slight_smile:

So yea you do a hit of 1285987 , than a second hit for 149887 , both flash for 1 second . Can you see which hit was the meaningless damage here ?

Now if you did a hit for 1285 and a hit for 149 , it is fairly obvious which hit is just trash damage .
That’s what people are complaining about . I am also looking for an addon that shows the small numbers .

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I don’t have a convincing argument against that, but I sure as hell am at least 10000 order of magnitude more powerful than during WotLK despite being less level numerically due to the squish. And I can feel that because for some reason I deal approximately 10000 times the max hp of WotLK bosses with one single ability.

Small numbers also do that. Even simple text like “No damage / Little damage / Medium damage / High damage / Amazing damage” can do that, a number is not necessary unless you need to analyze data with accuracy. Hell, no numerical/text indication can also do that, you can just watch how much the enemy’s hp bar moves!

I’ve played RPGs where the end level was less than 20 and a hit of 30 was gigantic, and I’ve played RPGs where the level went beyond 1000 and a 1 trillion hit is ineffective.

Or… OR… I could have the damage shown in a way that makes it both fast to analyze in real time combat and also less detrimental in obscuring my view in the battlefield. This is not unlike other UI modifications that either make some elements more pronounced and others less.

Would you by chance happen to be playing those eastern-style RPGs where numbers take up nearly half the screen and disappear less than 0.5sec after they pop up?

I turned off all scrolling combat damage and healing numbers, because there’s just way too much of it in WoW. In big M+ pulls, I can’t see anything on my screen when all those numbers spam my screen.

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