Arms Vs Fury - Noob Questions inside!

Hello everyone,

So, what is the biggest difference between Arms and Fury for BGs, World PvP, PvE and PVP in general that I should know?

From my understanding Arms is more defensive and Fury is more offensive?

Arms has more buttons and a more careful rotation and Fury has a more new player-friendly and forgiving rotation?

I like pressing buttons constantly like always seeing those procs. I find it very entertaining. So, what spec would fit my playstyle more?

I don’t mind about the Meta or what does more damage or things like that at all! Just trying to find the most fun spec of these 2.

Thank you!

Hello,

Well, I would say your current understanding is pretty far from reality. Actually it has nothing to do with defensive and offensive, or skill cap either.

On this first point, Arms has a very good defensive cd (arguably better than fury) and def stance. On the other side, Fury has more hp pool, a very nice self sustain due to bloodthirst and battle trance, and 10% perma damage reduction.

So both spec are kinda equally defensive. Offensive wise, it’s about the same. Similar pressure, ability to burst, anti-heal etc.

About the gameplay and “forgiving” rotation I would say fury is even harder than Arms. It has been stated by Blizzard that they will give Fury an “auto-attack build” in Dragonflight, because the usual build is too fast paced and hard to keep up for the average player. Fury’s rotation is actually complex and can always be optimized.

If I had to tell the main differences in PvP (because PvE does not matter to me), I would say that Arms :

  • is excellent at cleaving 2 people due to Sweeping strikes
  • is excellent against rogues and DH due to Overpower countering dodge mechanic
  • applies dot bleeds to counter invisibility (which fury does not)
  • has almost an immunity against physical classes during def cd (if not stunned)
  • has very reliable anti-heal
  • insane execute phases and procs with Sudden death (execute hits much harder as Arms)
  • slower paced gameplay
  • probably slightly better burst potential than fury

And that’s pretty much it.

On the other side, Fury :

  • has good self-sustain on the long run
  • has higher hp pool and perma 10% reduction without sacrificing damage
  • has better def cd against magical comps and is usable whilst stunned
  • probably has slightly better single target sustained damage
  • presses buttons all the time
  • has access to an offensive cd that gives both insane damage and mobility with Reckless abandon

To conclude, it is all about your own feeling and expectations. Since you seem to like pressing buttons, Fury sounds like the obvious choice !

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Erurg, this is exactly the answer I was looking for. Thank you VERY much for taking your time to give me some much needed insight into both specs.

I think I will follow my gut and class phantasy and stick to fury. Plus, having two massive axes is just very eye candy to me.

I might regret my decision on going fury, but time will tell!

At the end of the day, it’s all about having fun.

Thank you once again I very much appreciate it!

2 Likes

I completely disagree on this statement.
(The amount of Fury parses vs Arms also kinda, not 100% though, confirms this.)
Arms is way way way more sensitive then Fury in it’s rotation.

Fury in it’s basics is spamming Raging Blow untill you get enough rage to press rampage.

Arms has a much more carefull rotation in the need to upkeep your Rage and refresh your bleeds.
(and not spamming to much Slam :rofl:)

They’re both quite easy to learn but hard to master.
That is why Warrior is such popular class but you hardly see a warrior in it’s full glory.

Fury 1000% if this is what you seek.
Fast gameplay, 3 buttons and lot’s of shiny Raging Blows!

If you craft a Signet it can be used for both Arms and Fury, so the swap is easily made :wink:

(I don’t ever use Signet as Arms, but it is viable!)

Also right now for PvP:
Fury fury fury.
The healing reduction is absolutely broooooken right now!

You are basicly a glass cannon but you shoot strong cannon balls! :muscle:

Wait whaaaaaaaaaaat ?! it’s much more punitive to fail your rotation and decisions when you play arms than fury, its the first time ever i see someone saying the opposite

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Honestly I see it quite alot.

I can only blame it on players preffering one spec and advocating (is that the term?) towards others how “Amazing and Difficult” it is.

I play Arms after having played Fury entire S1+S2 and I find Fury rather braindead smashing the same 3 keys :man_shrugging:.

But then again I play Arms ever since Wotlk and occasionally swap to Fury/Prot if Arms is completely gutted… So I have my prefference aswell

Hmmm - im making it complicated for myself in that case. I tend to go Charge, WWx2, Bloodthirst, ancient Aftershock, Recklessness, Rampage, Bladestorm, Bloodthirst, Raging Blow.

Ofcourse the opener is not 3 buttons, we can’t all be Fire mages…
The essence off Fury warr is just spamming RB and Rampage though, with the occasional WW inbetween.

Start AOE Rotation:
Charge - WW - BT - SoB (or AA) - Reckless - Rampage - Spin - WW Spam. Continue with RB spam into Rampage.

Start ST Rotation:
Charge - BT - SoB - Reckless - Rampage - Spam RB into Rampage.

You essentially have to press more then RB/Rampage every 30-45 seconds. Depending if you use last AM or middle option (forgot name lmao)

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