Arcane, again and again

Blizz, here is one more. If You ve got no idea than read this.

Try to think big. Just forget about dps…

What could be big change for arcane mage? Lets admit, YOU (Blizzard) FAILED TOTALY by designing arcane mage. YOUR FAILURE started right after MoP, like a highway to hell, every try to do it better was a sh%tting out the next worse frankenstein. I even started to play frost in PvE, how bad could that be?

Big change?

Rune of power (RoP). Mage now can have 2 RoP placed at once, living time 60 sec, no CD. Standing within RoP will reduce all incoming damage by XX % and making the mage immune to X number of spell effects every Y seconds. No damage increasing!

Arcane Charge. Every charge reducing incoming damage to XX% while increasing the mana consumtion of Arcane Blast, AE and Mana Shield.

Mastery. XX%(tied to mastery) of incoming healing will refill mana shield as well as mana pull.

Time walk. Manipultaing time lines makes arcane mage able to predict and igrone YY% of boss meele hits while time walk is active.

Arcane blast. Geenerating Charges. Hits the target with XXX damage based on Intellect.

Arcane explosion. Instant. AOE, generating charges etc.

Evocation. Channel. While active restoring mana, refilling mana shield if active and taunting enemies in range of XX yards. Mana restored as well as shield restored generating XXXX% of threat for every point restored.

Time slow. Mage can slow time. Next 10 sec boss attack speed increased, After 10 sec boss attack speed decreased.

Mirror images. Instantly creates 4 copies. Copies are splitting incoming damage done to mage between them. Copies do same damage as mage and generate additional threat.

Time sphere. Instant. Warps all raid/group members to the mage and places a time zone around the group decreasing incoming damage by XX%.

Mana shield. Instant. Absorbs huge amount of damage while consuming mana. While active increases armor by XXXX%. While got hitted have passive a chance to buff nearby group member with shield that absorbs XXX of damage.

Prediction. Instant. While active the enemy’s HP will be set to 20% for XX seconds making some classes to deal additional execute damage. This damage will be absorbed and do delayed damage after “prediction” fades. Example, boss has 100% HP, after Prediction casted, boss has 20% absorbing all incoming damage for XXseconds. After XX seconds boss has (100%-absorbed damage) HP.

Delay. Chanelled. Absorbs all incoming damage of the target for 5 seconds. Deals XX% of absorbed damage within next XX seconds after, every 2 seconds, to mage.

Blink. Instant. Just as it is, blink. Decreases incoming damage for XX% for 2-3 seconds and leaves a copy of mage on the placed he was before blink.

Time clones. Passive. Every XX damage arcane mage deals create a copy of arcane mage.

Copies. Passive. Copies absorbing X% of incoming damage to arcane mage. After death they refill mana shield.

Clearcasting. Passive proc, stacking up to 3 times. Allows the mage to cast AM. While AM being channeled the mage cant be CCed(stunned, feared etc) and takes decreased damage (XX%).

Swap. Instant. Marks a friendly player, after 2 seconds mage and marked player will swap places and threath levels, so mage will get all enemies which were attacking friendly marked target and marked target will be attacked by enemies which were attacking mage before reverse was casted. Should have short Cd, like 10-20 seconds.

Bad and good times. Instant. Next 10 seconds mage will get increased incoming damage +XX%. After that 10 seconds get decreased incoming damage -YY%.

Compulsion. Instant. Blinks every party member for 20 yards forward, doesn’t cancel their cast and doesn’t break invisibility.

Last second. Instant. Leaving mage with 1 hp, but refilling 100% of mana and mana shield.

Arcane tank… Bunch of ideas, nothing else…

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Take some inspiration blizz…
Soooooo many good ideas/suggestions, and not only in that thread but in many many others aswell.

You can take 2-3 suggested casts/spells or whatever and create your own ideas from it. Just give us some love guys!

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www warcraftlogs com/zone/statistics/23#metric=dps&dataset=95&class=DPS&difficulty=4&boss=2293

(you have to get rid of the space and fill in a dot here and there then u should see the link)

Look up the difference between first and last. How in the world (of warcraft) can this be? This is the biggest joke I’ve ever seen. I’m serious. Why is it ok to have spriest destroy the meters at the most difficult and important bosses with huuuuuge difference in dps to everyone else while for example arcane is not allowed to have really crazy ST. Not more. Just single target. One thing. We don’t ask to be super mega OP for nearly every fight like other classes.

