Simple question - do you feel tanks are to strong?
Yesterday I did +18BH and a small premade joined my group (2600rio 440 players - boomkin, hunter, SP), but their tank was 403ilvl DH without 4p set (alt of 2600 tank) - I was curious so I invited them.
And 403 tank just blasted that BH18 (was ++ run):
- pulled 2-3 trash packs, almost never in danger of dying.
- easily survived Tyranical bosses and all their tank buster mechanics.
- even pulled 2 trash packs onto dogs boss
403 is quite low if you ask me, and that DH had no trouble tanking it. Now as a 403 healer I would deffinetly struggle passing tyranical healing checks. Can’t comment on 403ilvl dps, but I imagine doin ++ with 3 403ilvl dps’ers wouldn’t be easy task.
And yet for tank - it didn’t feel to bad.
What’s your opinion? Should tanks power level be brought down? But then an already unpopular role would be harder to play, thus reducing potential players going for it. But then is it fair thatundergeared tank can easily tank already decent level keys?
I’ve heard that in pvp tanks are also unkillable beasts in 1v1 or even 1v2.
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We have been through this before.
Make them weaker or make it harder to keep aggro and no one want to tank.
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I dont really put much stock in the gear level. If the player knows what they are doing its easily possible to outperform the gear gap. The world first raiders are evidence of that.
Knowledge is greater than gear.
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This is a great question so i took a look at the logs for HC raid and there are multiple people in there with a 390-400 ilvl doing 100kplus on the raid bosses. These guys would easily time a +18 key with that level of dps.
And now no one wants to heal lol
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A weak tank is a pain to heal too.
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There are a lot of factors that need to be taken into consideration here:
How much CCing were happening?
How many dispels were done?
How many interrupt were done?
BH is a dungeon where a lot of the damage you receive will com from hard casts and avoidable damage sources. If your interrupts are on point, CCs are used, and dispels are done than that reduces the amount of damage that happens in that dungeon by a lot.
I personally cannot recall a single mechanic (minus some pulls that you normally do not take) that is remotely dangerous to tanks and it is unavoidable. The first boss may be tricky and the lashers need to be burned down to avoid bleed stacks, but that is nothing some kiting cannot solve.
Last boss can be spooky, but the thing with tanks, especially ones that operate on self heals like DH does, you need a decent amount of health and you should be fine.
I think the problem here is that tanks were made safer for the average player to use, and that, in combination with the talent rework, allows those who understand how their spec works to excel, which leads to situations like this. Your average pugger will rarely be able to tank an 18 in that itemlevel.
Your average Brewmaster monk will be tough to heal and they will not have too high damage. A well plated one is not only very tanky, but also competes with DPS on damage meters.
It comes down to spec knowledge versus itemlevel.
Keep in mind that a lot from S1 started tanking these dungeons in gear between 415-421, so for a tank 403 isn’t that low as long as the team can support it with utility and CC.
Tanks are always overtuned, a geared tank can survive pretty much anything and the only thing that limits them is what the group can survive really.
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BH is a bit of an outlier, there’s not much going on that can harm tanks besides bosses. Trash spends more time chasing DPS or casting spells than hitting tanks. Try bringing that tank to FH, for example, and then see what happens. And DHs feel very good on Tyrannical weeks, regardless of what kind of damage bosses can do. It doesn’t matter what gear you’re rocking, minus 40% to all damage intake from Brand and minus 8-36% from Frailty stacks in top of that, these are no joke. 400ilvl warrior or druid would probably flop.
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As long as they can’t solo bosses it doesn’t matter. Imo if you play your class well it should be easy to beat the throughput checks of a fight and the real challenge should be mechanics that can’t be brute forced.
Is this comment on how druids are strong currently? Druids are notoriously bad on receiving magic damage, so when you don’t have the buffer of HP that comes with gear and the boss encounter is starting to take too long, they can just suddenly drop, and nothing you can do about it. That happens to Naowh, surely that can happen to random druid tank in 400 ilvl gear.
What made druid strong is lack of magical damage in the dungeons of s2, bear was the same in the s1, just too much magical damage which made them not viable in the m+s.
Playing a tank is easy, you only need a few things:
Then you have a few handicaps to deal on:
- DPS of DDs: if DPS is low, you will be in risk when pulling mobs cuase you will bypass efective duration of your mitigation skills. If you get to much mobs you may die. Bad tanks always does this (cause they saw in youtuberofl) and then blame all others.
Group is group, so pls deal with it correctly.
- HPS required: all ppl use Details/Skada/Recount/Watafa, and only want to see his damage/healing (some ppl says Damage is most important than DPS, then I /facepalm) is order to be satisfied.
Lets say in 20 seconds tank:
+) Takes 125.000 damage
+) Heal/absorb himself 40.000
He requires 85.000 healing. Let transform in ratios:
DTPS → 6.250
HPS → 2.000
Required HPS → 4.250
So yes, good tanks requires less from healers.
I do not play with DKs for this: yes, you heal yourself 60K HPS, and receives 180k DTPS and healer is the problem. Pls delete game and go play Supermario.
Only if played by really good players. On my 433 vengence +17 Hurts at some spots. But i’m mediocre player so i really really enjoy current tuning of tanks that’s why i Play all of them this season
cant say I’ve seen a bear flop yet no matter the damage type.
Bear biggest problem is just on the pull with no furs yet up. But except that, bear is pretty stable indeed 
It would have been desirable for individuals to show concern for the state of the Guardian Druid during the initial season of Dragonflight when achieving 3k-3.2k was considered a noteworthy accomplishment for a bear tank.
It is important to avoid forming conclusions solely based on the recent two weeks where Guardian Druids might have appeared to be popular (FOTM - Flavor of the Month). Their apparent strength during this period should not overshadow the fact that they were not consistently as powerful throughout the entire duration. The perception of the Guardian Druid being overpowered may have been influenced by the prevalence of non-magical damage in dungeons rather than any supernatural factors.
Aka dungeons of S2 lack magical damage, while in S1 you just had to be sack of stamina to face incoming magical damage, while, other tanks could avoid it.
But soon the history will repeat itself, guardian druid never had a long run in fotm, I give it another 1-2 weeks before being gutted.
Well… if they nerf tanks, don’t complain about waiting 30 minutes to find a group in LFG because people don’t want to tank anymore.
It’s already harder to find healers and tanks than finding damage so I would rather not cause unwanted problems just because I am bored.