Arena suggestion

being objective here, regarding all cheezy specs and oneshots.
first of all oneshotting never was such a common word in wow’s history, yes it existed but not as every second word used while talking about wow)

so, how about they introduce a simple debuff in arena that prevents players loosing more than 30% of their hp in 1 second (kind of like that magic battle pet that can’t take more than 35% of their hp in one hit).

this is one change that can fix a lot of problems, maybe not all, but hey…it is a start?

reading through the forums, and encountering players (mostly monks) that go with crazy abusive language cause i beat them with holy priest i can tell that Activision Blizzard should start covering for psychological therapy that a lot of their players need with what they made this game to be.

‘‘fast paced-meta’’ is an intendet timegate for healer, so you loose to bad player while grinding

But what are the multiplier?

  • 5% increased INT/STR/AG for wearing full armor type
  • 6% weapon enchantment
  • conduits / borrowed power

I replied to your comment for versa just to clarify the pvp trinkets bonus affect only offense, i am not talking about other modifiers that you are mentioning, these are separate.

dying in 3 seconds is still very easy if your healer is not ready to heal you, so my suggestion still stands, this wont affect the meta pace, it will just slow down these oneshots.

as i said, it is not a solution to everything, but common man, dying in less than a second is not fast paced, its retarded paced.

IT means the numbers are in an alpha-state but they call it ‘‘fast-paced meta’’ and sell it

pretty much. if they don’t fix the game, it will go down, there is that much that anyone can take, and people will leave.

Just delete rogues and mages, problem solved.

you see, i win most games vs rogue mage with my holy priest on 2.2k mmr, playing with different comps. everyone struggles with something, removing mage and rogue is not gonna solve it (i know you are trolling). my suggestion is not perfect as i said, but dying from anyone in less than 2 seconds is the biggest issue this expansion, because you can have the highest skill, and its not gonna matter. this is something that NEEDS to be addressed asap.

If specific comp is 10x difficult than everything else - of course removing it will balance things a lot.

Who cares if it’s 2 seconds or 5 seconds? We’re perma-cced anyway for 80% of fight, they just do what they want.

Dont Fall for his bait hes trolling

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I know mate :slight_smile: , I hope that at least the people with reason, and perhaps someone from blizzard can see this as an objective suggestion. not hating on anyone or any class, broken things always existed, and going further into game balance takes time, and blizzard doesnt seem to care so I am past that. but tuning down the insane burst and/or abilities that literally global you should be priority…

Yea good suggestion

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