Let’s have some clarity then. What precisely are you referring to when you mention gameplay?
No.
The difficulty of lategame dungeons was the good thing about Cataclysm.
You never did any leveling via chromie tho yet you are able to compare these 2 experiences?
Untrue, I’ve said on several occasions that I gave retail a shot a couple of years ago. I got a new character up to around L40 before I gave up as I was having zero fun.
I mean … c’mon!
We’re going round in circles I think, so let’s go back to game mechanics.
You seem to be claiming that this term does not refer to base mechanics such as talents, spells, skills, combat abilities etc
So, again, what is your interpretation of ‘game mechanics?’.
Geezes Christ. You got it right aka yes, that’s what usually Games Mechanics means.
Are you ok? I mean … two in a row …
At this point, I’m expecting the 3rd one.
I don’t know why you care what gameplay, etc. means when deciding if it is good or not is subjective anyway. If you like it, good for you, but for me, the gameplay in Cata was very bad compared to previous Leveling felt incredible boring and meaningless (normally, I love leveling), even for the first time in new zones. I was so disappointed in the way the leveling went. I never understood until these days why they deleted every danger from leveling. It completely lost any point. You dont even need a healer for leveling dungeon; I even stopped looking at what dropped in dungeon because you didnt need an upgrade; everything died instantly anyway. No happiness for that one little blue item like it was before. Max-level dungeon went from intuitive mechanics (which was fun) to being too overcomplicated. Have to study mechanics because you can’t figure out what to do in a dungeon without a guide. It wasn’t fun for me. It was too much. Same with raids, which went way “do perfect dancing choreography” instead of go kill dragon. If you compare it with Vanilla raids, where people were dying on the left and right and fighting continued, it felt epic. What I remember from CATA is more “Oh, one died or didn’t do something perfectly; let’s wipe it and do it again and again”. There were some funny upgrades in PVP, but again, the way it went as a whole, with all classes having some healing, etc., it felt worse.
It was so long ago. So maybe I didn’t remember it correctly, but for me, it was a huge step away from Warcraft RPG to Warcraft Lunapark. Maybe Blizzard finally decided there for what kind of players he wanted to make a game, but sadly, it was for a different group than me, so it was harder and harder to find some fun there.
you, like many others, are mis remembering what cata actually is
this isn’t a game issue…
CATA was like fresh breath after long WOTLK period back then, in the olden days. Big plus for me was its iteration of assassination rogue, plus leggo daggers (I even liked Dragon Soul for its meme potential and laugh with the bois).
Only minus I see was removal of meta quest lines from original classic which was quite arbitrary and without purpose in my eyes.
I was expecting something like this reaction. I remember I wanted to play disco in Cata, but while leveling, I felt like they needed me there only because they didn’t have to stop to eat. You can go afk as a healer, and they will continue with no problem. So I changed my character because of this. And yes, if you are so strong that every NPC in the world died in 2 GCD and there is no danger, you don’t need new gear, so there is no happiness from drops. How is this not a game issue? Talking about leveling.
How is that any different to Wrath though?
Cataclysm sped levelling up, Wrath removed the possibility of dying. You know people are basically soloing dungeons in Wrath whilst levelling right? Lvl18 Paladins have no issue solo’ing RFC without dying.
everything you say is exactly the same as wotlk my guy
such as?
I know wrath has similar problems, but in Cata, it was way worse. I remember the hunter with a multi-shot hitting all targets and aply serpent stings on them, how you could kill an endless army on your level with 0 problems, etc. And that difficulty of dungeon while leveling was even lower than WOTLK. Maybe mainly because of the class boost rather than the difficulty of dungeon by itself. Not sure. But I remember that difficulty jump.
So why are we arguing?
Maybe if they revamp the talent trees I might consider.
There hasn’t been a class i’ve levelled in wotlk yet that i haven’t just pulled 10 mobs every time i enter combat. You aren’t making good points.
When all these people talk about how they ‘can’t die while levelling’ in Wrath and how it’s ‘easy’ etc. etc. I think they forget that they are speaking as hardcore raiders with decades of competitive, cutting edge experience under their belts.
These people consider heroic-mode raids in Wrath as straightforward and easy, so of course they’re going to consider something as elementary as levelling and completing as trivial, easy and meaningless. They’re probably telling the truth and really do never die as they’ve moved far beyond that. It’s like an experimental physicist being asked to solve basic equations. To you or I these are tricky, to them it’s elementary to the point of boredom.
Add to this the fact that they’re levelling characters that are absolutely dripping with overpowered heirlooms.
Now to someone like me who is not a hardcore raider and considers raiding a very casual activity they do once in a while, levelling in WotLK still offers a decent amount of challenge. Not saying it’s super-hard, but it’s not effortless. My latest alt, a feral Druid has died plenty over the last few weeks. But then again I use no heirlooms, I’m in green gear, Joyous Journey is turned off and I’m attempting to solo group quests at appropriate level. That’s my challenge.
All of this was, as you correctly say, removed in Cataclysm.
Well we both know that’s just a blatant lie, so why say it?
What is a lie? 10 mob pulls?
Didn’t you just write a post that says you agree that you are a lower level skill player and agree that other people are better at the game and don’t die during levelling?
Yes, 10 mob pulls, dripping in “overpowered heirlooms”, years of class knowledge and not needing to go into my spellbook to find an ability, or panicking because my health dipped and i don’t know what to do.
What I find boring is your playstyle of 1v1ing mobs and never fleshing out the limits of a class, you find the concept of being “strong” a poor design choice when in actual fact you just aren’t capable of bringing that out yourself in a game.
Its fine to be that way, but the design of the game isn’t bad because of it.
I would argue that skill = power level is a perfect game design, as we have clicking, keyboard turning panic gamers who aren’t capable of a 2 mob pull vs 10mob pull meta gamers with keybinds and a combat plan, the difference is astounding.