Yeah, this is a big issue. Especially when it comes to our upfront damage in keys is exceptionally bad. There isn’t a Single Target boss before mid-dungeon or later. So till that boss appears, and often not till after the 2nd Single Target boss (often the final boss) has been downed do even look close to be of any value.
Keys often start to fall apart early, so who do they blame? Well, the Fury Warrior. It is easy to blame the guy that seemingly is underperforming on the meters. It doesn’t matter for them if the Fury did all the stops and interupts or did “good prio damage”. I say “good prio” as no it isnt any special, really. To believe it is good damage is copium. We would have to do 50% more damage on prio to be even close to worth it in the eyes of others.
It doesnt matter what the Fury does, as long it isn’t clear-cut on the damage meter.
Add to this that you got bosses that forces you out of melee with mechanics; like Flood Gate bomb duo, The Maldraxi Champion and Blazikon - then even our boss damage falls to the floor. There is no way to catch up lost DPS due to downtime, it just multiplies the DPS loss factor something extreme. Without mechanics, we can sit comforably at the top or at least contend with first place… Mechanics twice in a row, thrice? We are dead last, down with the tank.
This is another huge issue with the flat damage profile Fury currently is having pushed. It gets really punishing if there is any downtime, at all.
I came back this weekend, to try some Fury keys, see if it was any fun. It is a horrible gameplay experience. It isn’t fun being the community chew toy for everything that goes wrong. The amount of hate I get directed at myself for being a chunk lower on the damage meter after the first few pulls are enormous. It has reached the point where I started to report people that do the classic whisper: You *** suck, k*** yourself. They are pretty common when the key dies and frustration is directed towards the perceived reason: “the lack of DPS”.
Playing Fury Warrior shouldn’t be mentally taxing because of bad gameplay design. Currently it is.
Sadly, all that is coming of positive changes is a very minor buff to Slayer’s kit. Even if you doubled that buff, Slayer would only be even with Thane. Thane is already struggling to keep up with other specs/classes in itself. You could double the buffs for Slayer, and in M+, it wouldnt move the needle to a positive game state.
I know it is unlikely a Dev will get word of this, but:
It is pretty grim being a Fury Warrior at the moment. It really isn’t fun. The game isn’t fun to play.