Are dungeon rushes really faster?

I am always reminded of the car racing training exercise of consistency where it is understood that pushing for the maximum is inefficient and burns resources needed later.
So apart from this sometimes relevant factor of personal energy level and resulting mental focus, is it actually faster to gather large groups of trash mobs? Because so often I see tanks do this not really/only because they are good and/or high item level, but in a messy way, and this results in the healer having to burn through mana quickly and being not at all compelled to do some damage, too, and also, for some classes it must be very annoying to not be able to nuke a focused target.

If you focus on small groups, you can nuke the hell out of them without much worry about your damage mitigation. And this keeps the stress level down, your energy level up, and before bosses the healer doesn’t have to sit around with the group and reg mana, or in even worse cases, cause a massively time-wasting wipe because the boss fight begins without full healer mana.

So, did someone actually do the scientific-empirical math on these matters?

Prompt for this is that today I did four mythics for the weekly, as a healer, and it is extremely rare, I think I have only done 1-2 mythics ever before, in BfA. And the first run was a pushy tank and I thought I’m not gonna last another three of such runs. But then a different tank, same dungeon, and it was like a totally different dungeon experience. Small trash groups, one at a time. The squishy low-ilvl warlock (171K health) was suddenly a survival expert instead of dying several times on the same boss. It was so nice and relaxed and a generally pleasant experience with some chatting, loot sharing and joking about minor mishaps.

I also suspect that the forced manual grouping inherently makes things more personal, deliberate and thus more like the oldschool style. - And you also have a choice in this, because you can read group descriptions. I saw “rush” ones, but I chose a “chill” one and then continued that style, and others appreciated it, too.

P.S.: Where can I actually conveniently see a player’s item level instead of relying on the hitpoints? Maybe some tiny addon simply showing me this somewhere else? How can the char inspect frame not include item level? - It would help with understanding the game better and judging things.

This is not really a scientific answer, personal experiences here, but I’d say they are really that much faster. I like your reasoning and thought process though, so here are my two cents:

I’d say there are, roughly cat

First tier:
People on this tier have rushed plenty of these dungeons and plenty of others. It is not stressfull for them, same as driving a car at 150km/h for a F1 driver. They can probably watch netflix and attend a work meeting while doing this for 8 hours straight.

Second tier:
These people can do this efficiently, but they are not F1 drivers. Just as you mentioned, while they do the dungeons fast and efficiently, they burn their mental capacity quickly. If they are to 3 dungeons, they will be done with ease, but they can’t do 10.

Third tier:
These people can’t do rushing efficiently. They don’t know the dungeons, the pulls are a mess, but they strive to do this for reason or another, or most of the time for no real reason at all (I saw this in the internet so this must be good). Since the efficiency level aim is high and knowledge and real efficiency is low, there will be many hindering factors and runs are likely both chaotic and actually a little slow, since there are manabreaks, occasional wipes, several deaths et cetera.

Fourth tier:
These people are doing it practically against their will. They joined in to cast polymorph to star, but instead the tank is pulling 4 packs at a time. He optimized his build for single target dps and is furious now, because everything is stressfull and someone even complains about the mage doing no dps, when it REALLY is the tank’s fault for pulling too much and voiding the masterclass single target build he intended to use.

TLDR: I Think it’s quite obvious that rushing the dungeons is clearly much faster and for many, it’s not stressfull either in the slightest. As with many things in life, I think its best to go at the groups pace. As a tank main for example, if I was to do that & clearly saw healer is not cut out for that, I’ll just tone it down to a comfortable level.

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So, in summary, it is only faster if you are good at it, with rushing inherently having a higher skill requirement, which many people don’t understand and are merely driven by impatience.

Team awareness being key skill, which in WoW often leaves to be desired, especially in random groupings.

EDIT: Today in TW I experienced plenty of the awful pearl-chaining, though, where the tank pulls and runs and people try to nuke the kited mobs but it is a pain for casters due to shortage of instant-casts and then there never is an out-of-combat phase where mana could reg quicker.

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