Arcane mage, again

This text is about how arcane mage suck.

No no no, I don’t mean arcane mage have low dps or bad in PvP or something. I want to say that the gameplay is like… “find 10 seconds at use this 10 seconds” . For real, have anybody seen arcane mage with high dps at percentage of damage done with arcane blast lower than 80%? Ok, may be 79%… but it doesn’t matter and you know what I mean.

Arcane mage has to press only the one button. Not realy the one, but in overall. 4…3…potion, percast, 2…1…, charge up, rune , AP, trinket and…AB,AB,AB,AB… Fun? Just to buff myself I need about 4-5 seconds.

But let’s return in the times of Pandaria…

Arcane mage in Pandaria

Rune of Power - two runes of power available at the time, they were without cd and placeable eveythere… like blizzard or flamestrike spell. It was fun to forsee where you want to stand in the next 30-60 seconds and place the rune where… at the same time not forgeting about DPS. Uptime possible 100% of the fight.

Nether Tempest - castable on multiple targets, maintaining was not easy but the output was amazing. It was fun in Siege of Ogrimmar, at the trinity or shamans or garrosh. Having about 3 Nether tempest on the bosses and doing a normal arcane rotation trying to stand in rune of power at the same time.

Arcane power without GCD - just makes the gameplay of arcane not so boring as it is right now.

Mastery - the best thing. More mana you have, more damage you deal, with any arcane spell. Real mana management. Player had to keep mana as full as only possible, especially at the burn phase. Going under 90% of mana while burning meant the loss of DPS. What do WE have now, similar azerith perk… but only for “the button”.

Arcane missiles - every proc of it was like blessing of the god, especially at the burn phase. Huge DPS boosted from the mastery if the mana-pull is high, 0 cost of mana (that was boosting the next spell, cos of regeneration of mana pull), with cast time of the superman. That was fun! 3 stacks of proc… or 2? Anyway more than one.

And I am not talking about timewalk etc.

Arcane mage now.

Rune of power - player don’t need to take care about the placemant of the rune. Just sh@t the rune under himself. CD 40 seconds, 10 seconds lifetime, so without the rune or Arcane Power it doesn’t matter if you press the buttons or not, dps will be around zero. The only thing you have to do, (wisely) find this 10 seconds, sh@t the rune out and keep pressing “the button”. And don’t forget to have enought mana for the next 10 seconds.

Nether Tempest - boring. It is just boring. You can have only one at the time. I am not talking about -> it is not even scaleable from mastery… But it is just to simple to have only ONE bomb on the fights against 2-3-4 bosses with some adds.

Arcane power and charge up on the global CD. It is like you pushing “run forward” and your hero starts to move only after 1 second.

Arcane missiles - boring animation, boring damage, boring cast time, only one stack of clearcasting. Why it is even castable at any time once again, why do you came back at the time of BC? It was in BC, that every mage could cast arcane missile at any time. But wait a moment, how much mages was playing PvE at BC? Right, about 0? I assume, that after the glory of the Legion expansion (as some sort of copy of BC), someone was trying to get some parts of an old BC arcane mage out of the grave and resurrect as a sort of something new? No way. Arcane mage in BC was the …“suckiest” mage ever and I really can’t decide, is BC arcane mage better than BfA arcane mage? I think not, we still have nether tempest in BfA, there was no nether tempest in BC.

All DPS spells except AB are so bad, it is like someone really wanted arcane mage players to press only “the button”… and to be sure, that it happens, blizzards redesigned mastery… it simply buffs the damage of AB. Great work. If you have mastery, then anything you cast that doesn’t have name “arcane blast - the button” lowers you DPS. Mana management? Forget it, just cast AB till you out of fuel and cast evocation, after it keep casting 4 AB + Barrage rotation and some misseles between. 80 AB against 6-10 Missiles for a 3-5 minutes fight.

If I compare how difficult and interesting arcane mage was and how…simple(this word doesn’t really describe the level of stupidity someone needs not to manage the gameplay of bfa arcane mage) the arcane mage is now, then I need to say, there is nothing to compare. It is like fight against the boss in compare to DPS-testing on the dummy in the Iron Forge, difference in difficulty is huge.

I have only two questions.

First. Why did you do what? It is common, that the world needs to have something new. And it is right. I assume you have someone like… designer of mage or of arcane mage gameplay. And his job was to redesign arcane mage in such matter, that it could look like something new. I am 100% sure, that the designer of arcane mage in pandaria and the designer of arcane mage after that are different persons. Because on the one hand we have a perfect mage as a result of the hard work, on the other hand the have BfA arcane mage as the result of the work of designer, who recently worked at catepillar as a designer of bulldozers. “Hey Bob, we have a deadline tomorrow and arcane mage is not done yet, cos our acrane expert gone to make Wildstar, could you please take care of it?” … “sure, what I have to do?”. … “it’s easy, just look at the past years and mix some sh@t, so our manager wouldn’t bother us with his deadlines” . I know you will not confess it, but I also want you to know, that players are not stupid. May be you don’t need to change anything if it is good?

Second question. Did you intentionally make arcane mage so pathetic? This could explane something. Like “we rotate classes and intentionally make some of them pathetic in order to change them in the next expantion, so we could say… LOOK MORTALS, WE DID A GREAT JOB AND MADE ARCANE PERFECT!” …again.

