75 apm is on patchwerk and for pure damage. Think about how often you press to move, target, ping, set focus, healthstone, or adjust ur camera as well. It sums up probably to a pretty high amount overall. I think the game is too fast-paced overall, and the 15-20 additional constant apm makes a huge difference.
It’s also a taste thing imo. I am probably in the top 1-5% of players, and even for me it’s mentally very exhausting to play. I don’t think this is good overall. Maybe I just personally press buttons faster than needed, because I think I easily keep up with the GCD, but I get pain from doing so, and I’m exhausted after and don’t feel good. It also made me play way less over time.
Actually a lot of warrior players only play arms, because fury gives them pain/carpal tunnel/whatever, so what your friend thinks is not something rare.
So an increase of gcd will not help for you. Maybe try to train yourself to press buttons on the gcd and you find out the game is really slow. You can’t blame the game for pressing 500 buttons a minute when the game only accepts 60.
And i am not moving the camera every second. I do not target every second, i have never pinged ever in the game, i set 4 times per dungeon a focus tops. Healthstone is not even one per pack because the cooldown starts only out of combat. healthpot has a 5 minute cooldown.
If I can smoke my cigarette while topping the charts, then it’s ok. The only spec where I drop more ashes on my mouse pad than the others is Prot War but that’s my fault of being a maniac not really the spec itself.
You might want to review your keybindings if you start to have pain after a night raid/ dungeon run. I had the same issue before in Fury, I adapted my keybinds & I’m fine now
Do they? From the data that i can see 3 times more warriors play fury rather than arms in M+.
I guess this might be true in PVP or open world but i suspect in PVE most of them play Fury.
You keep saying this but I wasn’t seeing it in your logs or m+ performance before, have you become awesome suddenly? Hard to tell because you’re doing your best to be incognito while at the same time making claims I find slightly outrageous.
Not awesome, but I’m in the ~9% of M+ players statistically now, of which a lot are boosted, and I think the keys at that level are easy. I just struggle with joint paint from playing fury. In PvP I’m also almost 2k rating on 4 characters from the start of the season. I actually initially played pvp and transitioned from PvP to PvE. In raid I’m also at 92%ile, and in mythic on 50%ile which is pretty good I think, and I’d say I’m definitely overall in the 1-5% of all retail wow players.
Initially I thought it’s unnecessary, but now I think it’s better, because my posts are meant for blizzard, and they can see themselves what type of player I am, if they want to.
Thats pretty good. Can you show the data where you say a lot of them are boosted? this would be interesting to see. I kinda thought when you get into around 3k score there would be less boosted players than around 2500.
Increasing GCD sounds like the worst way to address spammy gamefeel.
Playing FFXIV with its longer gcd felt really annoying and drove me right back to WoW.
Yeah, it’s demented. I don’t even know what to say. Frost has low APM but so many buttons you have to reach far, so it feels higher than it is.
The amount of buttons and the frequency with which you press them is legit giving inflammation.
You probably did.
Inflammation? Probably.
They’ve all got too high APM or too many abilities except one, and that one is Evoker.
StarCraft counts pressing the same button 3 times as 3 actions, e.g. move-move-move. World of Warcraft counts that as one action, and playing like this is common as the game has quite a lot of procs that happen between attacks, and it’s very difficult to align the correct movement to press an ability without losing time between GCD’s, which is an issue because of the ABC rule, which comes about because resources aren’t limited (i.e. there are no dead globals).
In addition these actions in WoW do not include movement or targeting, while StarCraft 2 does. It also counts things such as moving the camera, adding units to a control group, selecting a control group, etc.
StarCraft 2 is a little faster than WoW, but crucially StarCraft 2 games last for 10-20 minutes, while a WoW dungeon lasts 30-40 minutes.
This is why having too many spells is bad. Once you reach a certain point it becomes impossible to actually create a comfortable set of keybinds and you’re always contorting your hands a little bit. You can try to minimize it, but as the amount of buttons increases it eventually becomes impossible to manage.
I admit the starcraft comparison is a bit stupid. But i am for sure pressing 5 times more buttons than i am doing on warcraft. Not taking mouse actions into account. But on the mouse department starcraft is very much winning too.
In the end, unrelated. It is a different game.
But for me warcraft feels so damn slow. I usually want to do more than the gcd allows me. Which is a different topic than the amount of different hotkeys needed.
Well, I don’t think so. Fundamentally it’s clicking the keyboard and mouse and that’s the case in both games.
I should also note that StarCraft 2 is infamous for causing inflammation among the pro gamers, so saying it’s not quite up there with StarCraft 2 isn’t really saying much.
However, I genuinely think that, while WoW is up near 230 or so for the best players (and way less for normal gamers) WoW is probably around 150 if you actually count it the way StarCraft 2 does.
Fortunately we do have a way to do that with a program called DesktopAPM. I’m not gonna test it right now, but I probably should.
By the way, I’m at 508 APM writing this message lol. But it’s a short spurt so it’s alright, and that little detail is also critical.
How do you even get to 150 when the game gives you a 1.2-1.5 sec global cooldown? I am for sure wondering how people can get to 2 buttons average per second in wow. The whole idea is to walk, wait till the tank groups up everything and then stand on 1 spot try to smash everything down in that very same spot. Are people deliberately moving when they do not have to move, or something? (which is holding down a button, not spamming a button).
When you want to line up two globals it’s very common to press the next button 2-3 times in order to make sure it comes in as quickly after the previous one as possible.
If you press it too fast it won’t register. If you press it too slow you lose time and therefore DPS. So you want to align them, and that causes spam. Blizzard promised to fix this with a setting in Dragonflight, but it’s broken and doesn’t align properly.
Another source of spam is procs like Gore, where it can proc between two GCD’s, so you have one lined up and then suddenly have to change your mind. So you spam Q 3 times and then you spam E 2 times even though it’s only counted as one action on a graph like that.
Then there’s the movement. Uhm… I don’t know any other way to put it: You have to move. A LOT.
Also, an interrupt on an off target is often 2 actions unless you use a mouseover macro, then another action to change the target back.
I definitely can, when I dodge swhirlies all the time and use a lot of GCD-Free buttons. It’s very plausible to reach that APM I think. I remember back when I played LoL I had around 130 apm, which I tracked with overwolf, and LoL felt way slower than wow, and after a LoL game I was mentally very relaxed and chilled out
That’s just plain illogical not to mention false. If we are in a situation where spamming less frequently makes sense then we will spam less. That is to say: Longer cast times, longer GCD, and dead GCD’s due to resource starvation will all contribute to less spam. Classic is also strong evidence of this.