Still they claim they are “afraid” they could overtune Arcane when they buff it. Ooooooo-kayy… ^^

Dear blizzard, did you see the link? Where’s the so-called balance?..

Oh and it’s not just zaq’ul, it’s just ONE example. look one boss before, it’s just the same. Spriest miles, miles and miles ahead of everyone else.

arcane tank? thats just stupid. do u even know what is a mage?

This is your input here? C’mon…

I had an idea: make the 2 blasts of Presents of Mind guaranteed critical strike so our burn is save. This would help a lot, an AP burn without a single crit feels so terrible.

4 Likes

Despite the fact that this thread is about arcane mage as a tank, I like the idea to have AB 100% crits if PoM is active.

I personally dont want arcane to be a tank spec in no way. but its still a thread for arcane and its important to get attention on this spec.

Another idea: why not make nether tempest baseline and put a new talent in its row? It would add some fresh feeling to arcane rotation… one more button to use.

Im just waiting for the new expansion, gonna cancel sub till the 15 years aniversary, get a month play the event then quit the game afer and wait new expac.
Its obious they wont change classes they said it alot of time in Qa"s.

That is true and i believe nothing will happen till 9.0 (maybe number tuning, thats all.)

But its good to let them know they really have to look into the spec when the new expansion is there.

We have even less CC than frost and no real dots in our baseline, at least they could do was make us able to DPS, that would be nice.

We are just too outnumbered, cos they, who don’t care about gameplay or don’t have any tastes just switched to fire mage or better to shadow priest.

If i change to fire i wouldn’t do half the dps i can do with arcane lol

That’s because i have absolutely no interest in spec to fire or frost. But to be fair i think arcane was always in the minority of all 3 mage specs right?

I am happy for every good playing hardcore-fire mage fan cause they have their time now, so enjoy. But
you still need to be good to pull those big numbers… so most fotm people who perform average still get out dpsd by good arcane mages :wink:

Well, whatever… fix us! You already have so many good ideas in ALL THIS THREADS ^^

BUMP!!

Totally right, it makes my unhappy to play frost or fire, cos I just don’t like em. And that’s why I am not interested in knowing every detail of the spec of fire or frost… As a result average dps cos of no motivation.

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Just let us use Arcane Orb… BLIZZ PLS!

3 Likes

I have actually wanted a healing spec for Mages for a long time, but I could get on board with this.

So many good ideas.

A ranged tank, you could have a mirror image permanently out and manipulate it from afar with the spells you suggest. When it dies you die one shot, or health is linked.

It would be interesting trying to tank whilst being grouped with the casters rather than melee.

As I said, instead of redesigning an arcane mage again and again and again, just try to think Big! Change Big! It is better to fail by doing something Huge, like arcane tank, as to totally fail by doing routine such as arcane tuning.

Or… they just make an awsome dps spec out of it :wink:

Come on blizz you know you could easy do it if you really wanted… that’s the real and only problem. They just don’t care.

This is sadly too strong in PvP situations for a baseline spell and also very exploitable in pve situations.
For now we need quick and easy solutions and a lot of faith in the class devs to admit their mistaks and correct them in the future.
For Aoe: Increasing the damage Arcane Barrage does on multiple targets from 40% to 80% would increase its damage on 5 targets by ~40% and have no influence on single target whatsoever.
For single target: Clearcasting needs to increase arcane missile damage not decrease the cast time. Why? Because the longer the channel is the more time we have to move while casting it. Also longer cast time means more time to regenerate mana which can then be used to cast more arcane blasts at 4 charges.

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Just to complement the change to Arcane Barrage: Change the Arcane Pressure Trait from increasing the damage to targets below 35% to restoring 2% ( or 1% because 2% is too much tbh ) mana per charge spent on it ( yes, this is a weaker version of kilt of the rune master. I LOVED that items design. )

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We just need missiles stack up to 3 like it was and always should be. Then Orb or Nether tempest baseline and one of them moved to another talent row.

This changes alone would make the spec sooo much better in all ways imo. Damn i miss legion antorus arcane mage…