I hope I am not alone. Again as I said, it is not about low DPS or something in that way. It is about “the button”.

Best regard,

Some arcane mage.

7 Likes

I agree it looks and feels like shiet but u kinda made it too dramatic

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It is how it is. Last buff of arcane, +blabla% to damage of all spells means one… +blabla% damage of “the button”, nice desicion. Like there were no other problems.

I agree with most especially AP on the gcd but I love the arcane missles animation. Also want to see that cleave to nearby targets with some talent or something.

It’ll be on the chopping block for 9.0 i’m sure.

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Or yes, cleave. If the encounter has more than 1 boss Or adds, then arcane is at the buttom of dps chart. Major problems is, arcane needs to completly change talents and azerith perks If he wants to do good AOE/cleave dps.

Ive been checking this forum section since bfa almost daily to see some kind of hope, all i saw were disappointed players who gave constructive criticism and decent ideeas, the result? None…

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Same to me, before I ve started this thread I saw how disappointed the players are… but instead of doing things right… Blizzards buffs AB.

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Yeah like every time Blizz fully reworks a spec in a patch. Rework = Expansion release.

Arcane mage needs a complete overhaul. They are like a fire mage without mobility, cleave, extra CC (dragon breath), dmg, a real AoE strength, and an atleast somehow interesting rotation.

With arcane being the only spec still depending on mana I read a lot of interesting suggestions over the last year how he could be made into a really fun spec. But sadly it will probably be the same AB spam next expansion.

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I had an idea to do an arcane mage as a tank.

Isn’t it strange that we don’t see a blue post at all?

I see arcane mages making very good suggestions, hell we are begging since legion that we need more. Well, if arcane would be like in legion right now i would be sooo thankful. Why in the world did they gut it this hard in bfa? I just din’t get the missiles changes. Who really thinks it is a great idea too have ONE missile charge? 80 % dmg from AB… wow.

Okay, you know… mistakes can happen. You can always change things, but no. Nothing. Nada. What really bothers me is the fact, that we dont read/hear anything official. Only some dudes stuck with the arcane dream left in the dark.

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We wont see any bluepost here, because it would mean, that Blizzard admit, there is a problem. Till now Blizzard are trying to fight fire by buffing AB, thinking high dps will make arcane mage players happy. I am not playing arcane cos of dps numbers, but only because I like being arcane mage. And Blizzard thinks we are Just another stupid crowd… Give em dps and ok. May be petition on reddit would change something, but there are so few arcane mage now, that I dont sure that it works out.

Wait when exactly did they buff AB? Or you mean the 6 % buff? I only read the 6 % buff weeks ago.

I think like you, i don’t need to be number 1 in dmg meter but i guess noone likes being bottom at important bosses like zaqul. Seriously, look at arcane mage parses at heroic zaqul. Lol. Still it is the playstyle that makes it frustrating and hard to master in fights with heavy movement. Or bosses with random add spawns, it feels awkward to blink in meele range with no aoe traits at all and AE… i mean c’mon… what the hell is this

It is a joke, 6% buff for arcane means nothing else but 6% to AB. AE in meele is ok, but it does no dps, if no talents and no traits.

I remember NT on protectors in SoO mythic. It was hilarious. NT spam and your dps sky rocketed straight through the roof. I remember I easily did 6-700k dps with NT spam while the rest of the guild did 300-350k dps in that fight. And many other boss fights with multiple targets in MoP were like that. :slight_smile: No wonder that dot was brutally nerfed in WoD.

When that is said. Arcane mage were quite overpowered in MoP. We had tools for any pve situation. Literally. (PvP was another story.) And yes. We really shined in that expac. The dps was from above average to insane level, and the rotations were incredible fun as well.

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100% it was insane dps, but it was difficult and interesting to play, as a reward. And yes, protectors was fun.

I like Arcane in pvp cuz hes annoying especialy with 3x quick thinking traits, but sadly without those its not even worth playng pvp… so il farm for them and maybe get them at the end of the expansion…

Completely agree. Also pathetic DPS output and stupid rotations non- withstanding but the whole dependent on mana thingy is beyond idiotic since the advent of M+.

Since M+ is basically a speedrun, having to all the time try to squeeze in some food eating time to regain mana while the group rushes to the next pull is BEYOND moronic. Of course I do have the option to not expend so much mana on each fight. But how fun is that? Friendly DPS competition during a m+ run is one of the more enjoyable things in this game imo. But as an arcane mage? Forget it.

I care because arcane spec is what i would WANT to be playing as, as that fits what I think a mage should be thematically. But it’s just not possible in this expansion since I also want to actually enjoy the game. So frost it is.

I don’t really burn my mana on packs in M+, when my mana reaches 0 I’ve got Evocation up mostly. Obviously AB spam on bosses a different thing, but on packs the explo spam is quite mana friendly especially with the new mana regen essence and a Clearcasting azerite trait.

there is nothing you can fix about arcane mage in this expac.
it has a one button rotation…

to fix arcane mage you need to scrap the arcane charges design and add more interesting skills and don’t make it another holy power user

also just delete rune of garbage