Are new raid bosses too complicated?

Do you know that LFR is just DPS boss ? :smiley: cause i did LFR on my alts for 1250 anima and that dude was doing nothing i was just afking and watching netflix

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Sometimes I think they create mechanics just to keep people on their toes. Old bosses were most of the time tank&spank with an occasional mechanic like adds or mind controlling a few players in a raid…
These days if you stand still for more than 3 seconds you start to feel dread in your bones because you KNOW something awful is coming.

It’s why I stopped playing casters completely. I TRIED to level my warlock recently, but after doing 2 BFA dungeons, I gave up on the lock. You just can’t do stuff properly when you need to move every 2 seconds. SERIOUSLY. Nearly every spell, as it neared half of the cast, some godawful AoE spawned at me that I had to sidestep. NEARLY EVERY SINGLE TIME. God bless hunters, because I can’t deal with modern mechanics as caster. Especially lock that has minimum instant spells (on lvl 25 demo, exactly ONE, and only as 30sec CD talent). Nopenopenopenopenope

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its way too anti melee. So many bosses have a swipe and then they start spawning aoe shjt on ground which blocks melee

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Yes bosses are objectively more complicated than ever before thanks to DBM and Weakauras.

They reason they made Azshara so mind bogglingly complicated for example was because they wanted to challenge DBM and Weakauras. So they literally design the game around a third party addon, complete lunacy in my mind.

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Yeah it is. The raids got alot more complicated mechanic wise in cataclysm. Then again, there are bosses like sludgefist and hungering destroyed who only have like 2 mechanics. There’s certain appeal to both of the raid fight styles to me.

go do it on hc then come back here.

sire lfr is easiest lfr fight in last 10 years of lft being here.

now more seriously - the amount of overlaps of mechanics this tier is plainly ridiculous. it hasnt been fun for years now but CN is just ridiculously badly designed its not even funny .

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first boss goes into middle when there’s pillars to hide behind easily, getting hit does not kill you, only create a puddle, the hunter boss’ pet summoning a clone of himself with an ability that he himself does not have, the teleporting stuff on broker, the dancing on council, almost every fight has this stuff

Huntsman has alot of mechanics for sure but the thing is most of them are things players don’t have to worry about really. A boss can have milloin different spells but if you don’t have to think about them it’s still easy. Just like huntsman.

its because blizzard need to combat addons like DBM which basically makes the battle auto-pilot. so they make stuff harder than they should be.

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the biggest problem is that more complicated raids, combined whit less loot doesnt realy work.
now in BFA there might have been a tad to much loot comming out, what made raids easier.
But now in Sl, M+ is close to usless to do, whit the loot nerf, combine that whit less loot from raids also, and more complicated raid bosses, and you get a raid that could be good, bad, due to many people just not bothering again.

What overlaps? The only “overlaps” that are annoying/hard are part of the mythic artificer. What you’re most likely talking about is spell queueing which is annoying and extremely prevalent this raid for w/e reason and f*cks with timers.

Constantly having to move as arcane mage in BFA made me stop playing the class altogether. The writing was on the wall. Arcane has a 2 second hard cast as its primary dps. Yes, we can use others but the dps will drop significantly if you are forced to move alot and not use your primary damage dealer.

M+ in BFA was not fun at all for me. I got close to 10’s but gave up. The stress was just not worth it. Wanting to do good dps to help get through but then having to move every two seconds by mechanics such as sanguine or volcanic. Lets not start on boss mechanics added on top of that.

This expansion is not much different to be honest so my mage just sits there as a maxxed out enchanter/tailor. I cant be bothered to take it out. To much hassle.

Of course it makes sense. LFR is subject to the same things that the other difficulties are; it can be tuned wrong, it can be too complicated, etc.

And that last sentence is just pure hyperbole nonsense. Because no; you CAN’T clear it with the screen turned off. Why do people always have to be insulting towards a difficulty they don’t prefer? It’s just not needed.

So how does that excuse you insulting players for whom LFR might be the only realistic or reasonable option? You dislike it; fine.

