It’s even funnier when you’re 2v1 vs. a rogue, and the rogue can still stall because only 1 player can pick up an eye at a time (unless you go for both at both spawn points at the same time, although on some maps you risk having 1 die in a 1v1 then depending on CDs and class matchup), so you have to do it in a coordinated fashion, except on large maps like tol’viron then you can still stall it by triple sapping one side with the eye debuff, and stunning the other when they get close, and then resetting again if the CDs are ready for that.
It’s too toxic.
That’s why:
Because then it counts as handholding. You shouldn’t be guaranteed to find a stealther, they just need to even the odds more.
They actually changed it in Shadowlands so that Rogues can’t take the eye while stealthed by using the Vanish buff. Tsk tsk tsk.
As I said a lot of times, you need to take the eye when you are on sap DR. Every class with a revive can do that with both eyes, while any class without can do it every two eyes. That forces the stealther to open, but you actually have to think about it and force the situation where you are DR’ed instead of just having a passive immune buff.
It should be like that lol, there is 0 reason why someone should stall game in stealth. Picking eye (it doesnt spawn on 1st min for a reason) should just emp arena map and force everyone out of stealth, OR make visible for like 30 secs.
imagine pressing cheapshot kidney shot and running behind pillar for restealth thinking its some magic pro skill and huge difference from sap.
Ur so basic.
Why did I fail - if it ended 1v1, I killed a dps whilst my healer died. 1v1 there is almost always counterplay but some classes can just stall it out; if they changed the eye, a healer would still not kill me if I waited it out unless I had no hp. I would just mount up and run around a pillar until I can score a kill, just like mages currently do vs disc for example.
Then you get all the “look at this pussy rogue” dumbasses who don’t understand how 1v1 works.
I also think that stealth being permanent is a bit op. In my opinion every Stealth should be time limited. Even Rogue ones. It will push players to open early not wait for dampening or anything else. 1 min. is optimal. In most cases in 3v3s you will be forced to open anyway and it won’t be as cancerous in 2s.
I feel so hurt, wow ! That’s such a great thing that you had to resort to that in a forum post, really made ypur point so much more true ! What a legend !
The eye does not show name plate and honestly it shouldn’t, without wanting to sound like a *** about it if the eye was an auto 100% no counterplay then every time they was up you would just take it so the rogue has no real means of resetting during that time, the stealth has to ACTUALLY hide from you that’s more than fair considering how many classes have range abilities, it’s no different to sapping a demonhunter sight with step if they sap you with eye ether they clearly played it better than you if they landed it
Secondly omg a rogue can stall out a fight if it goes to 1v1 with eye so what ? If it goes down to a 1V1 vs a rogue the eyes are a tool simply put so their is difficulty just completely avoiding a fight not so stealth classes cant try and play 100% avoidance without risk of getting caught out
Imho they are fine, if it goes down to a 1V1 look at it from another pov. The eye could not exist at all and you could just have to wait till he shows up
Their is a LOT of classes that actually stall the game intentionally in a way you guys could call “toxic” but it seems like it’s all being pinned onto this stealth stuff. I mean I’ve faced enough druids and shamans who perma flee on a pillar if it goes to 1V1 and basically just stall till all cds then try do it again if it didn’t play well, and that doesn’t even always need stealth so I kinda dont see the argument made here as really being anything more than complaining about one type of stalling for cooldowns, on my warlock I’ll sometimes stall for cooldowns if it looks unfavourable to try force a real engage and just use my slow to keep it that way, on rogue you do that via avoiding in stealth , monks flee away and heal while the other end of the map to you literally more than half the classes in some form or another can do something like this
If they have a revive ans use it you will not have a choice sometimes.
If they don’t have a revive, then, WOAH, there are two crystals so you will get sapped trying to use the first one, and you simply have to collect the second while on DR to maximize your chances.
Again, as I stated multiple times it won’t necessarily make you get the Rogue let alone win, but not doing this guarantees a defeat.
This, this should be taught to most people so they don’t sound like imbeciles with baseless complaints.
I’ve faced so many classes with tools to avoid a fight that I still find this argument stupid. I dont main rogue now but I have done and looking at the game from the pov of my warlock I dont really see a rogue being the biggest offender if left in a 1v1 … I’d argue druids due to mobility plus abilities to keep someone at distance is much more toxic in a situation like that but could I blame them really for playing their advantage card? Nope
Stealth eyes are perfectly fine , they are better now than last xpac where rogue could use vanish to take it while in stealth which is more than fair
if bliz had brains they would make Stealth have 45 sacs duration and 20 sacs cd when they go out. so they cant just stun run piller and get free re the designer who made Stealth had IQ of 20 or lass. and clearly only play rogue and make sure there is no true counter play to his noobism sindrome de diogenes…
nah, he can just poison knife from far away and instantly sprint behind pillar and restealth
if you as rogue can’t prolong game until 100% dampening, then you indeed are incompetent… you have an answer to literally every single option enemy team has
Sure my argument is invalid, because ability I named for “Rogues” is named differently for Sub spec.
So instead of endlessly restealthing thanks to Poisoned Knife you can endlessly restealth thanks to Shuriken Toss.
Which makes it okay of course, because what I hate most about Rogue restealthing endlessly with no counterplay is the name of the ability they abuse it with.
It’s not quite the same spell though. There is a major difference in their effects, making it a lot less effective for that purpose. Can you figure it out ?
Well since we’re talking about restealthing and since I described its use for damaging an enemy from range just to prevent ress and then restealthing again, then no… there’s no difference in their effect.
One good change they could do is when you get the eye, neither team can stealth for some time, like 20-30 seconds, and if they are already stealthed the arena removes any stealth or invisibility from them.