Arcane mage feels boring - compared to Legion
READ TIME: 5 min
This is a long topic and probably contains inaccuracies, but I feel like this needs to be addressed. I play Arcane Mage since TBC, in my opinion; Legion was when this spec reached its pinnacle! BFA objectively removed a lot of what the previous expansion had built up.
I feel the current Arcane specialisation is in need of a major structural rework! Especially before 8.2 hits. Here are the reasons why:
1. Playing arcane feels random
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Procs for "Arcane Missiles" were always random - but in BFA they removed stacking to three - making dumping them feel less special. The moment when you could fire 3 Missile salves in a row, directly into your opponents face was one of the greatest feelings.
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The procs from Azerite gear feel random, not special and not fitting the "Arcane" class. I will not go into listing them here.
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Arcane should not rely on random procs - that is the Frost/Fire Mages job. Arcane used to be a spec about control… full control over when to unleash the powers of the Mage, and for a few seconds reign down hell on everything.
2. Playing arcane feels stale
- The same spells used by low level arcane mages are used at max. level - there is no progression in the rotation. Spells like "Mark of Aluneth" elevated the playstyle and difficulty at max. level in Legion and added life to this spec.
*https://www.wowhead.com/spell=210726/mark-of-aluneth
- Mana management is no longer an issue - spamming one button: "Arcane Blast" at full charges, without cycling "Arcane Barrage" has become viable. The mana regeneration is simply too forgiving - not much thinking is involved anymore. The only time it was viable to SPAM at full 4 Charges was when using "Arcane Power" to reduce mana cost. It feels boring to spam one spell over and over!
3. Playing arcane feels slow
- A slow casting "Arcane Blast" was always a problem, but having a 0 Charges "Arcane Blast" at nearly 3 seconds cast time is ridiculous. This used to be solved by the legendary items, specifically "Mark of Aluneth" and procing "Clear casting". The start of the rotation now feels like winding up a really tight spring: tedious and slow at first and after some time it all explodes uncontrollably.
In Legion, we had to adjust the rotation for every encounter, getting the burn phase lined up just right, knowing when to use AOE, when to conserve mana and when to dump everything. It was the most difficult but most rewarding spec in the game. Having to concentrate, strategize and think, felt like being the actual class. It felt like actually being an Arcane Mage!
I used to go into raids - not for my guild or gear, but because I liked playing my class so much. Even in the later phases of the expansion, when Arcane was no longer viable, I kept playing it, because it was an incredible spec. I used to spend hours in the Order Hall with other Mages, optimising each other’s rotations, analysing damage meters and developing scenarios for the different bosses.
Now the Arcane Mage feels stale, like a watered down version of what it used to be. I found myself quitting many times because I just got so bored by the rotation, slow casting and lack of control over what I do.
With 8.2 on the Horizon we need not only content updates but actual class updates to keep us motivated! Adding 120 talents and sourcing them from the legion artefact spells would solve so many problems for the play style.
In hope of rescuing the Arcane Mage,
Duenethil