What would you people like to see for new talents and abilities? Not talking about the unpruning perse.
Alright, you asked for it Here’s my moderately thought out wishlist.
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Arcane Storm - Replaces Evocation. Conjure an Arcane Storm around yourself for 6 seconds, dealing damage and increasing your mana regeneration by 750%. Damage increases the longer you channel. 10yd radius, 90 second CD.
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Missile Overload - Instantly gain Clearcasting and Overloaded. Overloaded causes each wave of your next Arcane Missiles to explode at the target for extra damage. Causes Power Overload, preventing Clearcasting from being triggered for 10 seconds. 1 minute CD.
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Arcane Punishment - crush your target under the weight of your power, dealing X amount of damage over 12 seconds and slowing them by 50%, consumes arcane charges to increase damage. 40Yd range, 30 second CD.
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Arcane Imprisonment - generate a bubble of arcane force in an area for 10 seconds, targets attempting to enter the bubble will be knocked back, whilst targets attempting to leave the bubble will be stunned for 1 second and returned to the centre. 30yd range, 3 minute CD,
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Time Bubble - Freeze time in a targeted area, causing both allied and enemy targets to become invulnerable but unable to take action, last 6 seconds. 20yd range, 3 minute CD.
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Surge Needle - summon a surge needle above at targeted area, devastating the ground beneath it over 10 seconds, deals more damage to targets in the centre. 40yd range, 90 second CD.
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Reactive Force - cloak yourself in unstable energy for 6 seconds, targets that strike you in melee will generate a knockback pulse around you, 1 minute CD.
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Mage Prison - traps your target in a destructible mage prison for 8 seconds, whilst trapped the target is invulnerable and cannot take action. The mage prison can be destroyed by enemies to release the target early. 40yd range, 90 second CD.
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Arcane Wave - Replaces Arcane Explosion. Send out an arcane wave in front of you, building in momentum and power as it travels, deals more damage to targets further away. Generates 1 arcane charge 45yd range.
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Focused Beam - summon the Focusing Iris, charging energy into it for up to 2 seconds, after 2 seconds or when the channel is released, the iris will fire a concentrated beam of energy in front of itself, deals damage corresponding to channel time. Generates 4 arcane charges. 40yd range, 2 minute CD.
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Temporal Reversion - Revert time around yourself or an ally, undoing the target most recent wounds, returning the target to their state and location 8 seconds prior, including de/buffs, health % and class resources. 40yd range, 5 minute CD.
A man can dream, can’t he?
A man has way to many cooldown spells…
Still some very nice and fun cooldowns
Yeah I wouldn’t go for all or even most of those, just maybe one or two. Kinda just blitzed out as many ideas as I could.
One of the following talents should become baseline and bit stronger:
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Nether Tempest
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Supernova
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Arcane Orb
Arcane Missiles schould interact with charges again, be stackable and so strong that you want to cast it during Arcane Power.
Arcane Explosion should once again interact with charges. Whether it should consume free casts ist debetable and should be test in actual encounters and dungeons during Shadowlands.
Mana Mangement should actually be part of the spec. Right now you just keep enough mana so that you can burst during CDs use evo rinse and repeat. Maybe weaken passive mana reg and give mystic kilt effect baseline.
I know that Blizzard doesn’t want us to stack CDs but let’s be honest, it’s the only way rune makes sense so it should become instant.
Optical bonus: Overpowered gets us into archon form from diablo and turns missiles into desintegration
Personally I’d love to see Arcane Explosion go away, or perhaps become a fun oddity spell, replaced by an actual ranged AoE. Something like the D3 Wizard’s Disintegrate would be cool, could interact with Arcane Charges and/or mana.
Arcane Orb baseline.
3 x missiles stack & let them be stronger with arcane charges
I’ve changed my mind on this. Rather than making rune instant arcane power should be off the GCD so you don’t waste uptime.
I reckon they’d be better off just reworking that talent row. Get rid of RoP and IF altogether and just make us deal 10% more damage with none of this burst or damage cycling bullcrap.
Then give us Mirror Images baseline and have this row about empowering Mirror Images for ST, cleave or AoE.
I would like to have a ranged AOE ability that does not cost single target damage. Baseline Arcane Orb would be nice. Or something like 2p Mimiron arcane laser (old Missiles graphics, wide cone area of effect, maybe only hit eligible targets to reduce its visibility & fps drain). Or Arcane Barrage exploding when hitting more than 3 targets and hitting everything in range. Resonance was the to-go talent in Legion because of this so it should be baseline. Or maybe split between designated ST/AOE rotations: for AOE, build charges with Explosion and then cast 4 charged Supernova to nuke everything for massive damage?
GCD off everything that does not have a cast time, because if it’s instant, it should do something instantly and not 1,5s later. And let’s face it, if someone cannot copypaste a 2 lines long macro in the age of google, forums, discord, and facebook, they just do not care.
