Anyone else tried rumble yet?

So i just downloaded it tried and Jezus its one of most dissapointing experience with mobile games like ever :confused: WHO designed this garbage :confused: was hoping to Play IT quite a bit but i’m like done after 10 minutes :confused: i didnt have high hopes but Jezus its … Bad.

Diablo immortal looks and plays like masterpiece compared to this :confused:

Its like mobile game designed by first year college students

Had to went my dissapontment

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It appeared just as I was about to join my friends on OW so I’ve not played yet

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Kinda ‘meh’ gameplay, good presentation though.

do you get any free wow stuff for playing? mounts, cosmetics etc

What do you have to do in it?

Yeahhhh Mighty Doom is safe… Can’t see myself investing too much time in this tbh but if people like it good luck to them.

Yeh, it was pretty bland tbh. Surprised it took so long to produce something so basic.

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I don’t even know what it is, besides being a mobile game I heard of for the first time a couple of weeks ago.

Ye mighty doom is masterpiece compared to this .

IT honestly feela liek a minigame made by some 15 year olds in some game developer tool .

Tried 2 games closed and went to do my daily stuff in afk arena :confused:

Honestly shocked how Blizzard could release something soooo bad.

My expectationa werent super high but … Like … How :confused:

Feel really meh about 11.0 news on blizzcon now if this is Blizzards standard in 2023.

Df was so garbage and now they realease this as their wow Universe minigame ?

Just … Dissapointed :confused:

It needs some killer tunes like this…

As far as I know, you don’t get anything in World of Warcraft for playing it so I won’t be playing it.

So… is it easy and therefore potentially relaxing? Thinking of a game for when I’m feeling too ill to be at the PC. Thought it might be complicated.

I’ve had access to it since early Beta and have played it on and off as it’s gone through development.

I quite enjoy it, as a mobile game.

Diablo Immortal felt more like a PC/console game in terms of how you would approach it. Likewise with Hearthstone – the games were too long to be played whilst sitting on the toilet or waiting for the bus. But Warcraft Rumble hits that goldilocks sweet-spot where you can open it and play a game in 2 minutes and be done.

So it fits the mobile game niche from a design perspective and how I approach it as a player. Which is good I think. My PC game “schedule” is pretty crammed as it is, so it’s difficult to fit a game in there. But on mobile? I’ve actually not played anything on mobile, so Warcraft Rumble has managed to sneak in there and occupy some time every now and then.

In terms of design and gameplay it is a mobile game through and through.
It has the Diablo Immortal design where the store offers get more expensive and more lucrative the further you get in the game. And it has the same design approach where it eases you into the game at first with freebies and progression and wins and then you start hitting a soft wall. And then you either grind or you spend money. Just a little. And then you continue. Until the next soft wall. Little more griding or money needed this time. And so it continues.
But like Hearthstone and even Diablo Immortal, then there is a level of free-to-play playingfield where you can enjoy the game quite comfortably without having to spend money, I think. But of course, if you want more out of it than the bare minimum (and the game very much entices you to want more) you do have to throw money at it. And it’s the mobile business design there again. You can spend a few pennies or you can bankrupt yourself. It offers the whole range in terms of shopping.

I remember Blizzard said prior to any of their mobile games that they wanted to show that you could make a proper triple A game experience even for mobile. You know, the premium game quality that Blizzard are known for – also on mobile.
It’s a good game for mobile. If you’re going to play a mobile game (with all that it entails), I don’t think this is a bad choice (if you are keen on the genre and gameplay and business and so on).

I think it’ll do well as a game and an active for Blizzard in their portfolio. I think we’re starting to see how that new modern Blizzard games portfolio is beginning to shape up now with both Diablo Immortal and Warcraft Rumble. These are the type of games Blizzard seem to bank their future on.

P.S. There is a crossover promotion between Warcraft Rumble and World of Warcraft (and Hearthstone). Blizzard will probably announce it tomorrow at Blizzcon, but as a heads-up, then a pet for World of Warcraft and a cardback for Hearthstone can be earned by playing Warcraft Rumble. What do you have to do? Don’t know, since I just auto-completed it. But there’s going to be a little cross-promotion carrot to chase after like we’ve seen with other Blizzard games in the past.

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No!
Just No!
Nonono!

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It’s grand for strictly a game to pass the time, like on the toilet :stuck_out_tongue: , but not something to invest your time into.

So the Casual market.

But PvP is very P2W since there’s direct power gains leveling up the minis which can be a real turn off for many, and there’s Rankings.

So and so I think.

I definitely think there’s some depth to the gameplay. It revolves around the same kind of strategy as Hearthstone. What cards do you have in your deck and when do you play them? Same thing in Warcraft Rumble. What minis do you have in your army? When do you play them? And where do you play them?
It’s all done before, so it’s nothing new, but it works.

