I beg you Blizzard please! All these new epic sets and armor you make, That are un moggable or matchable with any existing armor due to the different colour shades and tints each different time.
Imagine the epic transmogs and characters we could make? But nope… Every other mmo can pull it off, But why wow doesn’t is either because people don’t care enough. Or some unknown philosphy of Blizzard we don’t know about…
Thank you for link and with timestamp. And an official statement no less. Like the Blizzard guy answered, This is something that get brought up frequently. And I agree with him that propably it woudn’t work for every piece of existing armor in the game.
But i am already hung up about the part where he mentiones colour tinting or (Dyes) At anthentical to the way Blizzard does armor coulouring…
I have absolute faith. That Blizzards wow team could create a excelent warcraft style basic colour pallate of dyes that we players could collect. That would be in theme with the warcraft setting and basic use of colours. If Blizzard had wanted it.
Otherwise I largely agree with the Blizzards art director here in this Blizzcon.
Also that… Blizzards last attempt at this was according to this guy back in TBC…
Now i for one even back then. Don’t ever remember being able to choose my own armor dye on pieces of armor of my own controll. He calls it the ‘‘Clown’’ era of wow armoring.
But honestly, People have been made able to make clown mogs to this day without colour tinting. And in the end, That should be up to the players own design how they want their own player character to look like.
I think we could see it eventually, perhaps not any time soon, but eventually.
Between the level of customization options available for Dracthyr, all of the cosmetic only ensemble’s and weapons they added through out SL for transmog, adding a Darkfallen customization for elves that was locked down tight with encryption until it went live, letting us transmog grey items, and having a profession revamp that will promote player-community, I think it’s obvious that they have their sights set on more player expression and player fantasy.
I think their priority right now is re-establishing some solid player power foundations for the core game with the talents etc, and then once they’re happy with that, they’ll allocate more resources to the more casual/cosmetic systems.
The proof will be in the pudding, we’re still only in alpha, but I do think we could see dye-able gear and even player housing eventually, they tend to like adding systems in patches, rather than it being exclusively about the content, and they’re supposedly ditching the more tedious sides of gearing/player power, so there won’t be new treadmill systems in the patches if they’re true to their word, so that would free up those patches for adding more “casual” meaningful systems, whilst still providing a new content island and a raid or whatever (personally, I’m done with content island’s, give us patch content in places we’ve already been to.)
Again though, this is all just my personal theory of what their game plan MIGHT be, based on what little we’ve seen and what they’ve said in interviews.
They wont do that because they are incompetent schmucks who dont want to put any effort into stuff … enjoy monthly paid mmo in 2022 running on Yoggs Spaghetti from 2003