Rune of No Fun has to go, or the “no cd stacking” guys should stay quiet and do their kids level math homework. Stacking damage increasing cooldowns is always better than using them separately, because multiplying does not work the way adding does. As long as Arcane Power is there and Rune stacks with it, Rune will always be to-go talent, and if for some reason, like excessive movement, it is not, Incanter’s Flow is considered an acceptable loss. We don’t want railroading into the only viable choice or acceptable losses, we want viable options, and less turreting. Solution: remove Rune of No Fun and No Blink/Shimmer Allowed, remove Incanter’s Flow, buff overall damage by 16-20%. This would also help in solving the problem of Arcane dps being trash outside burn phase and simplifying burn setups by removing the %^@% turret anchor from which you cannot get out or your dps is done for.
Continuing the turret issue: Slipstream needs to be baseline BADLY. There are no Patchwerk fights anymore where Arcane can just stand and cast so its real DPS looks like the nice figures in sims. It’s get outta fire NOW, stack, spread, run to someone/back again, 10 seconds of movement (read: massive dps loss because no instants without dropping charges and sucky dps for another ramp-up period). Shimmer/Displacement is just not enough sometimes, because you have to move just a bit, or more often than once per 20 seconds.
And then there is the Drama Queen Azshara’s Repeat Performance. Because SOMEONE thought that 30 seconds of being unable to use a single ability 2 times in a row is fun. It is bad for any caster spec using a lot of fillers, but it is just CANCER for Arcane, which uses a filler for almost all casts and said filler makes up to 80% of its overall damage.
Blast/Missiles interaction back to Legion. Banking procs, lining cds up, and then unleashing 15-24 missiles in less than 5 seconds that dealt more damage than 10s Blast spam was FUN, felt bursty and rewarded good gameplay. And Missiles were a proper proc, as in: they were dealing better dps/damage/dpct so they were overall superior option than Blast. And this was the way it should be, because if a proc is worse than a filler, then why is it a proc at all? It’s just another filler…
Arcane Blast base damage should be increased, and the buff % damage increase tuned down a bit, so overall dps is not changed much, and it becomes more viable to actually dump charges and not mindlessly mash 1 button. Instants with no to very short cd should never, EVER deal more damage than 2s long casts, and at 0-1 charges that’s what we have now, so leveling mages mindlessly spam Arcane Missiles or Barrage instead of having fun building charges up and unloading them for massive damage. Incidentally this is probably the most fun way to learn how your spec works - just by playing it - that I encountered in WoW and things like that should not be changed. Rule of Threes in its current form should be removed - it just encourages Blast spam by making Arcane seem not a mana hog, while in fact it IS and it’s just that 4th Blast is free. Bring it back as more missiles proc.
Arcane Barrage works kinda okay as it is… vs 1 target, where it is mana conserving charge dump. SUCKS at aoe, because low target cap, and Aluneth trait that made it explode if hitting more than 3-4 targets is gone. This little effect should be brought back. Combined with baseline Resonance (increased damage per charge in AOE situations), we would have a viable ranged cleave/aoe. Kilt style mana gain per charge would be interesting, but if so, then rotation should be very mana negative, like in Legion. Baseline execute bonus like Arcane Pressure would be nice, but again, for this to become viable Blast spam should be undesirable and Missiles/Barrage ST damage increased compared to Blast. Otherwise it would be just another AOE tool, and Explosion spam still would be preferable.
Arcane Explosion needs repair BADLY. Currently it snorts mana like crack addict and it is not even worth casting unless at 5-6 targets or in situation where you would lose charges otherwise. Solution: back on charges (damage & cost increase, so you cannot spam it, but it IS the strong aoe spell you want to cast as often as you can). And make it a real AOE - no charges/no damage buff if it does not hit more than 1 target. Legion AE was broken in PvP because of this + 14y radius, so let’s fix it, NOT eviscerate it and leave it bleeding.
Arcane Power off GCD, 15s duration, 90s CD. Overpowered removed from talents, moved to spells as Arcane Power Rank 2, and no more of this “you basically don’t lose mana as long as it’s on” BS. When a mage reaches the appropriate level, their main cd should get stronger. Time Anomaly removed, it has no place in planned burn/conserve gameplay of arcane mage and its results are at best unsatisfying and at worst trashy.
Oh, and Slooow Down (Slow hits everything in a radius around target if you have no active Slow on anything else) baseline, as Slow Rank 2. Or unpruning Cone of Cold. Or both, so we have AOE snare and something to use while getting away from melee.
Secondary stats also need some work. Haste should be desirable as more spells = more damage right? Well, not currently, because more spells = quicker going oom instead of spamming Blast some more, which works better. Solution: Mana regen tied to Haste instead of Mastery, which should just increase damage of your Arcane spells. Mana pool size should not change just because you suddenly put on Mastery gemmed suit. This would make Arcane more attractive on lower levels and easier to master, with no unintuitive strategies like stacking one stat, or ignoring procs/mechanics being better than using procs and keeping to the basic spec gameplay.
Most of all there needs to be a clear difference between what which spell does. Depending on level, stats, and traits, you can pretty much spam 1 button, either Blast or Missiles. This is bad design and most definitely NOT fun. Blast should be builder, Missiles proc, Barrage spender. Explosion should be clearly AOE ability and some ranged cleave/aoe is in order.
I want more than 2 buttons to press for my rotation, thats about it
Literally Legion arcane mage. I loved how the spec flowed then. This 1 button dps spec we have now is garbage
Arcane Orb need to be baseline and i’m back to retail !!
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