I really thought that classic SoD was going to remain simple. A few specs like retribution, shadow and balance getting a few extra tools to help them out in PvE, perhaps warriors who were already good would see 2h arms being viable in PvE, or deep spec prot would be useful outside of tanking.
What I see now is an extreme version of that.
Aside from the extreme power creep in runes, it also happened with items. BFD gear was way too powerful, and from there on out, the powercreep was already settled.
How is it explainable that gear we got in Gnomeregan was already more powerful than whatever gear professions could craft past level 225? Look at the imperial set that which we can equip at level 55. Gnomeregan gear is already better than that.
I do not understand why this was so needed. It’s a complete disrespect to actual classic. Same with how BG reputation is handed out as candy. It was perfectly fine the way it was, but it could get a boost to reputation given through BGs, I agree on that.
There are so many things we could have used from Classic that remains useless.
Wayleid supplies are just a better version of the darkmoon faire. PvP events could have been added to zones that already needed it, like Desolace for example.
Alliance have access to Wildhammer clan as a reputation, but it’s useless! This could’ve been a creative way to add PvP objectives and a new PvP reputation by giving the Horde reputation with the Revantusk Trolls.
And speaking about PvP, the devs are so fixated on making this game retail lite with PvE that PvP got completely screwed over as a whole.
SoD is starting to become a failure in my eyes from devs who do not understand the magic of classic and can not captivate it for people again. You simply lost players because you took away the journey, added incursions as a band aid fix and screwed over the economy aswell.