Anyone playing cheat death?

I feel like it’s terrible, I die 100 to 0 against rm anyway.
Usually I try to pre feint but can die most of the time as well in general but I see a lot of rogue taking cheat death anyway.

I like it vs sub rogues.

You may get a lucky one and good value out of it and live to see another day. You might not and die thorough it anyway, unlucky

You always want cheat death Vs other maybe non outlaw rogues.
All their kill potential lies within a stun, where you can’t feint, and relying on prefaint is meh

Idk I never survive vs sub with cheat death I feel like it’s so bad and at the same time playing a passive ability like this remove the skill cap of pre feint and nerf my awareness.

I feel like I survived more because of pre feint and or vial than praying on cheat death cause even if I survive 2ore sec my healer is afk in cc already and the guy still can step and kill you in evasion :s

I dunno

When opponent rogue doesn’t have cheat death its guaranteed we win in a good setup

It’s not guaranteed (albeit likely) when they’re cheat death and anything can happen at that point.

If you’re proccing when still stunned and your healer still in >2seconds of CC and then die through I think there was enough firepower to kill you through pre feint there anyway

I generally play MFD+CD+sprint vs rogue/mage with emblem or aegis

cheat death feels absolutely terrible rn. in season 1 & 2 it felt like a 50/50 for it to save your life or put a swirly over your head as you died. in the start of season 3 it randomly got super consistent and saved you every time. now it’s gone the other way and it feels like an 80/20 of doing nothing.

it doesn’t put your health at 7% like it says, it puts you at like 1% and you die through instantly. it actually does nothing so often. it’s insane if it saves you but if you die through instantly then you’re playing without feint for no reason.

example:

It’s not a guarantee but it gives you a chance to survive one extra go. Feint in comparison would be even more useless and whatever the third talent is

Yeah that is because Resonators and big damaging spells hit way higher than they do now in terms of % HP. And so the likeliness of having Cheat Death proc from above 7% HP, thus bringing you to 7% was higher than now. Now … in my personal experience you often fall to 1-5% before a killing blow, rendering Cheat Death useless because you don’t have enough HP to survive through the wall anyway.

To clarify the common misconception about Cheat Death and give more sense to what I just said, it isn’t like Caterize. It doesn’t bring you back to 7% whatever happens. It brings you to 7% if you had more health than that, otherwise it simply prevents the kill and leaves you to your current health (which sometimes is 150 hp joy joy), so you die through the 85% wall. And one more thing to consider, spells that were into the air when it procs don’t get mitigated, so when it procs super low you actually have a 0% likeliness to survive.

In your example for instance it procs on 1.4%, that is below 7, so you don’t get health back (well you never do, since you get to 7 only from above 7).

psure he goes 12->2.7% with cheat but hard to know

and i doubt it’s as simple as bombas. i would survive every time, rogues i attacked survived every time. now it’s the other way around, it usually doesn’t do anything.

So we can say it’s useless right now then?

The only time I survive is if I can pre feint and vial but it’s pretty hard to do both before the go tbh.

If you pray to the gods of RNG it will make you survive where you would die with feint

it’s not useless, it’s just insanely unreliable rn. when it works it’s fantastic, it’s just i feel like you’ll die through several times for every time that happens. for those times you die through you’re essentially playing without a talent.

i think pre-feinting can matter for sure with stun reductions. with full stuns if it’s the kinda blast you wanna try to cheat death you’re probably dead anyway. but also feint helps a lot with all kinds of mini goes or random damage.

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Yes I feel like if you got enough awareness feint will be more useful especially à Wall with 15zec CD (less as outlaw xD) compared to a 6min CD thing that doesn’t even save you in most cases like said above.

I allways felt like cheat death was an ability for beginner so you can mess up and still have value of it, but even in pve I never use it the wall seems definitely better Imo.

feint require game knowledge to get the best value out, cheat death doesnt.

so basically new players can pick Cheat death but good and expirienced players will allways use elusiveness.

Your entire theory falls apart when your opponent either waits for feint to run out or stuns you while you are on gcd and then you die

Ye I’d say it’s 50/50 but actually I track my Dr and also especially vs setup comp with awareness you know when they wanna go.

Also if you are a rogue with no trinket they 100% will go you except if they are trolling

so you buy time your healer is in hard cc with having feint up from them not doing a go and mby prepare a counter setup? still better than CD. But usually goes go through and having set up a window they wont stop cause of someone prefeint. with good awareness you get feint right before kidney or any other stun.

nah cheat death should be insane into lots of stuff, it’s just performing poorly right now. when it does what it’s supposed to consistently it’s super strong and will save you from things feint never would. it’s just right now it doesn’t do that, it does a swirly as you die most of the time. whether that’s simply due to pacing or some hidden changes behind the scenes, it’s still my experience that it is unreliable rn.

cheat is absolutely broken in pve. it’s rock solid: super consistent and extremely powerful. you basically never take it off unless you have a very good reason. i ran soothing darkness on rygelon, that’s it. in pve the reasons are different. everyone makes mistakes, and when you play cheat you often get away with it when you deserve to die.

and i really don’t think people wait for feint if it’s the least bit inconvenient. pre-feinting things with good consistency is an important skill for rogue, just like pre-bearing for druids.

This isn’t even remotely true; that’s like the most simplistic view imo. You take CD when you would die with feint regardless; not to mention pre-feinting is either because they dont cc at the same time or to delay the go.
Imo CD was basically bis last season and would often save you enough to give you a global or two to survive which can be all you need as outlaw. The main problem is when it is procced under circumstances you’d die anyway. As an orc I reckon CD would work even better.

As outlaw you have several ways you could prolong the game I guess, since you have more HP; as other arguments - if you could pre-feint every go (pre-feint+vial also suggests two globals afaik), you could have also blinded one of them, disarmed, vanished, pre-emblem/aegis’d, hooked behind a pillar, gouge into kidney (since stunning mages is basically useless). I feel CD seems more unreliable right now than the previous season and compared to BFA where you could legit vial+feint a go and survive okay/hold stuff, now vial+feint doesn’t imo do much vs r/m.

Maybe its just my XP, I feel vial and prefeint were amazingly good in BFA and feel lacklustre enough that CD has generally been better. The problem with things like CD is you always notice when it doesn’t save you whilst prefeint you don’t, its just “oh I died anyway”.

That’s only vs rogue/mage though, not sure I’ve used CD vs anything else unless I think their only option is some all in one shot. I miss being able to say I pre-feint/vialed the go like it had any meaning.

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