So I see some sources claim Arms is better than Fury now.
I tried it and can’t say I felt anything extraordinary about it.
Is Arms Slayer really better now than Fury Slayer?
So I see some sources claim Arms is better than Fury now.
I tried it and can’t say I felt anything extraordinary about it.
Is Arms Slayer really better now than Fury Slayer?
Theoretically Fury is better than Arms in most cases. Arms ain’t that strong as it used to be in DF . It’s better to try both and and figure it out yourself. Personally I enjoy both specs.
I personally consider Arms worse because it has worse defense, is slower and I dislike the damage over time aspect of it.
But I was just curious if it’s actually true that Arms is way better than Fury right now.
Better to play the meta spec (Fury) . Big hopium for arms rework at maybe next expansion.
just be like me put warrior on shelf until they make high skillcap spec arms strong again, fury gameplay is like dh 2.0 boring and zug zug your head into the keyboard
Why would arms need a rework?
It’s just undertuned, and not even by that much.
Not a warrior player so I can"t know for sure, but to this day I haven’t seen anyone explain what exactly makes arms such a high complexity spec compared to fury.
I mean, I deffo think it requires more input, but people here acting like arms is rocket science and fury is flipping burgers at McDonalds or smth…
So Fury is still better.
We have the same globals since bfa . At DF at least we had double bladestorm plus gathering storm, arms needed 20% haste and felt smooth. Most of our dmg was our actual abilities and not bleeds. At TWW rage generation nerfed along with with our self sustain, our class tree got downgraded while our spec tree also got downgraded. Still not an actual single target path and the AoE path is pve focused Hero talents didn’t make significant difference in Arms . At this point an actual rework that will modernize the spec is needed.
Actually fury has the worse defensives because they rely on uptime to not die.
Played correctly Arms can crit for 2mio MS.
Anyways, fury is still just the better specc since it has higher MS and is much simpler and does not really require you to out thought into… well, anything.
You can look for some guidance of power level from sites like drustvar, people in eu are traditionally quite minmax so these can be of some broad guidance. Play what you find most fun or play both its not big deal. Good luck!
It is not challenging, both are pss easy. I would say Fury is harder since it requires higher apm. Arms used to be challenging in past where you had the same toolkit you have now but it was actually useful. I remember b4 Shadowlands Arms was very good at stopping rogue goes, but nowdays it’s impossible. Things like intervenne, warbanner all the utility is just useless in a game driven by raw dps output.
Both specs are just dps bots spamming 2 buttons but Fury does more dam with better uptime.
arms demolish hitting 2-3mil though
if you can land it
but i agree fury is way more tanky and way more oppressive
Kind of disagree here. Sure those tools seemed more impactful in, for example, Shadowlands high burst meta where the game was more about setups/goes and disrupting cc chains.
But it still matters because you are supposed to minimize incoming damage to gain tempo over the enemy team. Ive seen numerous shuffle lobbies and 3v3 arena matches where top dpses lose rounds.
Fury harder than arms xD
Things like intervenne, warbanner all the utility is just useless in a game driven by raw dps output.
Maybe @1.6k-1.8k MMR.
Arms is harder than one might think at higher MMR. Only one def CD, constant stance dancing and high value peels that need to be timed correctly. Minding your positioning is also more important for arms than for some of the other melee specs.
Yes, fury rely on being able to top themselves up via Enraged Regeneration. Which can be countered easily by a lot of classes but the skill is usable while stunned when Dbts is not.
Arms can hit like a truck with the correct setup but Fury can also do the same.
I would say, it’s a question of preferences. I prefer Arms because I just play it way more in Pvp compared to Fury and I prefer to have Ignore Pain at hand to mitigate damages with more efficiency.
Unless you are targeting 2k+, what matters is what feels the most easy to handle for you. Both specs perform well in Pvp so far in this range meta.
You’re right - the differences arent big which i think is also the reason why people complain it.
The main ones are as Fury you spam 2 same abilities over and over with very low room for misplay (if any) and you dont need to watch out for Rage at all.
While as Arms you have a little more resource management and have those Colossus Smash/Warbreaker damage windows which contribute to some macro and micro management of your CD’s or enemy CD’s, position etc. at least if you want to min-max it to full potential.
As for Fury you dont need to worry about stuff like that at all and thats about it.
There are also a few utility tools which Arms has over Fury but they’re not worth taking 95% of the time in the current meta aka DPS race.
Arms can have its moments and dish out some big dam but in the end its down to who can chop the other guy faster in the long run and in this case Fury just does it better and does it with less effort - you dont need to worry about being disarmed/evasion/stuned/kited/fade/whatever on your Warbreaker/colossus smash and you have Slaughterhouse for more consistent pressure especially in dampening. To be honest, Slaughterhouse stacks are the only thing you need to maintain when applying pressure as Fury.
If you dont know what Slaughterhouse is - its realistically the best Healing Reduction in game which btw. is kinda ironic that Fury excels at a tool that originated from ARMS
Arms could see some major changes but i dont see it happening until next expansion.
I’d like it to be more complex to differentiate it from Fury. I think it’d make sense for one to be simple and the other more complex, right? I think we can all agree on that.
tl;dr
Fury’s damage profile is just better with less effort from the player and its harder to stop imo.
It’s one of those specs that got absolutely SCREWED by the new talents in Dragonflight. Button bloat and all that. It feels awful to play, probably about it. It’s okay in PVP i think but in PvE? Forget it.
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