And like with Hearthstone, then Blizzard does provide avenues for that depth to flourish. Dungeons, Raids, and PvP. Even some of the Arclight events can be quite engaging (Mythic+ modifiers).
And whilst you can play a quick game in a few minutes, it’s absolutely also possible to throw hours and hours at the game.
So to Blizzard’s credit, there’s some production value here I think. It’s not without substance – for what it is.

And of course, then yes, like all other mobile games, then you can also just throw money at it to ease the challenges and speed up your progression (in PvE and PvP). P2W and all that. But that’s all familiar ground to people playing World of Warcraft and Blizzard games in general I would say – and certainly also people playing mobile games.

cant play, i have a J8 samsung :sweat_smile:

If there ? I tried to give IT chance finished first zone without any issue and its still incredibly lame to Play.

If you have any troubles then just start couple of games ignore phone collect pd and then faceroll with upgrades troops.

But my main issue is how boring and lame to Play IT is :confused:

Like you Had fun playing this ? Then respect .

I find it even grpahicaly horribly offputing . There is nothing cool about it. There is completly no “wow” iniatial feeling . I honestly felt more impressed when they introduced that mod to hearthstone which i played for like couple of eveninga then when after 30 minutes of playing this.

Most of those games offer you really cool first impresiions and those mini dopaminę rushes. Here its liek its made for 10 year olds ;/

So I have given it a try and I like it. I have had to move to my bed from the PC due to a pain flare up and this is a great game to pass the time when you can’t concentrate that much and just wanted something relatively simple but progressive. Adore the art work etc.

We will see how annoying the grind is vs paying because I never buy stuff for mobile games. I am happy to buy to play but if it goes the same way as candy crush it goes bye bye.

Well that’s the equivalent of playing through the tutorial. I’m not sure how much that says about the game in its entirety, but I suppose it does say something about its immediate presentation and first-impression. At least for you.

Generally-speaking, then I like games that don’t have outright tutorials, but where the gameplay is taught intuitively by simply playing the game. Blizzard are more traditional in their design and always include these overly educational tutorials. Mass-market design, know your audience, lowest denominator, and so on, I guess.

It does open up as you play beyond the initial experience. Again, like other Blizzard games. But of course, then it’s only fun if the gameplay and genre appeals. If not, then it’s obviously going to be “lame to play”.
But for what it is, it’s fairly solid within that Clash of Clans genre. People who like that type of game, they will also like Warcraft Rumble.

Yeah that works for about 5 minutes, and then the game gets serious and you need a ton of wins and rewards to make substantial progress. That’s where the grind and the store comes into the picture. Again, normal fare for mobile games.

That’s surprising to hear, because I’m sure one of Blizzard’s design goals is that it should feel like World of Warcraft.

And in many ways, when you play Warcraft Rumble, then you are playing World of Warcraft.
It is World of Warcraft is someone asked for World of Warcraft to be put on mobile and given a different genre.
But if you’ve played World of Warcraft, then it’s all recognizable.
It has all the heroes you know. Jaina, Tirion, Maiev, Sylvanas, and so on.
It has the classic map with Kalimdor and The Eastern Kingdoms and all the known zones.
It has the villains like Hogger and King Mukla.
It has Dungeons like Blackfathom Keeps. Just like WoW.
It has raids. Onyxia. Just like WoW.
It has PvP. Just like WoW.
It has guilds. Just like WoW.

It is WoW.

For the younger generations.

Blizzard’s biggest weakness is that they have this billion dollar franchise – Warcraft – that is immensely popular and known far and wide amongst old people. Folks who are 30+ have a history with Warcraft. And Blizzard have milked the success of Warcraft for the past 3 decades by relying on people like you and I.

But the younger generations? They have no idea what Warcraft is all about. They’ve never played a Warcraft game before. Thrall? Who’s that?!
And Blizzard can’t appeal to them with their current portfolio of games. World of Warcraft is an old, bloated behemoth of a mess that no one under the age of 20 would even consider trying out.
And Warcraft as a whole is a decades old franchise with a history that makes The Lord of the Rings look like a comic strip. Where do you even start with Warcraft?!
That’s Blizzard’s biggest business weakness. This massive franchise is just dying before them, because if it’s supposed to go on for another 20 or 30 years, then they need kids and young teenagers to get into it.

And that’s what Warcraft Rumble is meant to do. Give young people an introduction to Warcraft that they can understand and appreciate and enjoy.

If you and I also end up playing Warcraft Rumble, then that’s a bonus for Blizzard. But the one and only goal is to sell Warcraft to the younger generations.

It is.

Who do you think Warcraft III and World of Warcraft were made for back when they were released? A bunch of sweaty 30 year old nerds? No! Kids! Us, when we were kids!