Are frost dks still fun at max lvl?

so I’m enjoying frost dk so far but does it get boring fast
or do you guys still enjoy it atm?

cheers!

so how doe one inform another about something so incredibly subjective…

I enjoy it as one of the most fun clas/spec combo of the game and the vast majority would not agree with me. Which makes sense cause there’s a ton of class/spec variations, and the game needs this variation for it to balance out.

In other words, ye I enjoy frost DK. Doesn’t mean you will too. entirely up to you

It has reverted back to pressing 3 buttons over and over again until the enemy is down…

It is only advised to cap frost dk if you like the lore or you like trolling.

come on dude if your only purpose here is to bash on DK then I don’t really see a valueble contribution to the forums. I get that that’s your opinion but I believe the OP is asking for a more nuanced view

@OP, if you enjoy frost DK now, then I don’t see any reason you won’t enjoy it later. Generally the game becomes much more enriched once you’ve reached max level, for every class. The challange remains the same; obtain gear and progress the content.

It needs to be bashed because it just isn’t good compared to how it has ever been, in fact it is so erased that it barely qualifies as a class right now.

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Depends on the person. I personally can’t stand 1h frost.

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My man, it hurts still after the years that have passed but i was kinda over it once they “fixed” the class in legions later half, and now this nonsense.

If you have fun, just stick with the class tbh. That being said, the frost rotatation changes dramatically when you reach lv 100 with Breath of Sindragosa. Frost becomes an extremely unforgiving spec as one wrong button in your burst rotation will cost you alot of dps. Some people like it other people dont.

Although your profile is hidden, looking at SimpleAmory and rio tells me that you are not very expirienced with the game. Not sure if you actually know what you are talking about.

Ummmm I personally do not enjoy the new frost I’ve mained frost for many years and loved it during Legion the late half lol. However in bfa I had to switch specs to unholy to have some sort of fun, however frost has been gutted (my opinion any way) maneuverability has been reduced with the removal of our haste stat and also with the removal of our obliteration build in favor of the new stand still while you channel bos build.

But I’ve actually given up completely on my dk this expansion our dps has been dropped considerably we are now just a big lumbering weak mass :sob: rune regen sux to i was constantly finding myself starving, gameplay definitely wasn’t smooth having to rely on auto attacks.

But this is only my opinion I’ve played dk for years and I never NEVER thought I’d give up on the class but bfa literally forced me to, all I can suggest is try it if you enjoy pffft forget about dps rating just have fun.

Never assume people are good or bad based on rio, there’s pvp aswell.

I don’t think you seem to understand, i am talking about the entirity of the frost dk not just a single insignificant factor.

To list a few things:

We have the worst selection of azerite traits in the game, there is a grand total of 0 good frost death knight traits from azerite armour.

Our talents are also the worst by a big margine as they are either so insignificant that you might aswell just have nothing or they are so significant that they overshadow other similar talents which for some reason turn up on the same row, you need only look at the first tier of talents to see this issue in play via inexorable assault and cold heart, they are fundamentally the same thing just one is better, the other obvious one being icecap and obliteration as they affect the same ability on the same tier meaning one will always be a clear winner, we even get talents that would effectively lower our dps if used like horn of winter now that the heart has passively too much haste on it.

This is only excessified by a severely bad designed system of resources on the base of the class combined with little impact when actually trying to use it. The issue here is that the frost dk in particular has no true control over any situation as they have no way of actually knowing what they are going to have available to them due to all the RNG.

To make matters worse, the frost death knight is not even frost themed, they say it has frost damage but it is not showing this in regards to powerful slows and freeze effects that would be the centrepoint of any frosty themed class, right now you could literally change it with any other element and you would not even realise it was originally a frost spec as there is no frost feel at all to it.

To top it all off the cooldowns which were the centrepoint of this spec were either removed (lichborne and hungering cold), Gimped (pillar of frost and empower) or are really tedious to use (breath and dragon).

Lichborne still exists. We have a lot of those “Frost” themed abilities such as spammable roots, massroots etc through PVP talents, but yeah, I still think some of those should be baseline, such as Deathchill. The rest of what you said I agree with though.

no… we don’t have lichborne, all we have is a lower cooldown icebound fortitude with a ccd immunity which also gimps the dk anyway.

It still does what Lichborne used to do, but it’s now baked into a shorter CD version of IBF.

which is a bad thing because now there is only 1 button and not 2 buttons like there should be, we still lost something either way. nevermind the lack of death coiling during lichborne…

Yeah, I don’t like the button pruning either, but it’s still Lichborne.
Which means, I was right.

Lichborne was one of the primary sources of healing for the death knight alongside death pact, so until it is able to utilise death coils once more to heal the death knight or other death knights then it most certainly is not doing what lichborne did.

I didn’t, I mostly based it on Simple Armory. Wasn’t meant to sound condescending in any way.

Also, let me quickly state that I also do not like the current state of frost DK. Although I have to say that the design problems weren’t caused by BfA, it just made them more apparent due to further pruning of the class. Imo the removal of presences, rune types and simplification of plagues that came with the WoD prune is the root of the problem. Also, the fact that many abilities such as Death Grip are on the GCD is just ridiculous and made the class so much more sluggish than it needs to be.

The Azerite system has no effect on gameplay, you just pick the trait with the biggest dps increase and you are good to go. Judging a class on the selection of Azerite trait is nonsense as the system itself is broken.

Pretty much the only ability that is RNG dependent (in terms of dps) if you play your rotation properly is howling blast, as rime procs are one of your hardest hitting attacks and should be prioritized over pretty much anything else. DK dps is pretty stable tbh, no real RNG dps fluctuations.

um no… frost dk RNG:

Killing machine

Rime

Runic empowerment

Runic attenuation/Murderous efficiency

Autoattacks, they MISS and do no damage or procs

Rune of the fallen crusader

due to Runic Empowerment and other resources being RNG, pillar of frost is now RNG as it requires said resources to power up so if they do not proc, guess what? no strength buff

Frostwyrms fury, it is only good if it crits as you can only use it once ever 3 minutes.

Frost DK RNG is simply out of control right now, i dont think any other class in the game has this level of random determining the very existance of the spec.

Like I said, apart from Rime. On Boss fights, DPS really isn’t RNG reliant. Even at the training dummy, I tend to reach almost identical numbers over multiple trials. If there are huge DPS fluctuations, then a class is reliant on RNG, which obviously is bad. However, just because a class has procs doesn’t automatically mean this is the case.