Anyone know how mitigation/avoidance above 100% works?

How does avoidance work after the 100% mark?

Against a level 120 I have 25% block, 25% crit block, 25% parry and 3% dodge (78% avoidance) with shield block this is a total of 178%… Now, when you’re attacked I know there’s a roll to see if it hits… But how does it calculate if it’s a parry, dodge block or crit block? Is everything scaled back to 100% so I have something like 84% crit/block, 15% parry and 1% dodge?

You roll the dice 4 seperate times.

1/4 you’ll parry the attack

If unsuccessful
3/100 you’ll dodge the attack

If unsuccessful
1/4 (1/1 with block up) you’ll block the attack

If successful
1/4 you’ll critical block it

In that order

They don’t add together

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Where did you get this info from? And do you know how block/crit block works with shield block up? I’m pretty sure the tooltip says the blocks can crit block.

Also thanks for the reply.

That’s just how the coding works in general. You got 3 different instances where RNG can affect an attack, and the game runs them through one at a time, unless one of them triggers.

When shield block is up it sets your block to 100%. Excess block chance does nothing. Each of those blocks then have a chance to be critical blocks equal to your critical block value.

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