Are warlock defensive spells and talents scaled correctly?

I currently have 4 million health and well, our defensives and heals are pretty weak.

  • Soul leech goes away in 1-2 hits by mobs in the world.
  • Fel synergy was already horrible back in dragonflight, so with the new health pools, healing for 1k and such doesn’t make sense.
  • Drain life basically heals you for 5% of your max health. That’s simply not enough for anything.
  • Fel rush ticks for 3% of your health (was 2% with talents in DF). Considering our heals are so weak, this is very noticeable now.
  • Voidwalker being useless for both Destro and Affliction since it can’t hold aggro. Probably because his main attack hits for 2k.

Doing world quests is a bit of a pain right now, since the voidwalker can’t keep aggro and our heals don’t exist. The change they made to our healthstone is nice, but now it’s pretty much our only heal (aside from some hero talents).

Feels weird when even warriors heal more than us lol.

I know it’s still early in the expansion, but many of these issues shouldn’t exist and might even get worse as we gear up.

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They hear you and take every feedback seriously.
Oh wait…

He is not a mage or paladin.

did you also notify that soulburn+demonic healthstone gives maybe 10% health against classes that reduce healing?

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