Then, sorry to say, you are part of the problem. People who afk should be banned. Permanently. Imo.

See, it’s this kind of behaviour that just shouldn’t be a thing. It’s not ‘cool’ to say that you AFK’d and were basically trying to ruin the game for everyone else in that raid. How disrespectful is that?!
If you’d say that about any of the other raid difficulties, you’d get scolded by people, yet for LFR it is somehow ‘funny’ or ‘cool’ or ‘edgy’ to say.

First of all; no. Second; why shouldn’t I get to mention MY preferred difficulty. It’s part of the game just as much as the other difficulties.

Now, having said that; I don’t get why you’re busting my chops, because I clearly said: “Overal though; yeah for my tastes they could do with less ‘gimmicks’.”
So we are in agreement, right?

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For not even bothering to do mechanics but instead /afk it or outright demand for a nerfs. Expecting the bosses to just fall over the moment you sneeze at them and call it a raid? Its a difficult position for Blizz. Try making LFR even a tad more challenging than hitting a target dummy = wipe clown fiesta. Cause you get an impression that people there can’t even do 2+2=4.

Insult or no. Its what you observe.

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LFR lolzzzz

Raids are getting harder and harder due to M+. With challenge modes in Pandaria and Draenor there were no problems as the rewards were cosmetics.

In legion between titanforging, warforging and m+ loot there were people who farmed m+ 24/7 making the raids feel trivial. I still remember I was in a guild that oneshotted Argus hc the very same day the raid was released.

Now we are in the opposite situation, loot has been heavily nerfed but the raid kept the higher difficulty, intended to be a challenge to most players. I think CN is overtuned, in hc you cannot make a single mistake without dying or wiping the raid. Or at least, you should be able to kill dena hc with 213 ilvl, which is imho not the case, unless you execute everything flawlessy.

See, the fact that you think that ‘the average’ LFR player is like that is just your biased view on things. It’s not based on any facts.
Yes, there are bad apples, but often those are the people who usually raid higher difficulties and get bored in the lower risk environment of LFR. In other words; they are often the people that LFR is not meant for in the first place.

LFR SHOULDN’T be more difficult, because that’s NOT why it exists.
If you want difficulty; there’s 3 harder versions to choose from.
You are forcing your mindset onto a difficulty that is NOT made for your mindset. That doesn’t work.

So even if there’s truth to your claims; what use does it serve to insult people by saying it in derogatory ways? You could just ‘stick to the facts’ instead of ‘making fun of it’. That is my point.

They’re not. The amount of stuff that the games can throw at you is limited because the gameplay is limited. It’s always dodge this, move there, soak this with infinite variations of this theme.

The reality is that people are worse every day more. Despite dbm, people still need 95K weakauras just to move in the same direction once every 30 sec, otherwise is too complex. And this is the first xpac in a while where people are actually geared for the content they are doing rather than overgearing it in 3 weeks and smashing through mechanics.

This is the reality, the game is not getting harder, it’s the players that are getting worse.

I am not expecting LFR to be mythic difficulty or anything. And I am fully aware of LFR’s difficulty requirered. But if there shouln’t be any challenge even a miniscule one. Then why bother at all. Just put a Lorewalker Cho or something at the entrance and he will just show you the cinematics on every boss kill as a story or something? But let me guess…peps dont want a story. They want to pretend that they actually killed themselves and press random buttons in front of the boss?

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There has definitely been a trend the last years to make more and more gimmicky aspects in many fights. That doesn’t mean they’re harder perse, but they are more gimmicky and that’s personally not something I enjoy.

It’s pretty simple: If YOU don’t find ANY challenge in LFR, then that difficulty is not meant for you. You should be doing harder difficulties.

Because difficulty is subjective. What’s easy for you might be extremely hard for someone else. That’s why.

Actually, for me personally that is THE main reason I do LFR. So that I can experience the rest of the story, because Blizzard are STILL putting the resolutions of storylines or epic story moments inside of raids.

And that is why I would still very much like a ‘storymode’ version of a raid to exist. But that’s another topic, so I won’t go into detail.