AOO designed to prevent region equality being reached?

Here’s a thought, why does AOO stop being available when outnumbered bonus gets to 15%?

Is it to prevent 50/50 region equality ever being reached?

In the past the outnumbered bonus would fluctuate between 15% and 20%, but realistically will never reach 10% for Alliance, and I see no reason that it ever will.

Yet, if AOO stayed on at 15%, it could possibly reduce Alliance bonus down to 10%, achieving region faction balance.

But it doesn’t. Why?

My theories:

  1. Blizz like WM being in a fluctuating balance situation, as long as more often at 15%. Which it seemed to be before 8.2. Guessing it’ll settle back to that in time.
  2. Blizz don’t want to risk Horde getting AOO, because weaker Alliance could mass WM off - permanently and massively affecting faction balance in region.

Are you guys that hard up for gear?! Blizzard should just mail a random piece of HC Eternal Palace gear to each and every alliance player on weekly reset. Maby then then you guys will reach a balance.

Point is, aoo available at 15% bonus could reduce the Alliance bonus to 10%. Why would Blizz not want that? Aoo off at 20% is designed so that faction balance will not be reached, why?

My theory is following.

Blizzard does it on purpose. No AOO quest at 15% is like a measure whether Alliance want to do PvP for a reward. What I mean by that is if there were players less interested in reward and more interested in PvP, we would achieve 10% / 10% much more naturally with much more balance because both factions would have enough PvP players with a proper mindset to do War Mode.

On the other hand, if they kept AOO at 15%, the same number of players or perhaps slightly fewer would still do PvP just for a reward. Then, if alliance reached 10%, that would bring us back to the situation in day 1 when BfA kicked off, when only few alliance had WM on and hordes would again dominate in every zone.

Unfortunately, Alliance DO PvP for a free reward and 15% without AOO is as you can see not good enough; players are not bothered by a single 15% bonus. And then, in the following week, the bonus is increased and the quest is back. As a consequence, (1) this is to keep WPvP “going”, (2) motivate some players to transfer to Alliance, (3) Hordes will NEVER get bonus higher than 10%.

I can’t stress enough how stupid design if that system is.

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